mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge branch 'smartcmd:main' into main
This commit is contained in:
commit
464d6c7ec8
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@ -4036,6 +4036,8 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
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||||||
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||||||
void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
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void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
|
||||||
{
|
{
|
||||||
|
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName());
|
||||||
|
|
||||||
for (int i = 0; i < packet->getCount(); i++)
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for (int i = 0; i < packet->getCount(); i++)
|
||||||
{
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{
|
||||||
double xVarience = random->nextGaussian() * packet->getXDist();
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double xVarience = random->nextGaussian() * packet->getXDist();
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||||||
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@ -4045,10 +4047,6 @@ void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> pack
|
||||||
double ya = random->nextGaussian() * packet->getMaxSpeed();
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double ya = random->nextGaussian() * packet->getMaxSpeed();
|
||||||
double za = random->nextGaussian() * packet->getMaxSpeed();
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double za = random->nextGaussian() * packet->getMaxSpeed();
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||||||
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|
||||||
// TODO: determine particle ID from name
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|
||||||
assert(0);
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|
||||||
ePARTICLE_TYPE particleId = eParticleType_heart;
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||||||
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|
||||||
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
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level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
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}
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}
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||||||
}
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}
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||||||
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Binary file not shown.
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@ -9,6 +9,7 @@
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||||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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||||||
#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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||||||
#include "..\..\Minecraft.h"
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#include "..\..\Minecraft.h"
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||||||
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#include "..\..\Options.h"
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||||||
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|
||||||
#ifdef __ORBIS__
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#ifdef __ORBIS__
|
||||||
#include <pad.h>
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#include <pad.h>
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@ -16,8 +17,6 @@
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|
||||||
#ifdef _WINDOWS64
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#ifdef _WINDOWS64
|
||||||
#include "..\..\Windows64\KeyboardMouseInput.h"
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#include "..\..\Windows64\KeyboardMouseInput.h"
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||||||
SavedInventoryCursorPos g_savedInventoryCursorPos = { 0.0f, 0.0f, false };
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||||||
#endif
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#endif
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||||||
IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu()
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IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu()
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@ -1677,7 +1676,13 @@ vector<HtmlString> *IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slo
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||||||
{
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{
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||||||
if(slot == nullptr) return nullptr;
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if(slot == nullptr) return nullptr;
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||||||
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|
||||||
vector<HtmlString> *lines = slot->getItem()->getHoverText(nullptr, false);
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bool advanced = false;
|
||||||
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if (const Minecraft* pMinecraft = Minecraft::GetInstance())
|
||||||
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{
|
||||||
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if (pMinecraft->options)
|
||||||
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advanced = pMinecraft->options->advancedTooltips;
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||||||
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}
|
||||||
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vector<HtmlString> *lines = slot->getItem()->getHoverText(nullptr, advanced);
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||||||
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|
||||||
// Add rarity to first line
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// Add rarity to first line
|
||||||
if (lines->size() > 0)
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if (lines->size() > 0)
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||||||
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|
||||||
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@ -1,15 +1,5 @@
|
||||||
#pragma once
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#pragma once
|
||||||
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|
||||||
#ifdef _WINDOWS64
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|
||||||
struct SavedInventoryCursorPos
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|
||||||
{
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|
||||||
float x;
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|
||||||
float y;
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|
||||||
bool hasSavedPos;
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|
||||||
};
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|
||||||
extern SavedInventoryCursorPos g_savedInventoryCursorPos;
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|
||||||
#endif
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|
||||||
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|
||||||
// Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it.
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// Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it.
|
||||||
// Would probably be required if we decide to slow down the pointer movement.
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// Would probably be required if we decide to slow down the pointer movement.
|
||||||
// 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION
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// 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION
|
||||||
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|
||||||
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@ -20,9 +20,9 @@ protected:
|
||||||
eGroupTab_Right
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eGroupTab_Right
|
||||||
};
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};
|
||||||
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|
||||||
static const int m_iMaxHSlotC = 12;
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static const int m_iMaxHSlotC = 40;
|
||||||
static const int m_iMaxHCraftingSlotC = 10;
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static const int m_iMaxHCraftingSlotC = 40;
|
||||||
static const int m_iMaxVSlotC = 17;
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static const int m_iMaxVSlotC = 99;
|
||||||
static const int m_iMaxDisplayedVSlotC = 3;
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static const int m_iMaxDisplayedVSlotC = 3;
|
||||||
static const int m_iIngredients3x3SlotC = 9;
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static const int m_iIngredients3x3SlotC = 9;
|
||||||
static const int m_iIngredients2x2SlotC = 4;
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static const int m_iIngredients2x2SlotC = 4;
|
||||||
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|
||||||
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@ -4,6 +4,7 @@
|
||||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||||
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
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#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
|
||||||
#include "..\..\Minecraft.h"
|
#include "..\..\Minecraft.h"
|
||||||
|
#include "..\..\Options.h"
|
||||||
#include "..\..\MultiPlayerLocalPlayer.h"
