Merge pull request #1 from Langtanium/feature/slim-skins
Added 64x64 skin support.
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@ -259,10 +259,47 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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HumanoidModel *model;
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if (m_backupTexture == TN_MOB_CHAR8)
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switch (m_backupTexture)
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{
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case TN_MOB_ALEX:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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else
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model = static_cast<HumanoidModel *>(renderer->getModel());
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break;
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case TN_MOB_ALEX1:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_ALEX2:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_ALEX3:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_ALEX4:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_ALEX5:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_ALEX6:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_ALEX7:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_DEVALEX:
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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break;
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case TN_MOB_DEVSTEVE:
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model = static_cast<HumanoidModel *>(renderer->getModelCustom());
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break;
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default:
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if (m_uiAnimOverrideBitmask&(1<<18))
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model = static_cast<HumanoidModel *>(renderer->getModelCustom());
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else if (m_uiAnimOverrideBitmask&(1<<19))
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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else
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model = static_cast<HumanoidModel *>(renderer->getModel());
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break;
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}
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//getAttackAnim(mob, a);
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//if (armor != nullptr) armor->attackTime = model->attackTime;
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@ -25,6 +25,15 @@ const WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
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L"Cyclist Steve",
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L"Boxer Steve",
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L"Alex",
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L"Tennis Alex",
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L"Tuxedo Alex",
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L"Athlete Alex",
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L"Swedish Alex",
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L"Prisoner Alex",
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L"Cyclist Alex",
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L"Boxer Alex",
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L"Developer Alex",
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L"Developer Steve",
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};
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UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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@ -995,7 +1004,34 @@ TEXTURE_NAME UIScene_SkinSelectMenu::getTextureId(int skinIndex)
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texture = TN_MOB_CHAR7;
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break;
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case eDefaultSkins_Skin8:
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texture = TN_MOB_CHAR8;
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texture = TN_MOB_ALEX;
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break;
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case eDefaultSkins_Skin9:
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texture = TN_MOB_ALEX1;
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break;
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case eDefaultSkins_Skin10:
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texture = TN_MOB_ALEX2;
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break;
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case eDefaultSkins_Skin11:
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texture = TN_MOB_ALEX3;
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break;
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case eDefaultSkins_Skin12:
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texture = TN_MOB_ALEX4;
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break;
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case eDefaultSkins_Skin13:
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texture = TN_MOB_ALEX5;
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break;
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case eDefaultSkins_Skin14:
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texture = TN_MOB_ALEX6;
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break;
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case eDefaultSkins_Skin15:
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texture = TN_MOB_ALEX7;
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break;
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case eDefaultSkins_Skin16:
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texture = TN_MOB_DEVALEX;
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break;
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case eDefaultSkins_Skin17:
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texture = TN_MOB_DEVSTEVE;
