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https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
added zoom with F
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5a59f5d146
commit
3bb147aad6
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@ -578,17 +578,21 @@ void GameRenderer::moveCameraToPlayer(float a)
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}
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// fixed - retucio
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void GameRenderer::zoomRegion(double zoom, double xa, double ya) {
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// clamp zoom to reasonable range to avoid degenerate matrices
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if (zoom < 0.1) zoom = 0.1;
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if (zoom > 10.0) zoom = 10.0;
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void GameRenderer::zoomRegion(double zoom, double xa, double ya)
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{
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zoom = zoom;
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zoom_x = xa;
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zoom_y = ya;
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this->zoom = zoom;
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this->zoom_x = xa;
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this->zoom_y = ya;
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}
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void GameRenderer::unZoomRegion()
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{
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zoom = 1;
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void GameRenderer::unZoomRegion() {
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this->zoom = 1.0;
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this->zoom_x = 0.0;
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this->zoom_y = 0.0;
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}
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// 4J added as we have more complex adjustments to make for fov & aspect on account of viewports
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@ -2249,4 +2253,4 @@ int GameRenderer::getFpsCap(int option)
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void GameRenderer::updateAllChunks()
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{
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// mc->levelRenderer->updateDirtyChunks(mc->cameraTargetPlayer, true);
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}
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}
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@ -26,6 +26,7 @@ public:
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static const int KEY_CRAFTING = 'C';
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static const int KEY_CRAFTING_ALT = 'R';
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static const int KEY_CHAT = 'T';
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static const int KEY_ZOOM = 'F';
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static const int KEY_CONFIRM = VK_RETURN;
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static const int KEY_CANCEL = VK_ESCAPE;
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static const int KEY_PAUSE = VK_ESCAPE;
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@ -562,6 +562,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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vk = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL;
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else if (vk == VK_MENU)
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vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU;
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g_KBMInput.OnKeyDown(vk);
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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@ -1821,6 +1822,19 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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SetFocus(g_hWnd);
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}
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// zoom with F - retucio
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if (!ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL) {
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Minecraft* mc = Minecraft::GetInstance();
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if (mc && mc->gameRenderer) {
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if (g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_ZOOM)) {
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mc->gameRenderer->zoomRegion(5.0, 0.0, 0.0);
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} else {
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mc->gameRenderer->unZoomRegion();
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}
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}
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}
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#if 0
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// has the game defined profile data been changed (by a profile load)
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if(app.uiGameDefinedDataChangedBitmask!=0)
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