|
#include "..\..\MultiPlayerLocalPlayer.h"
|
||||||
#include "..\..\ClientConnection.h"
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#include "..\..\ClientConnection.h"
|
||||||
#include "IUIScene_TradingMenu.h"
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#include "IUIScene_TradingMenu.h"
|
||||||
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@ -368,7 +369,13 @@ void IUIScene_TradingMenu::setTradeItem(int index, shared_ptr<ItemInstance> item
|
||||||
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|
||||||
vector<HtmlString> *IUIScene_TradingMenu::GetItemDescription(shared_ptr<ItemInstance> item)
|
vector<HtmlString> *IUIScene_TradingMenu::GetItemDescription(shared_ptr<ItemInstance> item)
|
||||||
{
|
{
|
||||||
vector<HtmlString> *lines = item->getHoverText(nullptr, false);
|
bool advanced = false;
|
||||||
|
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
|
||||||
|
{
|
||||||
|
if (pMinecraft->options)
|
||||||
|
advanced = pMinecraft->options->advancedTooltips;
|
||||||
|
}
|
||||||
|
vector<HtmlString> *lines = item->getHoverText(nullptr, advanced);
|
||||||
|
|
||||||
// Add rarity to first line
|
// Add rarity to first line
|
||||||
if (lines->size() > 0)
|
if (lines->size() > 0)
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "UI.h"
|
#include "UI.h"
|
||||||
#include "UIControl_TextInput.h"
|
#include "UIControl_TextInput.h"
|
||||||
|
#include "..\..\Screen.h"
|
||||||
|
|
||||||
UIControl_TextInput::UIControl_TextInput()
|
UIControl_TextInput::UIControl_TextInput()
|
||||||
{
|
{
|
||||||
|
|
@ -211,6 +212,31 @@ UIControl_TextInput::EDirectEditResult UIControl_TextInput::tickDirectEdit()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Paste from clipboard
|
||||||
|
if (g_KBMInput.IsKeyPressed('V') && g_KBMInput.IsKeyDown(VK_CONTROL))
|
||||||
|
{
|
||||||
|
wstring pasted = Screen::getClipboard();
|
||||||
|
wstring sanitized;
|
||||||
|
sanitized.reserve(pasted.length());
|
||||||
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|
||||||
|
for (wchar_t pc : pasted)
|
||||||
|
{
|
||||||
|
if (pc >= 0x20) // Keep printable characters
|
||||||
|
{
|
||||||
|
if (m_iCharLimit > 0 && (m_editBuffer.length() + sanitized.length()) >= (size_t)m_iCharLimit)
|
||||||
|
break;
|
||||||
|
sanitized += pc;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!sanitized.empty())
|
||||||
|
{
|
||||||
|
m_editBuffer.insert(m_iCursorPos, sanitized);
|
||||||
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m_iCursorPos += (int)sanitized.length();
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Arrow keys, Home, End, Delete for cursor movement
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// Arrow keys, Home, End, Delete for cursor movement
|
||||||
if (g_KBMInput.IsKeyPressed(VK_LEFT) && m_iCursorPos > 0)
|
if (g_KBMInput.IsKeyPressed(VK_LEFT) && m_iCursorPos > 0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
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|
@ -41,10 +41,6 @@ void UIScene_AbstractContainerMenu::handleDestroy()
|
||||||
app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n");
|
app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n");
|
||||||
|
|
||||||
#ifdef _WINDOWS64
|
#ifdef _WINDOWS64
|
||||||
g_savedInventoryCursorPos.x = m_pointerPos.x;
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|
||||||
g_savedInventoryCursorPos.y = m_pointerPos.y;
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|
||||||
g_savedInventoryCursorPos.hasSavedPos = true;
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|
||||||
|
|
||||||
g_KBMInput.SetScreenCursorHidden(false);
|
g_KBMInput.SetScreenCursorHidden(false);
|
||||||
g_KBMInput.SetCursorHiddenForUI(false);
|
g_KBMInput.SetCursorHiddenForUI(false);
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -173,16 +169,16 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
|
||||||
m_pointerPos = vPointerPos;
|
m_pointerPos = vPointerPos;
|
||||||
|
|
||||||
#ifdef _WINDOWS64
|
#ifdef _WINDOWS64
|
||||||
if (g_savedInventoryCursorPos.hasSavedPos)
|
if ((iPad == 0) && g_KBMInput.IsKBMActive())
|
||||||
{
|
{
|
||||||
m_pointerPos.x = g_savedInventoryCursorPos.x;
|
m_pointerPos.x = ((m_fPanelMinX + m_fPanelMaxX) * 0.5f) - m_fPointerImageOffsetX;
|
||||||
m_pointerPos.y = g_savedInventoryCursorPos.y;
|
m_pointerPos.y = ((m_fPanelMinY + m_fPanelMaxY) * 0.5f) - m_fPointerImageOffsetY;
|
||||||
|
|
||||||
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
|
|
||||||
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
|
|
||||||
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
|
|
||||||
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
|
||||||
|
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
|
||||||
|
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
|
||||||
|
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
IggyEvent mouseEvent;
|
IggyEvent mouseEvent;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "UI.h"
|
#include "UI.h"
|
||||||
#include "UIScene_Keyboard.h"
|
#include "UIScene_Keyboard.h"
|
||||||
|
#include "..\..\Screen.h"
|
||||||
|
|
||||||
#ifdef _WINDOWS64
|
#ifdef _WINDOWS64
|
||||||
// Global buffer that stores the text entered in the native keyboard scene.
|
// Global buffer that stores the text entered in the native keyboard scene.
|
||||||
|
|
@ -224,6 +225,38 @@ void UIScene_Keyboard::tick()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Paste from clipboard
|
||||||
|
if (g_KBMInput.IsKeyPressed('V') && g_KBMInput.IsKeyDown(VK_CONTROL))
|
||||||
|
{
|
||||||
|
wstring pasted = Screen::getClipboard();
|
||||||
|
wstring sanitized;
|
||||||
|
sanitized.reserve(pasted.length());
|
||||||
|
|
||||||
|
for (wchar_t pc : pasted)
|
||||||
|
{
|
||||||
|
if (pc >= 0x20) // Keep printable characters
|
||||||
|
{
|
||||||
|
if (static_cast<int>(m_win64TextBuffer.length() + sanitized.length()) >= m_win64MaxChars)
|
||||||
|
break;
|
||||||
|
sanitized += pc;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!sanitized.empty())
|
||||||
|
{
|
||||||
|
if (m_bPCMode)
|
||||||
|
{
|
||||||
|
m_win64TextBuffer.insert(m_iCursorPos, sanitized);
|
||||||
|
m_iCursorPos += (int)sanitized.length();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_win64TextBuffer += sanitized;
|
||||||
|
}
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m_bPCMode)
|
if (m_bPCMode)
|
||||||
{
|
{
|
||||||
// Arrow keys, Home, End, Delete for cursor movement
|
// Arrow keys, Home, End, Delete for cursor movement
|
||||||
|
|
|
||||||
|
|
@ -222,9 +222,8 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
|
||||||
const int fovValue = sliderValueToFov(value);
|
const int fovValue = sliderValueToFov(value);
|
||||||
pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovValue));
|
pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovValue));
|
||||||
app.SetGameSettings(m_iPad, eGameSetting_FOV, value);
|
app.SetGameSettings(m_iPad, eGameSetting_FOV, value);
|
||||||
WCHAR tempString[256];
|
swprintf(TempString, 256, L"FOV: %d", fovValue);
|
||||||
swprintf(tempString, 256, L"FOV: %d", fovValue);
|
m_sliderFOV.setLabel(TempString);
|
||||||
m_sliderFOV.setLabel(tempString);
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -45,46 +45,46 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
|
||||||
random = new Random();
|
random = new Random();
|
||||||
|
|
||||||
// Load the image
|
// Load the image
|
||||||
BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
|
BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
|
||||||
|
|
||||||
/* - 4J - TODO
|
/* - 4J - TODO
|
||||||
try {
|
try {
|
||||||
img = ImageIO.read(Textures.class.getResourceAsStream(name));
|
img = ImageIO.read(Textures.class.getResourceAsStream(name));
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
throw new RuntimeException(e);
|
throw new RuntimeException(e);
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
int w = img->getWidth();
|
int w = img->getWidth();
|
||||||
int h = img->getHeight();
|
int h = img->getHeight();
|
||||||
intArray rawPixels(w * h);
|
intArray rawPixels(w * h);
|
||||||
img->getRGB(0, 0, w, h, rawPixels, 0, w);
|
img->getRGB(0, 0, w, h, rawPixels, 0, w);
|
||||||
|
|
||||||
for (int i = 0; i < charC; i++)
|
for (int i = 0; i < charC; i++)
|
||||||
{
|
{
|
||||||
int xt = i % m_cols;
|
int xt = i % m_cols;
|
||||||
int yt = i / m_cols;
|
int yt = i / m_cols;
|
||||||
|
|
||||||
int x = 7;
|
int x = 7;
|
||||||
for (; x >= 0; x--)
|
for (; x >= 0; x--)
|
||||||
{
|
{
|
||||||
int xPixel = xt * 8 + x;
|
int xPixel = xt * 8 + x;
|
||||||
bool emptyColumn = true;
|
bool emptyColumn = true;
|
||||||
for (int y = 0; y < 8 && emptyColumn; y++)
|
for (int y = 0; y < 8 && emptyColumn; y++)
|
||||||
{
|
{
|
||||||
int yPixel = (yt * 8 + y) * w;
|
int yPixel = (yt * 8 + y) * w;
|
||||||
bool emptyPixel = (rawPixels[xPixel + yPixel] >> 24) == 0; // Check the alpha value
|
bool emptyPixel = (rawPixels[xPixel + yPixel] >> 24) == 0; // Check the alpha value
|
||||||
if (!emptyPixel) emptyColumn = false;
|
if (!emptyPixel) emptyColumn = false;
|
||||||
}
|
}
|
||||||
if (!emptyColumn)
|
if (!emptyColumn)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i == ' ') x = 4 - 2;
|
if (i == ' ') x = 4 - 2;
|
||||||
charWidths[i] = x + 2;
|
charWidths[i] = x + 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
delete img;
|
delete img;
|
||||||
|
|
||||||
|
|
@ -130,6 +130,7 @@ Font::~Font()
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Legacy helper used by renderCharacter() only.