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break;
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};
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BIN
Minecraft.Client/Common/res/1_2_2/mob/DevAlex.png
Normal file
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After Width: | Height: | Size: 3.2 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/DevSteve.png
Normal file
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After Width: | Height: | Size: 2.5 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex.png
Normal file
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After Width: | Height: | Size: 3.3 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex1.png
Normal file
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After Width: | Height: | Size: 2.1 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex2.png
Normal file
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After Width: | Height: | Size: 17 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex3.png
Normal file
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After Width: | Height: | Size: 1.6 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex4.png
Normal file
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After Width: | Height: | Size: 1.9 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex5.png
Normal file
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After Width: | Height: | Size: 2.1 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex6.png
Normal file
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After Width: | Height: | Size: 17 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex7.png
Normal file
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After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 1.4 KiB |
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@ -117,7 +117,7 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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renderers[eTYPE_PIGZOMBIE] = new ZombieRenderer();
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renderers[eTYPE_SLIME] = new SlimeRenderer(new SlimeModel(16), new SlimeModel(0), 0.25f);
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renderers[eTYPE_LAVASLIME] = new LavaSlimeRenderer();
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renderers[eTYPE_PLAYER] = new PlayerRenderer(true);
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renderers[eTYPE_PLAYER] = new PlayerRenderer();
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renderers[eTYPE_GIANT] = new GiantMobRenderer(new ZombieModel(), 0.5f, 6);
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renderers[eTYPE_GHAST] = new GhastRenderer();
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renderers[eTYPE_SQUID] = new SquidRenderer(new SquidModel(), 0.7f);
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@ -180,7 +180,6 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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EntityRenderer *EntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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{
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if( (e & eTYPE_PLAYER) == eTYPE_PLAYER) e = eTYPE_PLAYER;
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else if( (e & eTYPE_PLAYER) == eTYPE_PLAYER) e = eTYPE_PLAYER;
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//EntityRenderer * r = renderers[e];
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auto it = renderers.find(e); // 4J Stu - The .at and [] accessors insert elements if they don't exist
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@ -19,6 +19,7 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M
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EntityRenderer::EntityRenderer()
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{
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model = nullptr;
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modelCustom = nullptr;
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modelSlim = nullptr;
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tileRenderer = new TileRenderer();
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shadowRadius = 0;
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@ -30,6 +30,7 @@ private:
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protected:
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Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own
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Model *modelCustom;
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Model *modelSlim;
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protected:
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@ -69,6 +70,7 @@ public:
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public:
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// 4J Added
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virtual Model *getModel() { return model; }
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virtual Model *getModelCustom() { return modelCustom; }
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virtual Model *getModelSlim() { return modelSlim; }
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virtual void SetItemFrame(bool bSet) {}
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};
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@ -58,7 +58,7 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
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return pNewBox;
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}
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void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, bool slimHands)
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void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, int skinType)
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{
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this->texWidth = texWidth;
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this->texHeight = texHeight;
