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Expand PreStitchedTextureMap.cpp
add more space for more textures
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@ -330,8 +330,8 @@ void PreStitchedTextureMap::loadUVs()
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if(iconType != Icon::TYPE_TERRAIN)
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{
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float horizRatio = 1.0f/16.0f;
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float vertRatio = 1.0f/16.0f;
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float horizRatio = 1.0f/32.0f;
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float vertRatio = 1.0f/32.0f;
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ADD_ICON(0, 0, L"helmetCloth")
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ADD_ICON(0, 1, L"helmetChain")
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@ -648,7 +648,7 @@ void PreStitchedTextureMap::loadUVs()
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}
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else
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{
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float horizRatio = 1.0f/16.0f;
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float horizRatio = 1.0f/32.0f;
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float vertRatio = 1.0f/32.0f;
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ADD_ICON(0, 0, L"grass_top")
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