|
||||||
void Font::renderStyleLine(float x0, float y0, float x1, float y1)
|
void Font::renderStyleLine(float x0, float y0, float x1, float y1)
|
||||||
{
|
{
|
||||||
Tesselator* t = Tesselator::getInstance();
|
Tesselator* t = Tesselator::getInstance();
|
||||||
|
|
@ -146,7 +147,20 @@ void Font::renderStyleLine(float x0, float y0, float x1, float y1)
|
||||||
t->end();
|
t->end();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Font::addCharacterQuad(wchar_t c)
|
void Font::addSolidQuad(float x0, float y0, float x1, float y1)
|
||||||
|
{
|
||||||
|
Tesselator *t = Tesselator::getInstance();
|
||||||
|
t->tex(0.0f, 0.0f);
|
||||||
|
t->vertex(x0, y1, 0.0f);
|
||||||
|
t->tex(0.0f, 0.0f);
|
||||||
|
t->vertex(x1, y1, 0.0f);
|
||||||
|
t->tex(0.0f, 0.0f);
|
||||||
|
t->vertex(x1, y0, 0.0f);
|
||||||
|
t->tex(0.0f, 0.0f);
|
||||||
|
t->vertex(x0, y0, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Font::emitCharacterGeometry(wchar_t c)
|
||||||
{
|
{
|
||||||
float xOff = c % m_cols * m_charWidth;
|
float xOff = c % m_cols * m_charWidth;
|
||||||
float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
|
float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
|
||||||
|
|
@ -180,52 +194,45 @@ void Font::addCharacterQuad(wchar_t c)
|
||||||
t->tex(xOff / fontWidth, yOff / fontHeight);
|
t->tex(xOff / fontWidth, yOff / fontHeight);
|
||||||
t->vertex(x0 + dx, y0, 0.0f);
|
t->vertex(x0 + dx, y0, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
xPos += static_cast<float>(charWidths[c]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Font::addCharacterQuad(wchar_t c)
|
||||||
|
{
|
||||||
|
float height = m_charHeight - .01f;
|
||||||
|
float x0 = xPos;
|
||||||
|
float y0 = yPos;
|
||||||
|
float y1 = yPos + height;
|
||||||
|
float advance = static_cast<float>(charWidths[c]);
|
||||||
|
|
||||||
|
emitCharacterGeometry(c);
|
||||||
|
|
||||||
|
if (m_underline)
|
||||||
|
{
|
||||||
|
addSolidQuad(x0, y1 - 1.0f, xPos + advance, y1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_strikethrough)
|
||||||
|
{
|
||||||
|
float mid = y0 + height * 0.5f;
|
||||||
|
addSolidQuad(x0, mid - 0.5f, xPos + advance, mid + 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
xPos += advance;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Legacy helper used by drawLiteral() only.
|
||||||
void Font::renderCharacter(wchar_t c)
|
void Font::renderCharacter(wchar_t c)
|
||||||
{
|
{
|
||||||
float xOff = c % m_cols * m_charWidth;
|
|
||||||
float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
|
|
||||||
|
|
||||||
float width = charWidths[c] - .01f;
|
|
||||||
float height = m_charHeight - .01f;
|
float height = m_charHeight - .01f;
|
||||||
|
float x0 = xPos;
|
||||||
float fontWidth = m_cols * m_charWidth;
|
float y0 = yPos;
|
||||||
float fontHeight = m_rows * m_charHeight;
|
float y1 = yPos + height;
|
||||||
|
|
||||||
const float shear = m_italic ? (height * 0.25f) : 0.0f;
|
|
||||||
float x0 = xPos, x1 = xPos + width + shear;
|
|
||||||
float y0 = yPos, y1 = yPos + height;
|
|
||||||
|
|
||||||
Tesselator *t = Tesselator::getInstance();
|
Tesselator *t = Tesselator::getInstance();
|
||||||
t->begin();
|
t->begin();
|
||||||
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
|
emitCharacterGeometry(c);
|
||||||
t->vertex(x0, y1, 0.0f);
|
|
||||||
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
|
|
||||||
t->vertex(x1, y1, 0.0f);
|
|
||||||
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
|
|
||||||
t->vertex(x1, y0, 0.0f);
|
|
||||||
t->tex(xOff / fontWidth, yOff / fontHeight);
|
|
||||||
t->vertex(x0, y0, 0.0f);
|
|
||||||
t->end();
|
t->end();
|
||||||
|
|
||||||
if (m_bold)
|
|
||||||
{
|
|
||||||
float dx = 1.0f;
|
|
||||||
t->begin();
|
|
||||||
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
|
|
||||||
t->vertex(x0 + dx, y1, 0.0f);
|
|
||||||
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
|
|
||||||
t->vertex(x1 + dx, y1, 0.0f);
|
|
||||||
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
|
|
||||||
t->vertex(x1 + dx, y0, 0.0f);
|
|
||||||
t->tex(xOff / fontWidth, yOff / fontHeight);
|
|
||||||
t->vertex(x0 + dx, y0, 0.0f);
|
|
||||||
t->end();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_underline)
|
if (m_underline)
|
||||||
renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
|
renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
|
||||||
|
|
||||||
|
|
@ -240,8 +247,8 @@ void Font::renderCharacter(wchar_t c)
|
||||||
|
|
||||||
void Font::drawShadow(const wstring& str, int x, int y, int color)
|
void Font::drawShadow(const wstring& str, int x, int y, int color)
|
||||||
{
|
{
|
||||||
draw(str, x + 1, y + 1, color, true);
|
draw(str, x + 1, y + 1, color, true);
|
||||||
draw(str, x, y, color, false);
|
draw(str, x, y, color, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Font::drawShadowLiteral(const wstring& str, int x, int y, int color)
|
void Font::drawShadowLiteral(const wstring& str, int x, int y, int color)
|
||||||
|
|
@ -289,7 +296,7 @@ static bool isSectionFormatCode(wchar_t ca)
|
||||||
return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
|
return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
|
||||||
}
|
}
|
||||||
|
|
||||||
void Font::draw(const wstring &str, bool dropShadow)
|
void Font::draw(const wstring &str, bool dropShadow, int initialColor)
|
||||||
{
|
{
|
||||||
// Bind the texture
|
// Bind the texture
|
||||||
textures->bindTexture(m_textureLocation);
|
textures->bindTexture(m_textureLocation);
|
||||||
|
|
@ -297,8 +304,11 @@ void Font::draw(const wstring &str, bool dropShadow)
|
||||||
m_bold = m_italic = m_underline = m_strikethrough = false;
|
m_bold = m_italic = m_underline = m_strikethrough = false;
|
||||||
wstring cleanStr = sanitize(str);
|
wstring cleanStr = sanitize(str);
|
||||||
|
|
||||||
|
int currentColor = initialColor;
|
||||||
|
|
||||||
Tesselator *t = Tesselator::getInstance();
|
Tesselator *t = Tesselator::getInstance();
|
||||||
t->begin();
|
t->begin();
|
||||||
|
t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
|
||||||
|
|
||||||
for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
|
for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
|
||||||
{
|
{
|
||||||
|
|
@ -310,10 +320,8 @@ void Font::draw(const wstring &str, bool dropShadow)
|
||||||
wchar_t ca = cleanStr[i+1];
|
wchar_t ca = cleanStr[i+1];
|
||||||
if (!isSectionFormatCode(ca))
|
if (!isSectionFormatCode(ca))
|
||||||
{
|
{
|
||||||
t->end();
|
addCharacterQuad(167);
|
||||||
renderCharacter(167);
|
addCharacterQuad(ca);
|
||||||
renderCharacter(ca);
|
|
||||||
t->begin();
|
|
||||||
i += 1;
|
i += 1;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
@ -329,7 +337,12 @@ void Font::draw(const wstring &str, bool dropShadow)
|
||||||
else if (l == L'o') m_italic = true;
|
else if (l == L'o') m_italic = true;
|
||||||
else if (l == L'n') m_underline = true;
|
else if (l == L'n') m_underline = true;
|
||||||
else if (l == L'm') m_strikethrough = true;
|
else if (l == L'm') m_strikethrough = true;
|
||||||
else if (l == L'r') m_bold = m_italic = m_underline = m_strikethrough = noise = false;
|
else if (l == L'r')
|
||||||
|
{
|
||||||
|
m_bold = m_italic = m_underline = m_strikethrough = noise = false;
|
||||||
|
currentColor = initialColor;
|
||||||
|
t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
|
||||||
|
}
|
||||||
else if (l == L'k') noise = true;
|
else if (l == L'k') noise = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -337,8 +350,8 @@ void Font::draw(const wstring &str, bool dropShadow)
|
||||||
noise = false;
|
noise = false;
|
||||||
if (colorN < 0 || colorN > 15) colorN = 15;
|
if (colorN < 0 || colorN > 15) colorN = 15;
|
||||||
if (dropShadow) colorN += 16;
|
if (dropShadow) colorN += 16;
|
||||||