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@ -85,27 +85,39 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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arm0 = new ModelPart(this, 24 + 16, 16);
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arm0->setPos(-5, 2 + yOffset, 0);
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arm1 = new ModelPart(this, 24 + 16, 16);
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arm1->bMirror = true;
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arm1->setPos(5, 2 + yOffset, 0);
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if (skinType == 2)
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{
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arm0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g); // Arm0 Slim
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if (slimHands == false)
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{
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arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g);
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arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g);
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}
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else if (slimHands == true)
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{
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arm0->addHumanoidBox(-2, -2, -2, 3, 12, 4, 0);
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arm1->addHumanoidBox(-1, -2, -2, 3, 12, 4, 0);
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}
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arm1 = new ModelPart(this, 16 + 16, 16 * 3);
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arm1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g); // Arm1 Slim
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}
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else
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{
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arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g); // Arm0
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if (skinType == 1)
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arm1 = new ModelPart(this, 16 + 16, 16 * 3); // Arm1 Custom
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else
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{
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arm1 = new ModelPart(this, 24 + 16, 16);
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arm1->bMirror = true;
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}
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arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1
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}
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arm1->setPos(5, 2 + yOffset, 0);
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leg0 = new ModelPart(this, 0, 16);
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leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg0
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leg0->setPos(-1.9, 12 + yOffset, 0);
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leg1 = new ModelPart(this, 0, 16);
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leg1->bMirror = true;
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if (skinType >= 1)
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leg1 = new ModelPart(this, 16, 16 * 3);
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else
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{
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leg1 = new ModelPart(this, 0, 16);
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leg1->bMirror = true;
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}
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leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg1
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leg1->setPos(1.9, 12 + yOffset, 0);
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@ -137,22 +149,22 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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HumanoidModel::HumanoidModel() : Model()
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{
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_init(0, 0, 64, 32, false);
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_init(0, 0, 64, 32, 0);
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}
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HumanoidModel::HumanoidModel(float g) : Model()
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{
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_init(g, 0, 64, 32, false);
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_init(g, 0, 64, 32, 0);
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}
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HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight) : Model()
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{
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_init(g,yOffset,texWidth,texHeight, false);
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_init(g,yOffset,texWidth,texHeight,0);
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}
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HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands) : Model()
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HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, int skinType) : Model()
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{
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_init(g,yOffset,texWidth,texHeight, slimHands);
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_init(g,yOffset,texWidth,texHeight,skinType);
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}
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void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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@ -50,11 +50,11 @@ public:
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(1<<HumanoidModel::eAnim_DisableRenderHair);
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void _init(float g, float yOffset, int texWidth, int texHeight, bool slimHands); // 4J added
