fix: reorder autosave tick to account for weak hardware (#1482)

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Sylvessa 2026-04-06 12:34:02 -05:00 committed by GitHub
parent 98a86fc69b
commit 413baaceed
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@ -657,7 +657,7 @@ int main(int argc, char **argv)
break;
}
if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle)
if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle && !ConsoleSaveFileOriginal::hasPendingBackgroundSave())
{
LogWorldIO("autosave completed");
autosaveRequested = false;
@ -671,7 +671,7 @@ int main(int argc, char **argv)
DWORD now = GetTickCount();
if ((LONG)(now - nextAutosaveTick) >= 0)
{
if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle)
if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle && !ConsoleSaveFileOriginal::hasPendingBackgroundSave())
{
LogWorldIO("requesting autosave");
app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame);
@ -687,16 +687,18 @@ int main(int argc, char **argv)
LogInfof("shutdown", "Dedicated server stopped");
MinecraftServer *server = MinecraftServer::getInstance();
if (server != NULL)
{
server->setSaveOnExit(true);
}
if (server != NULL)
if (server != NULL && !ConsoleSaveFileOriginal::hasPendingBackgroundSave())
{
server->setSaveOnExit(true);
LogWorldIO("requesting save before shutdown");
LogWorldIO("using saveOnExit for shutdown");
}
if (ConsoleSaveFileOriginal::hasPendingBackgroundSave())
{
LogWorldIO("Waiting for autosave to complete...");
}
MinecraftServer::HaltServer();
if (g_NetworkManager.ServerStoppedValid())