int color = colors[colorN];
|
currentColor = (initialColor & 0xff000000) | colors[colorN];
|
||||||
glColor3f((color >> 16) / 255.0F, ((color >> 8) & 255) / 255.0F, (color & 255) / 255.0F);
|
t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
|
||||||
}
|
}
|
||||||
i += 1;
|
i += 1;
|
||||||
continue;
|
continue;
|
||||||
|
|
@ -371,11 +384,11 @@ void Font::draw(const wstring& str, int x, int y, int color, bool dropShadow)
|
||||||
if (dropShadow) // divide RGB by 4, preserve alpha
|
if (dropShadow) // divide RGB by 4, preserve alpha
|
||||||
color = (color & 0xfcfcfc) >> 2 | (color & (-1 << 24));
|
color = (color & 0xfcfcfc) >> 2 | (color & (-1 << 24));
|
||||||
|
|
||||||
glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
|
glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
|
|
||||||
xPos = x;
|
xPos = x;
|
||||||
yPos = y;
|
yPos = y;
|
||||||
draw(str, dropShadow);
|
draw(str, dropShadow, color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -422,9 +435,9 @@ wstring Font::sanitize(const wstring& str)
|
||||||
{
|
{
|
||||||
wstring sb = str;
|
wstring sb = str;
|
||||||
|
|
||||||
for (unsigned int i = 0; i < sb.length(); i++)
|
for (unsigned int i = 0; i < sb.length(); i++)
|
||||||
{
|
{
|
||||||
if (CharacterExists(sb[i]))
|
if (CharacterExists(sb[i]))
|
||||||
{
|
{
|
||||||
sb[i] = MapCharacter(sb[i]);
|
sb[i] = MapCharacter(sb[i]);
|
||||||
}
|
}
|
||||||
|
|
@ -433,8 +446,8 @@ wstring Font::sanitize(const wstring& str)
|
||||||
// If this character isn't supported, just show the first character (empty square box character)
|
// If this character isn't supported, just show the first character (empty square box character)
|
||||||
sb[i] = 0;
|
sb[i] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return sb;
|
return sb;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Font::MapCharacter(wchar_t c)
|
int Font::MapCharacter(wchar_t c)
|
||||||
|
|
@ -487,95 +500,95 @@ void Font::drawWordWrap(const wstring &string, int x, int y, int w, int col, boo
|
||||||
|
|
||||||
void Font::drawWordWrapInternal(const wstring& string, int x, int y, int w, int col, bool darken, int h)
|
void Font::drawWordWrapInternal(const wstring& string, int x, int y, int w, int col, bool darken, int h)
|
||||||
{
|
{
|
||||||
vector<wstring>lines = stringSplit(string,L'\n');
|
vector<wstring>lines = stringSplit(string,L'\n');
|
||||||
if (lines.size() > 1)
|
if (lines.size() > 1)
|
||||||
{
|
{
|
||||||
for ( auto& it : lines )
|
for ( auto& it : lines )
|
||||||
{
|
{
|
||||||
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
||||||
if( (y + this->wordWrapHeight(it, w)) > h) break;
|
if( (y + this->wordWrapHeight(it, w)) > h) break;
|
||||||
drawWordWrapInternal(it, x, y, w, col, h);
|
drawWordWrapInternal(it, x, y, w, col, h);
|
||||||
y += this->wordWrapHeight(it, w);
|
y += this->wordWrapHeight(it, w);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
vector<wstring> words = stringSplit(string,L' ');
|
vector<wstring> words = stringSplit(string,L' ');
|
||||||
unsigned int pos = 0;
|
unsigned int pos = 0;
|
||||||
while (pos < words.size())
|
while (pos < words.size())
|
||||||
{
|
{
|
||||||
wstring line = words[pos++] + L" ";
|
wstring line = words[pos++] + L" ";
|
||||||
while (pos < words.size() && width(line + words[pos]) < w)
|
while (pos < words.size() && width(line + words[pos]) < w)
|
||||||
{
|
{
|
||||||
line += words[pos++] + L" ";
|
line += words[pos++] + L" ";
|
||||||
}
|
}
|
||||||
while (width(line) > w)
|
while (width(line) > w)
|
||||||
{
|
{
|
||||||
int l = 0;
|
int l = 0;
|
||||||
while (width(line.substr(0, l + 1)) <= w)
|
while (width(line.substr(0, l + 1)) <= w)
|
||||||
{
|
{
|
||||||
l++;
|
l++;
|
||||||
}
|
}
|
||||||
if (trimString(line.substr(0, l)).length() > 0)
|
if (trimString(line.substr(0, l)).length() > 0)
|
||||||
{
|
{
|
||||||
draw(line.substr(0, l), x, y, col);
|
draw(line.substr(0, l), x, y, col);
|
||||||
y += 8;
|
y += 8;
|
||||||
}
|
}
|
||||||
line = line.substr(l);
|
line = line.substr(l);
|
||||||
|
|
||||||
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
||||||
if( (y + 8) > h) break;
|
if( (y + 8) > h) break;
|
||||||
}
|
}
|
||||||
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
||||||
if (trimString(line).length() > 0 && !( (y + 8) > h) )
|
if (trimString(line).length() > 0 && !( (y + 8) > h) )
|
||||||
{
|
{
|
||||||
draw(line, x, y, col);
|
draw(line, x, y, col);
|
||||||
y += 8;
|
y += 8;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int Font::wordWrapHeight(const wstring& string, int w)
|
int Font::wordWrapHeight(const wstring& string, int w)
|
||||||
{
|
{
|
||||||
vector<wstring> lines = stringSplit(string,L'\n');
|
vector<wstring> lines = stringSplit(string,L'\n');
|
||||||
if (lines.size() > 1)
|
if (lines.size() > 1)
|
||||||
{
|
{
|
||||||
int h = 0;
|
int h = 0;
|
||||||
for ( auto& it : lines )
|
for ( auto& it : lines )
|
||||||
{
|
{
|
||||||
h += this->wordWrapHeight(it, w);
|
h += this->wordWrapHeight(it, w);
|
||||||
}
|
}
|
||||||
return h;
|
return h;
|
||||||
}
|
}
|
||||||
vector<wstring> words = stringSplit(string,L' ');
|
vector<wstring> words = stringSplit(string,L' ');
|
||||||
unsigned int pos = 0;
|
unsigned int pos = 0;
|
||||||
int y = 0;
|
int y = 0;
|
||||||
while (pos < words.size())
|
while (pos < words.size())
|
||||||
{
|
{
|
||||||
wstring line = words[pos++] + L" ";
|
wstring line = words[pos++] + L" ";
|
||||||
while (pos < words.size() && width(line + words[pos]) < w)
|
while (pos < words.size() && width(line + words[pos]) < w)
|
||||||
{
|
{
|
||||||
line += words[pos++] + L" ";
|
line += words[pos++] + L" ";
|
||||||
}
|
}
|
||||||
while (width(line) > w)
|
while (width(line) > w)
|
||||||
{
|
{
|
||||||
int l = 0;
|
int l = 0;
|
||||||
while (width(line.substr(0, l + 1)) <= w)
|
while (width(line.substr(0, l + 1)) <= w)
|
||||||
{
|
{
|
||||||
l++;
|
l++;
|
||||||
}
|
}
|
||||||
if (trimString(line.substr(0, l)).length() > 0)
|
if (trimString(line.substr(0, l)).length() > 0)
|
||||||
{
|
{
|
||||||
y += 8;
|
y += 8;
|
||||||
}
|
}
|
||||||
line = line.substr(l);
|
line = line.substr(l);
|
||||||
}
|
}
|
||||||
if (trimString(line).length() > 0) {
|
if (trimString(line).length() > 0) {
|
||||||
y += 8;
|
y += 8;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (y < 8) y += 8;
|
if (y < 8) y += 8;
|
||||||
return y;
|
return y;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -38,7 +38,7 @@ private:
|
||||||
std::map<int, int> m_charMap;
|
std::map<int, int> m_charMap;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
|
Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
|
||||||
#ifndef _XBOX
|
#ifndef _XBOX
|
||||||
// 4J Stu - This dtor clashes with one in xui! We never delete these anyway so take it out for now. Can go back when we have got rid of XUI
|
// 4J Stu - This dtor clashes with one in xui! We never delete these anyway so take it out for now. Can go back when we have got rid of XUI
|
||||||
~Font();
|
~Font();
|
||||||
|
|
@ -48,6 +48,8 @@ public:
|
||||||
private:
|
private:
|
||||||
void renderCharacter(wchar_t c); // 4J added
|
void renderCharacter(wchar_t c); // 4J added
|
||||||
void addCharacterQuad(wchar_t c);
|
void addCharacterQuad(wchar_t c);
|
||||||
|
void addSolidQuad(float x0, float y0, float x1, float y1);
|
||||||
|
void emitCharacterGeometry(wchar_t c);
|
||||||
void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
|
void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
@ -65,7 +67,7 @@ public:
|
||||||
private:
|
private:
|
||||||
wstring reorderBidi(const wstring &str);
|
wstring reorderBidi(const wstring &str);
|
||||||
|
|
||||||
void draw(const wstring &str, bool dropShadow);
|
void draw(const wstring &str, bool dropShadow, int baseColor);
|
||||||