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void _init(float g, float yOffset, int texWidth, int texHeight, int skinType); // 4J added
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HumanoidModel();
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HumanoidModel(float g);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight, int skinType);
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
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void renderHair(float scale, bool usecompiled);
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@ -12,12 +12,11 @@
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ResourceLocation LivingEntityRenderer::ENCHANT_GLINT_LOCATION = ResourceLocation(TN__BLUR__MISC_GLINT);
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int LivingEntityRenderer::MAX_ARMOR_LAYERS = 4;
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LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool slimHands)
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LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow)
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{
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this->model = model;
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if (slimHands == true)
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this->modelSlim = new HumanoidModel(0, 0, 64, 32, true);
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this->modelCustom = new HumanoidModel(0, 0, 64, 64, 1);
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this->modelSlim = new HumanoidModel(0, 0, 64, 64, 2);
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shadowRadius = shadow;
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armor = nullptr;
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@ -57,7 +56,8 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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if (player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() == 9) resModel = modelSlim;
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if ((player != nullptr && modelCustom != nullptr && player->getPlayerDefaultSkin() == 18) || player->getAnimOverrideBitmask()&(1<<18)) resModel = modelCustom;
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else if ((player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() >= 9) || player->getAnimOverrideBitmask()&(1<<19)) resModel = modelSlim;
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else resModel = model;
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|
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resModel->attackTime = getAttackAnim(mob, a);
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@ -253,7 +253,8 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
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Model *resModel;
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if (player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() == 9) resModel = modelSlim;
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if ((player != nullptr && modelCustom != nullptr && player->getPlayerDefaultSkin() == 18) || player->getAnimOverrideBitmask()&(1<<18)) resModel = modelCustom;
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else if ((player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() >= 9) || player->getAnimOverrideBitmask()&(1<<19)) resModel = modelSlim;
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else resModel = model;
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|
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bindTexture(mob);
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@ -341,10 +342,12 @@ void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
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|
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ModelPart *modelPart;
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if (player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() == 9)
|
||||
modelPart = model->getRandomModelPart(random);
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else
|
||||
if ((player != nullptr && modelCustom != nullptr && player->getPlayerDefaultSkin() == 18) || player->getAnimOverrideBitmask()&(1<<18))
|
||||
modelPart = modelCustom->getRandomModelPart(random);
|
||||
else if ((player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() >= 9) || player->getAnimOverrideBitmask()&(1<<19))
|
||||
modelPart = modelSlim->getRandomModelPart(random);
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else
|
||||
modelPart = model->getRandomModelPart(random);
|
||||
|
||||
Cube *cube = modelPart->cubes[random.nextInt(modelPart->cubes.size())];
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modelPart->translateTo(1 / 16.0f);
|
||||
|
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@ -19,7 +19,7 @@ protected:
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Model *armor;
|
||||
|
||||
public:
|
||||
LivingEntityRenderer(Model *model, float shadow, bool slimHands);
|
||||
LivingEntityRenderer(Model *model, float shadow);
|
||||
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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virtual void setArmor(Model *armor);
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|
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@ -9,7 +9,7 @@
|
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#include "..\Minecraft.World\Mth.h"
|
||||
#include "entityRenderDispatcher.h"
|
||||
|
||||
MobRenderer::MobRenderer(Model *model, float shadow) : LivingEntityRenderer(model, shadow, false)
|
||||
MobRenderer::MobRenderer(Model *model, float shadow) : LivingEntityRenderer(model, shadow)
|
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{
|
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}
|
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|
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@ -55,9 +55,10 @@ static unsigned int nametagColorForIndex(int index)
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|
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ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