void draw(const wstring& str, int x, int y, int color, bool dropShadow);
|
void draw(const wstring& str, int x, int y, int color, bool dropShadow);
|
||||||
void drawLiteral(const wstring& str, int x, int y, int color); // no § parsing
|
void drawLiteral(const wstring& str, int x, int y, int color); // no § parsing
|
||||||
int MapCharacter(wchar_t c); // 4J added
|
int MapCharacter(wchar_t c); // 4J added
|
||||||
|
|
|
||||||
|
|
@ -1070,111 +1070,146 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||||
lines.push_back(ClientConstants::VERSION_STRING);
|
lines.push_back(ClientConstants::VERSION_STRING);
|
||||||
lines.push_back(ClientConstants::BRANCH_STRING);
|
lines.push_back(ClientConstants::BRANCH_STRING);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
|
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
|
||||||
{
|
{
|
||||||
lines.push_back(minecraft->fpsString);
|
lines.push_back(minecraft->fpsString);
|
||||||
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size()));
|
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size()));
|
||||||
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
|
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
|
||||||
|
// Calculate the chunk sections using 16 * (2n + 1)^2
|
||||||
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
|
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
|
||||||
lines.push_back(minecraft->gatherStats4());
|
lines.push_back(minecraft->gatherStats4());
|
||||||
|
|
||||||
|
// Dimension
|
||||||
wstring dimension = L"unknown";
|
wstring dimension = L"unknown";
|
||||||
switch (minecraft->player->dimension)
|
switch (minecraft->player->dimension)
|
||||||
{
|
{
|
||||||
case -1: dimension = L"minecraft:the_nether"; break;
|
case -1:
|
||||||
case 0: dimension = L"minecraft:overworld"; break;
|
dimension = L"minecraft:the_nether";
|
||||||
case 1: dimension = L"minecraft:the_end"; break;
|
break;
|
||||||
|
case 0:
|
||||||
|
dimension = L"minecraft:overworld";
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
dimension = L"minecraft:the_end";
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
lines.push_back(dimension);
|
lines.push_back(dimension);
|
||||||
lines.push_back(L"");
|
|
||||||
|
|
||||||
|
lines.push_back(L""); // Spacer
|
||||||
|
|
||||||
|
// Players block pos
|
||||||
int xBlockPos = Mth::floor(minecraft->player->x);
|
int xBlockPos = Mth::floor(minecraft->player->x);
|
||||||
int yBlockPos = Mth::floor(minecraft->player->y);
|
int yBlockPos = Mth::floor(minecraft->player->y);
|
||||||
int zBlockPos = Mth::floor(minecraft->player->z);
|
int zBlockPos = Mth::floor(minecraft->player->z);
|
||||||
|
|
||||||
|
// Chunk player is in
|
||||||
int xChunkPos = xBlockPos >> 4;
|
int xChunkPos = xBlockPos >> 4;
|
||||||
int yChunkPos = yBlockPos >> 4;
|
int yChunkPos = yBlockPos >> 4;
|
||||||
int zChunkPos = zBlockPos >> 4;
|
int zChunkPos = zBlockPos >> 4;
|
||||||
|
|
||||||
|
// Players offset within the chunk
|
||||||
int xChunkOffset = xBlockPos & 15;
|
int xChunkOffset = xBlockPos & 15;
|
||||||
int yChunkOffset = yBlockPos & 15;
|
int yChunkOffset = yBlockPos & 15;
|
||||||
int zChunkOffset = zBlockPos & 15;
|
int zChunkOffset = zBlockPos & 15;
|
||||||
|
|
||||||
WCHAR posString[44];
|
// Format the position like java with limited decumal places
|
||||||
|
WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999)
|
||||||
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
|
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
|
||||||
|
|
||||||
lines.push_back(L"XYZ: " + std::wstring(posString));
|
lines.push_back(L"XYZ: " + std::wstring(posString));
|
||||||
lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos));
|
lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos));
|
||||||
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
|
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
|
||||||
|
|
||||||
|
// Wrap the yRot to 360 then adjust to (-180 to 180) range to match java
|
||||||
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
|
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
|
||||||
if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f;
|
if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f;
|
||||||
if (yRotDisplay < -180.0f) yRotDisplay += 360.0f;
|
if (yRotDisplay < -180.0f) yRotDisplay += 360.0f;
|
||||||
|
// Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition
|
||||||
WCHAR angleString[16];
|
WCHAR angleString[16];
|
||||||
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
|
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
|
||||||
|
|
||||||
|
// Work out the named direction
|
||||||
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
|
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
|
||||||
const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" };
|
const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" };
|
||||||
lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")");
|
lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")");
|
||||||
|
|
||||||
|
// We have to limit y to 256 as we don't get any information past that
|
||||||
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
|
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
|
||||||
{
|
{
|
||||||
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
|
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
|
||||||
if (chunkAt != NULL)
|
if (chunkAt != NULL)
|
||||||
{
|
{
|
||||||
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
|
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
|
||||||
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
|
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
|
||||||
int maxLight = fmax(skyLight, blockLight);
|
int maxLight = fmax(skyLight, blockLight);
|
||||||
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
|
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
|
||||||
|
|
||||||
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
|
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
|
||||||
|
|
||||||
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
|
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
|
||||||
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
|
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
|
||||||
|
|
||||||
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
|
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lines.push_back(L"");
|
// This is all LCE only stuff, it was never on java
|
||||||
|
lines.push_back(L""); // Spacer
|
||||||
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
|
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
|
||||||
lines.push_back(minecraft->gatherStats1());
|
lines.push_back(minecraft->gatherStats1()); // Time to autosave
|
||||||
lines.push_back(minecraft->gatherStats2());
|
lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
|
||||||
lines.push_back(minecraft->gatherStats3());
|
lines.push_back(minecraft->gatherStats3()); // RTT
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG // Only show terrain features in debug builds not release
|
||||||
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr && minecraft->level->dimension->id == 0)
|
|
||||||
{
|
// No point trying to render this when not in the overworld
|
||||||
wstring wfeature[eTerrainFeature_Count];
|
if (minecraft->level->dimension->id == 0)
|
||||||
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
|
|
||||||
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
|
|
||||||
wfeature[eTerrainFeature_Village] = L"Village: ";
|
|
||||||
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
|
|
||||||
|
|
||||||
// maxW in font units: physical width divided by font scale
|
|
||||||
float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
|
|
||||||
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
|
|
||||||
bool truncated[eTerrainFeature_Count] = {};
|
|
||||||
|
|
||||||
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
|
|
||||||
{
|
{
|
||||||
FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
|
wstring wfeature[eTerrainFeature_Count];
|
||||||
int type = pFeatureData->eTerrainFeature;
|
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
|
||||||
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
|
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
|
||||||
if (truncated[type]) continue;
|
wfeature[eTerrainFeature_Village] = L"Village: ";
|
||||||
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
|
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
|
||||||
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
|
|
||||||
wfeature[type] += itemInfo;
|
// maxW in font units: physical width divided by font scale
|
||||||
else
|
float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
|
||||||
|
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
|
||||||
|
bool truncated[eTerrainFeature_Count] = {};
|
||||||
|
|
||||||
|
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
|
||||||
{
|
{
|
||||||
wfeature[type] += L"...";
|
FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
|
||||||
truncated[type] = true;
|
int type = pFeatureData->eTerrainFeature;
|
||||||
|
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
|
||||||
|
if (truncated[type]) continue;
|
||||||
|
|
||||||
|
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
|
||||||
|
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
|
||||||
|
{
|
||||||
|
wfeature[type] += itemInfo;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wfeature[type] += L"...";
|
||||||
|
truncated[type] = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lines.push_back(L""); // Spacer
|
||||||
|
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
|
||||||
|
{
|
||||||
|
lines.push_back(wfeature[i]);
|
||||||
|
}
|
||||||
|
lines.push_back(L""); // Spacer
|
||||||
}
|
}
|
||||||
|
|
||||||
lines.push_back(L"");
|
|
||||||
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
|
|
||||||
lines.push_back(wfeature[i]);
|
|
||||||
lines.push_back(L"");
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable the depth test so the text shows on top of the paperdoll
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
// Loop through the lines and draw them all on screen
|
||||||
int yPos = debugTop;
|
int yPos = debugTop;
|
||||||
for (const auto &line : lines)
|
for (const auto &line : lines)
|
||||||
{
|
{
|
||||||
|
|
@ -1182,6 +1217,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||||
yPos += 10;
|
yPos += 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Restore the depth test
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
|
|
||||||
|
|
@ -170,6 +170,7 @@ void Options::init()
|
||||||
particles = 0;
|
particles = 0;
|
||||||
fov = 0;
|
fov = 0;
|
||||||
gamma = 0;
|
gamma = 0;
|
||||||
|
advancedTooltips = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Options::Options(Minecraft *minecraft, File workingDirectory)
|
Options::Options(Minecraft *minecraft, File workingDirectory)
|
||||||
|
|
@ -451,8 +452,9 @@ void Options::load()
|
||||||
if (cmds[0] == L"fancyGraphics") fancyGraphics = cmds[1]==L"true";
|
if (cmds[0] == L"fancyGraphics") fancyGraphics = cmds[1]==L"true";
|
||||||
if (cmds[0] == L"ao") ambientOcclusion = cmds[1]==L"true";
|
if (cmds[0] == L"ao") ambientOcclusion = cmds[1]==L"true";
|
||||||
if (cmds[0] == L"clouds") renderClouds = cmds[1]==L"true";
|
if (cmds[0] == L"clouds") renderClouds = cmds[1]==L"true";
|
||||||
if (cmds[0] == L"skin") skin = cmds[1];
|
if (cmds[0] == L"advancedTooltips") advancedTooltips = cmds[1]==L"false";
|
||||||
if (cmds[0] == L"lastServer") lastMpIp = cmds[1];
|
if (cmds[0] == L"skin") skin = cmds[1];
|
||||||
|
if (cmds[0] == L"lastServer") lastMpIp = cmds[1];
|
||||||
|
|
||||||
for (int i = 0; i < keyMappings_length; i++)
|
for (int i = 0; i < keyMappings_length; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -508,7 +510,8 @@ void Options::save()
|
||||||
dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
|
dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
|
||||||
dos.writeChars(ambientOcclusion ? L"ao:true" : L"ao:false");
|
dos.writeChars(ambientOcclusion ? L"ao:true" : L"ao:false");
|
||||||
dos.writeChars(renderClouds ? L"clouds:true" : L"clouds:false");
|
dos.writeChars(renderClouds ? L"clouds:true" : L"clouds:false");
|
||||||
dos.writeChars(L"skin:" + skin);
|
dos.writeChars(advancedTooltips ? L"advancedTooltips:true" : L"advancedTooltips:false");
|
||||||
|
dos.writeChars(L"skin:" + skin);
|
||||||
dos.writeChars(L"lastServer:" + lastMpIp);
|
dos.writeChars(L"lastServer:" + lastMpIp);
|
||||||
|
|
||||||
for (int i = 0; i < keyMappings_length; i++)
|
for (int i = 0; i < keyMappings_length; i++)
|
||||||
|
|
|
||||||
|
|
@ -110,6 +110,7 @@ public:
|
||||||
int particles; // 0 is all, 1 is decreased and 2 is minimal
|
int particles; // 0 is all, 1 is decreased and 2 is minimal
|
||||||
float fov;
|
float fov;
|
||||||
float gamma;
|
float gamma;
|
||||||
|
bool advancedTooltips;
|
||||||
|
|
||||||
void init(); // 4J added
|
void init(); // 4J added
|
||||||
Options(Minecraft *minecraft, File workingDirectory);
|
Options(Minecraft *minecraft, File workingDirectory);
|
||||||
|
|
|
||||||
|
|
@ -1631,8 +1631,10 @@ bool PlayerConnection::isDisconnected()
|
||||||
|
|
||||||
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
|
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
|
||||||
{
|
{
|
||||||
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
|
#ifdef _DEBUG
|
||||||
player->SetDebugOptions(packet->m_uiVal);
|
// Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
|
||||||
|
player->SetDebugOptions(packet->m_uiVal);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
||||||
|
|
|
||||||
|
|
@ -234,6 +234,13 @@ bool KeyboardMouseInput::IsKeyReleased(int vkCode) const
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int KeyboardMouseInput::GetPressedKey() const
|
||||||
|
{
|
||||||
|
for (int i = 0; i < MAX_KEYS; ++i)
|
||||||
|
if (m_keyPressed[i]) return i;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
bool KeyboardMouseInput::IsMouseButtonDown(int button) const
|
bool KeyboardMouseInput::IsMouseButtonDown(int button) const
|
||||||
{
|
{
|
||||||
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
|
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
|
||||||
|
|
|
||||||
|
|
@ -56,6 +56,8 @@ public:
|
||||||
bool IsKeyPressed(int vkCode) const;
|
bool IsKeyPressed(int vkCode) const;
|
||||||
bool IsKeyReleased(int vkCode) const;
|
bool IsKeyReleased(int vkCode) const;
|
||||||
|
|
||||||
|
int GetPressedKey() const;
|
||||||
|
|
||||||
bool IsMouseButtonDown(int button) const;
|
bool IsMouseButtonDown(int button) const;
|
||||||
bool IsMouseButtonPressed(int button) const;
|
bool IsMouseButtonPressed(int button) const;
|
||||||
bool IsMouseButtonReleased(int button) const;
|
bool IsMouseButtonReleased(int button) const;
|
||||||
|
|
|
||||||
|
|
@ -36,6 +36,7 @@
|
||||||
//#include "NetworkManager.h"
|
//#include "NetworkManager.h"
|
||||||
#include "..\..\Minecraft.Client\Tesselator.h"
|
#include "..\..\Minecraft.Client\Tesselator.h"
|
||||||
#include "..\..\Minecraft.Client\Options.h"
|
#include "..\..\Minecraft.Client\Options.h"
|
||||||
|
#include "..\Gui.h"
|
||||||
#include "Sentient\SentientManager.h"
|
#include "Sentient\SentientManager.h"
|
||||||
#include "..\..\Minecraft.World\IntCache.h"
|
#include "..\..\Minecraft.World\IntCache.h"
|
||||||
#include "..\Textures.h"
|
#include "..\Textures.h"
|
||||||
|
|
@ -107,6 +108,7 @@ int g_iScreenHeight = 1080;
|
||||||
// always matches the current window, even after a resize.