|
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|
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PlayerRenderer::PlayerRenderer(bool slimHands) : LivingEntityRenderer( new HumanoidModel(0), 0.5f, slimHands )
|
||||
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f )
|
||||
{
|
||||
humanoidModel = static_cast<HumanoidModel *>(model);
|
||||
humanoidModelCustom = static_cast<HumanoidModel *>(modelCustom);
|
||||
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
|
||||
|
||||
armorParts1 = new HumanoidModel(1.0f);
|
||||
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@ -166,7 +167,8 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
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if(mob == nullptr) return;
|
||||
if(mob->hasInvisiblePrivilege()) return;
|
||||
|
||||
if (mob != nullptr && modelSlim != nullptr && mob->getPlayerDefaultSkin() == 9) resModel = humanoidModelSlim;
|
||||
if ((mob != nullptr && modelCustom != nullptr && mob->getPlayerDefaultSkin() == 18) || mob->getAnimOverrideBitmask()&(1<<18)) resModel = humanoidModelCustom;
|
||||
else if ((mob != nullptr && modelSlim != nullptr && mob->getPlayerDefaultSkin() >= 9) || mob->getAnimOverrideBitmask()&(1<<19)) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
|
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@ -272,7 +274,8 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
HumanoidModel *resModel;
|
||||
|
||||
if (mob != nullptr && modelSlim != nullptr && mob->getPlayerDefaultSkin() == 9) resModel = humanoidModelSlim;
|
||||
if ((mob != nullptr && modelCustom != nullptr && mob->getPlayerDefaultSkin() == 18) || mob->getAnimOverrideBitmask()&(1<<18)) resModel = humanoidModelCustom;
|
||||
else if ((mob != nullptr && modelSlim != nullptr && mob->getPlayerDefaultSkin() >= 9) || mob->getAnimOverrideBitmask()&(1<<19)) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
|
||||
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@ -520,7 +523,8 @@ void PlayerRenderer::renderHand()
|
|||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
|
||||
HumanoidModel *resModel;
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||||
|
||||
if (player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() == 9) resModel = humanoidModelSlim;
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||||
if ((player != nullptr && modelCustom != nullptr && player->getPlayerDefaultSkin() == 18) || player->getAnimOverrideBitmask()&(1<<18)) resModel = humanoidModelCustom;
|
||||
else if ((player != nullptr && modelSlim != nullptr && player->getPlayerDefaultSkin() >= 9) || player->getAnimOverrideBitmask()&(1<<19)) resModel = humanoidModelSlim;
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||||
else resModel = humanoidModel;
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||||
|
||||
float brightness = 1;
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||||
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|||
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|
@ -14,13 +14,14 @@ public:
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|||
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||||
private:
|
||||
HumanoidModel *humanoidModel;
|
||||
HumanoidModel *humanoidModelCustom;
|
||||
HumanoidModel *humanoidModelSlim;
|
||||
HumanoidModel *armorParts1;
|
||||
HumanoidModel *armorParts2;
|
||||
bool defaultSlimHands;
|
||||
int defaultSkinType;
|
||||
|
||||
public:
|
||||
PlayerRenderer(bool slimHands);
|
||||
PlayerRenderer();
|
||||
|
||||
static unsigned int getNametagColour(int index);
|
||||
|
||||
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|
|||
|
|
@ -72,7 +72,16 @@ const wchar_t *Textures::preLoaded[TN_COUNT] =
|
|||
L"mob/char5",
|
||||
L"mob/char6",
|
||||
L"mob/char7",
|
||||
L"mob/char8",
|
||||
L"mob/alex",
|
||||
L"mob/alex1",
|
||||
L"mob/alex2",
|
||||
L"mob/alex3",
|
||||
L"mob/alex4",
|
||||
L"mob/alex5",
|
||||
L"mob/alex6",
|
||||
L"mob/alex7",
|
||||
L"mob/DevAlex",
|
||||
L"mob/DevSteve",
|
||||
L"terrain/moon",
|
||||
L"terrain/sun",
|
||||
L"armor/power",
|
||||
|
|
|
|||
|
|
@ -63,7 +63,16 @@ typedef enum _TEXTURE_NAME
|
|||
TN_MOB_CHAR5,
|
||||
TN_MOB_CHAR6,
|
||||
TN_MOB_CHAR7,
|
||||
TN_MOB_CHAR8,
|
||||
TN_MOB_ALEX,
|
||||
TN_MOB_ALEX1,
|
||||
TN_MOB_ALEX2,
|
||||
TN_MOB_ALEX3,
|
||||
TN_MOB_ALEX4,
|
||||
TN_MOB_ALEX5,
|
||||
TN_MOB_ALEX6,
|
||||
TN_MOB_ALEX7,
|
||||
TN_MOB_DEVALEX,
|
||||
TN_MOB_DEVSTEVE,
|
||||
TN_TERRAIN_MOON,
|
||||
TN_TERRAIN_SUN,
|
||||
TN_POWERED_CREEPER,
|
||||
|
|
|
|||
|
|
@ -36,6 +36,15 @@ enum EDefaultSkins
|
|||
eDefaultSkins_Skin6,
|
||||
eDefaultSkins_Skin7,
|
||||
eDefaultSkins_Skin8,
|
||||
eDefaultSkins_Skin9,
|
||||
eDefaultSkins_Skin10,
|
||||
eDefaultSkins_Skin11,
|
||||
eDefaultSkins_Skin12,
|
||||
eDefaultSkins_Skin13,
|
||||
eDefaultSkins_Skin14,
|
||||
eDefaultSkins_Skin15,
|
||||
eDefaultSkins_Skin16,
|
||||
eDefaultSkins_Skin17,
|
||||
|
||||
eDefaultSkins_Count,
|
||||
};
|
||||
|
|
@ -2703,7 +2703,25 @@ int Player::getTexture()
|
|||
case eDefaultSkins_Skin7:
|
||||
return TN_MOB_CHAR7; // 4J - was L"/mob/char7.png";
|
||||
case eDefaultSkins_Skin8:
|
||||
return TN_MOB_CHAR8; // 4J - was L"/mob/char8.png";
|
||||
return TN_MOB_ALEX; // 4J - was L"/mob/alex.png";
|
||||
case eDefaultSkins_Skin9:
|
||||
return TN_MOB_ALEX1; // 4J - was L"/mob/alex1.png";
|
||||
case eDefaultSkins_Skin10:
|
||||
return TN_MOB_ALEX2; // 4J - was L"/mob/alex2.png";
|
||||
case eDefaultSkins_Skin11:
|
||||
return TN_MOB_ALEX3; // 4J - was L"/mob/alex3.png";
|
||||
case eDefaultSkins_Skin12:
|
||||
return TN_MOB_ALEX4; // 4J - was L"/mob/alex4.png";
|
||||
case eDefaultSkins_Skin13:
|
||||
return TN_MOB_ALEX5; // 4J - was L"/mob/alex5.png";
|
||||
case eDefaultSkins_Skin14:
|
||||
return TN_MOB_ALEX6; // 4J - was L"/mob/alex6.png";
|
||||
case eDefaultSkins_Skin15:
|
||||
return TN_MOB_ALEX7; // 4J - was L"/mob/alex7.png";
|
||||
case eDefaultSkins_Skin16:
|
||||
return TN_MOB_DEVALEX; // 4J - was L"/mob/DevAlex.png";
|
||||
case eDefaultSkins_Skin17:
|
||||
return TN_MOB_DEVSTEVE; // 4J - was L"/mob/DevSteve.png";
|
||||
|
||||
default:
|
||||
return TN_MOB_CHAR; // 4J - was L"/mob/char.png";
|
||||
|
|
|
|||