|
// always matches the current window, even after a resize.
|
||||||
int g_rScreenWidth = 1920;
|
int g_rScreenWidth = 1920;
|
||||||
int g_rScreenHeight = 1080;
|
int g_rScreenHeight = 1080;
|
||||||
|
static bool f3ComboUsed = false;
|
||||||
|
|
||||||
float g_iAspectRatio = static_cast<float>(g_iScreenWidth) / g_iScreenHeight;
|
float g_iAspectRatio = static_cast<float>(g_iScreenWidth) / g_iScreenHeight;
|
||||||
static bool g_bResizeReady = false;
|
static bool g_bResizeReady = false;
|
||||||
|
|
@ -1774,17 +1776,37 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||||
}
|
}
|
||||||
|
|
||||||
// F3 toggles onscreen debug info
|
// F3 toggles onscreen debug info
|
||||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO))
|
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO)) f3ComboUsed = false;
|
||||||
|
|
||||||
|
// f3 combo
|
||||||
|
if (g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_DEBUG_INFO))
|
||||||
{
|
{
|
||||||
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
|
switch (g_KBMInput.GetPressedKey())
|
||||||
{
|
{
|
||||||
if (pMinecraft->options)
|
// advanced tooltips
|
||||||
{
|
case 'H':
|
||||||
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
|
if (pMinecraft->options && app.GetGameStarted())
|
||||||
}
|
{
|
||||||
|
pMinecraft->options->advancedTooltips = !pMinecraft->options->advancedTooltips;
|
||||||
|
pMinecraft->options->save();
|
||||||
|
|
||||||
|
const wstring msg = wstring(L"Advanced tooltips: ") + (pMinecraft->options->advancedTooltips ? L"shown" : L"hidden");
|
||||||
|
const int primaryPad = ProfileManager.GetPrimaryPad();
|
||||||
|
if (pMinecraft->gui) pMinecraft->gui->addMessage(msg, primaryPad);
|
||||||
|
|
||||||
|
f3ComboUsed = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// no combo
|
||||||
|
if (g_KBMInput.IsKeyReleased(KeyboardMouseInput::KEY_DEBUG_INFO) && !f3ComboUsed)
|
||||||
|
if (pMinecraft->options)
|
||||||
|
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef _DEBUG_MENUS_ENABLED
|
#ifdef _DEBUG_MENUS_ENABLED
|
||||||
// F6 Open debug console
|
// F6 Open debug console
|
||||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE))
|
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE))
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -157,7 +157,7 @@ shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int butto
|
||||||
shared_ptr<ItemInstance> clickedEntity = nullptr;
|
shared_ptr<ItemInstance> clickedEntity = nullptr;
|
||||||
shared_ptr<Inventory> inventory = player->inventory;
|
shared_ptr<Inventory> inventory = player->inventory;
|
||||||
|
|
||||||
if (slotIndex < 0 || slotIndex >= (int)slots.size())
|
if ((slotIndex < 0 && slotIndex != SLOT_CLICKED_OUTSIDE) || slotIndex >= (int)slots.size())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
if (clickType == CLICK_QUICK_CRAFT)
|
if (clickType == CLICK_QUICK_CRAFT)
|
||||||
|
|
|
||||||
|
|
@ -21,20 +21,20 @@ void ClothDyeRecipes::addRecipes(Recipes *r)
|
||||||
L'#', new ItemInstance(Tile::clayHardened),
|
L'#', new ItemInstance(Tile::clayHardened),
|
||||||
L'X', new ItemInstance(Item::dye_powder, 1, i),L'D');
|
L'X', new ItemInstance(Item::dye_powder, 1, i),L'D');
|
||||||
|
|
||||||
#if 0
|
//#if 0
|
||||||
r->addShapedRecipy(new ItemInstance(Tile::stained_glass, 8, ColoredTile::getItemAuxValueForTileData(i)), //
|
// r->addShapedRecipy(new ItemInstance(Tile::stained_glass, 8, ColoredTile::getItemAuxValueForTileData(i)), //
|
||||||
L"sssczczg",
|
// L"sssczczg",
|
||||||
L"###",
|
// L"###",
|
||||||
L"#X#",
|
// L"#X#",
|
||||||
L"###",
|
// L"###",
|
||||||
L'#', new ItemInstance(Tile::glass),
|
// L'#', new ItemInstance(Tile::glass),
|
||||||
L'X', new ItemInstance(Item::dye_powder, 1, i), L'D');
|
// L'X', new ItemInstance(Item::dye_powder, 1, i), L'D');
|
||||||
r->addShapedRecipy(new ItemInstance(Tile::stained_glass_pane, 16, i), //
|
// r->addShapedRecipy(new ItemInstance(Tile::stained_glass_pane, 16, i), //
|
||||||
L"ssczg",
|
// L"ssczg",
|
||||||
L"###",
|
// L"###",
|
||||||
L"###",
|
// L"###",
|
||||||
L'#', new ItemInstance(Tile::stained_glass, 1, i), L'D');
|
// L'#', new ItemInstance(Tile::stained_glass, 1, i), L'D');
|
||||||
#endif
|
//#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// some dye recipes
|
// some dye recipes
|
||||||
|
|
|
||||||
|
|
@ -562,34 +562,27 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
|
||||||
title.italics = true;
|
title.italics = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4J: This is for showing aux values, not useful in console version
|
|
||||||
/*
|
|
||||||
if (advanced)
|
if (advanced)
|
||||||
{
|
{
|
||||||
wstring suffix = L"";
|
wstring suffix = L"";
|
||||||
|
|
||||||
if (title.length() > 0)
|
if (title.text.length() > 0)
|
||||||
{
|
{
|
||||||
title += L" (";
|
title.text += L" (";
|
||||||
suffix = L")";
|
suffix = L")";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
wchar_t buf[64];
|
||||||
if (isStackedByData())
|
if (isStackedByData())
|
||||||
{
|
swprintf_s(buf, 64, L"#%04d/%d%s", id, auxValue, suffix.c_str());
|
||||||
title += String.format("#%04d/%d%s", id, auxValue, suffix);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
swprintf_s(buf, 64, L"#%04d%s", id, suffix.c_str());
|
||||||
title += String.format("#%04d%s", id, suffix);
|
title.text += buf;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if (!hasCustomHoverName() && id == Item::map_Id)
|
else if (!hasCustomHoverName() && id == Item::map_Id)
|
||||||
*/
|
|
||||||
|
|
||||||
/*if (!hasCustomHoverName() && id == Item::map_Id)
|
|
||||||
{
|
{
|
||||||
title.text += L" #" + std::to_wstring(auxValue);
|
title.text += L" #" + std::to_wstring(auxValue);
|
||||||
}*/
|
}
|
||||||
|
|
||||||
lines->push_back(title);
|
lines->push_back(title);
|
||||||
|
|
||||||
|
|
@ -615,7 +608,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
|
||||||
|
|
||||||
if (tag->contains(L"display"))
|
if (tag->contains(L"display"))
|
||||||
{
|
{
|
||||||
//CompoundTag *display = tag->getCompound(L"display");
|
CompoundTag *display = tag->getCompound(L"display");
|
||||||
|
|
||||||
//if (display->contains(L"color"))
|
//if (display->contains(L"color"))
|
||||||
//{
|
//{
|
||||||
|
|
@ -631,8 +624,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
|
||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
|
|
||||||
// 4J: Lore isn't in use in game
|
if (display->contains(L"Lore"))
|
||||||
/*if (display->contains(L"Lore"))
|
|
||||||
{
|
{
|
||||||
ListTag<StringTag> *lore = (ListTag<StringTag> *) display->getList(L"Lore");
|
ListTag<StringTag> *lore = (ListTag<StringTag> *) display->getList(L"Lore");
|
||||||
if (lore->size() > 0)
|
if (lore->size() > 0)
|
||||||
|
|
@ -643,7 +635,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
|
||||||
lines->push_back(lore->get(i)->data);
|
lines->push_back(lore->get(i)->data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -674,7 +666,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
|
||||||
{
|
{
|
||||||
if (isDamaged())
|
if (isDamaged())
|
||||||
{
|
{
|
||||||
wstring damageStr = L"Durability: LOCALISE " + std::to_wstring((getMaxDamage()) - getDamageValue()) + L" / " + std::to_wstring(getMaxDamage());
|
wstring damageStr = L"Durability: " + std::to_wstring((getMaxDamage()) - getDamageValue()) + L" / " + std::to_wstring(getMaxDamage());
|
||||||
lines->push_back(HtmlString(damageStr));
|
lines->push_back(HtmlString(damageStr));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -63,10 +63,10 @@ public:
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static const int MAX_XBOX_BOATS = 40; // Max number of boats
|
static const int MAX_XBOX_BOATS = 60; // Max number of boats
|
||||||
static const int MAX_CONSOLE_MINECARTS = 40;
|
static const int MAX_CONSOLE_MINECARTS = 60;
|
||||||
static const int MAX_DISPENSABLE_FIREBALLS = 200;
|
static const int MAX_DISPENSABLE_FIREBALLS = 300;
|
||||||
static const int MAX_DISPENSABLE_PROJECTILES = 300;
|
static const int MAX_DISPENSABLE_PROJECTILES = 400;
|
||||||
|
|
||||||
static const int MAX_LEVEL_SIZE = 30000000;
|
static const int MAX_LEVEL_SIZE = 30000000;
|
||||||
static const int maxMovementHeight = 512; // 4J added
|
static const int maxMovementHeight = 512; // 4J added
|
||||||
|
|
|
||||||
|
|
@ -299,6 +299,7 @@ Recipes::Recipes()
|
||||||
pClothDyeRecipes->addRecipes(this);
|
pClothDyeRecipes->addRecipes(this);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
addShapedRecipy(new ItemInstance(Tile::snow, 1), //
|
addShapedRecipy(new ItemInstance(Tile::snow, 1), //
|
||||||
L"sscig",
|
L"sscig",
|
||||||
L"##", //
|
L"##", //
|
||||||
|
|
|
||||||
|
|
@ -115,6 +115,28 @@ void StructureRecipies::addRecipes(Recipes *r)
|
||||||
|
|
||||||
L'#', Tile::glass,
|
L'#', Tile::glass,
|
||||||
L'D');
|
L'D');
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Stained Glass block + pane per color
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
{
|
||||||
|
r->addShapedRecipy(new ItemInstance(Tile::stained_glass, 8, ColoredTile::getItemAuxValueForTileData(i)),
|
||||||
|
L"sssczczg",
|
||||||
|
L"###",
|
||||||
|
L"#X#",
|
||||||
|
L"###",
|
||||||
|
L'#', new ItemInstance(Tile::glass),
|
||||||
|
L'X', new ItemInstance(Item::dye_powder, 1, i),
|
||||||
|
L'D');
|
||||||
|
r->addShapedRecipy(new ItemInstance(Tile::stained_glass_pane, 16, ColoredTile::getItemAuxValueForTileData(i)),
|
||||||
|
L"ssczg",
|
||||||
|
L"###",
|
||||||
|
L"###",
|
||||||
|
L'#', new ItemInstance(Tile::stained_glass, 1, ColoredTile::getItemAuxValueForTileData(i)),
|
||||||
|
L'D');
|
||||||
|
}
|
||||||
|
|
||||||
r->addShapedRecipy(new ItemInstance(Tile::netherBrick, 1), //
|
r->addShapedRecipy(new ItemInstance(Tile::netherBrick, 1), //
|
||||||
L"sscig",
|
L"sscig",
|
||||||
|
|
|
||||||
|
|
@ -371,7 +371,12 @@ void Tile::staticCtor()
|
||||||
|
|
||||||
|
|
||||||
Tile::ironFence = (new ThinFenceTile(101, L"iron_bars", L"iron_bars", Material::metal, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_iron)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setDescriptionId(IDS_TILE_IRON_FENCE)->setUseDescriptionId(IDS_DESC_IRON_FENCE);
|
Tile::ironFence = (new ThinFenceTile(101, L"iron_bars", L"iron_bars", Material::metal, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_iron)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setDescriptionId(IDS_TILE_IRON_FENCE)->setUseDescriptionId(IDS_DESC_IRON_FENCE);
|
||||||
Tile::thinGlass = (new ThinFenceTile(102, L"glass", L"glass_pane_top", Material::glass, false)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setDescriptionId(IDS_TILE_THIN_GLASS)->setUseDescriptionId(IDS_DESC_THIN_GLASS);
|
Tile::thinGlass = (new ThinFenceTile(102, L"glass", L"glass_pane_top", Material::glass, false))
|
||||||
|
->setBaseItemTypeAndMaterial(Item::eBaseItemType_glass, Item::eMaterial_glass)
|
||||||
|
->setDestroyTime(0.3f)
|
||||||
|
->setSoundType(SOUND_GLASS)
|
||||||
|
->setDescriptionId(IDS_TILE_THIN_GLASS)
|
||||||
|
->setUseDescriptionId(IDS_DESC_THIN_GLASS);
|
||||||
Tile::melon = (new MelonTile(103)) ->setDestroyTime(1.0f)->setSoundType(SOUND_WOOD)->setIconName(L"melon")->setDescriptionId(IDS_TILE_MELON)->setUseDescriptionId(IDS_DESC_MELON_BLOCK);
|
Tile::melon = (new MelonTile(103)) ->setDestroyTime(1.0f)->setSoundType(SOUND_WOOD)->setIconName(L"melon")->setDescriptionId(IDS_TILE_MELON)->setUseDescriptionId(IDS_DESC_MELON_BLOCK);
|
||||||
Tile::pumpkinStem = (new StemTile(104, Tile::pumpkin)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setIconName(L"pumpkin_stem")->setDescriptionId(IDS_TILE_PUMPKIN_STEM)->sendTileData();
|
Tile::pumpkinStem = (new StemTile(104, Tile::pumpkin)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setIconName(L"pumpkin_stem")->setDescriptionId(IDS_TILE_PUMPKIN_STEM)->sendTileData();
|
||||||
Tile::melonStem = (new StemTile(105, Tile::melon)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setIconName(L"melon_stem")->setDescriptionId(IDS_TILE_MELON_STEM)->sendTileData();
|
Tile::melonStem = (new StemTile(105, Tile::melon)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setIconName(L"melon_stem")->setDescriptionId(IDS_TILE_MELON_STEM)->sendTileData();
|
||||||
|
|
|
||||||
|
|
@ -3,6 +3,7 @@
|
||||||
# Required:
|
# Required:
|
||||||
# COPY_SOURCE – pipe-separated list of source file paths
|
# COPY_SOURCE – pipe-separated list of source file paths
|
||||||
# COPY_DEST – destination directory
|
# COPY_DEST – destination directory
|
||||||
|
cmake_minimum_required(VERSION 3.24)
|
||||||
|
|
||||||
if(NOT COPY_SOURCE OR NOT COPY_DEST)
|
if(NOT COPY_SOURCE OR NOT COPY_DEST)
|
||||||
message(FATAL_ERROR "COPY_SOURCE and COPY_DEST must be set.")
|
message(FATAL_ERROR "COPY_SOURCE and COPY_DEST must be set.")
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue