mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
static_cast refactor
This commit is contained in:
parent
f5fcf8c04b
commit
36a4bc22c1
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@ -37,14 +37,14 @@ void ChatScreen::removed()
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void ChatScreen::tick()
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{
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frame++;
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if (cursorIndex > (int)message.length())
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cursorIndex = (int)message.length();
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if (cursorIndex > static_cast<int>(message.length()))
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cursorIndex = static_cast<int>(message.length());
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}
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void ChatScreen::handlePasteRequest()
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{
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wstring pasted = Screen::getClipboard();
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for (size_t i = 0; i < pasted.length() && (int)message.length() < SharedConstants::maxChatLength; i++)
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for (size_t i = 0; i < pasted.length() && static_cast<int>(message.length()) < SharedConstants::maxChatLength; i++)
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{
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if (isAllowedChatChar(pasted[i]))
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{
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@ -57,7 +57,7 @@ void ChatScreen::handlePasteRequest()
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void ChatScreen::applyHistoryMessage()
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{
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message = s_historyIndex >= 0 ? s_chatHistory[s_historyIndex] : s_historyDraft;
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cursorIndex = (int)message.length();
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cursorIndex = static_cast<int>(message.length());
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}
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void ChatScreen::handleHistoryUp()
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@ -66,7 +66,7 @@ void ChatScreen::handleHistoryUp()
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if (s_historyIndex == -1)
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{
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s_historyDraft = message;
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s_historyIndex = (int)s_chatHistory.size() - 1;
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s_historyIndex = static_cast<int>(s_chatHistory.size()) - 1;
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}
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else if (s_historyIndex > 0)
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s_historyIndex--;
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@ -76,7 +76,7 @@ void ChatScreen::handleHistoryUp()
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void ChatScreen::handleHistoryDown()
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{
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if (s_chatHistory.empty()) return;
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if (s_historyIndex < (int)s_chatHistory.size() - 1)
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if (s_historyIndex < static_cast<int>(s_chatHistory.size()) - 1)
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s_historyIndex++;
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else
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s_historyIndex = -1;
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@ -121,7 +121,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
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}
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if (eventKey == Keyboard::KEY_RIGHT)
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{
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if (cursorIndex < (int)message.length())
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if (cursorIndex < static_cast<int>(message.length()))
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cursorIndex++;
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return;
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}
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@ -131,7 +131,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
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cursorIndex--;
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return;
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}
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if (isAllowedChatChar(ch) && (int)message.length() < SharedConstants::maxChatLength)
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if (isAllowedChatChar(ch) && static_cast<int>(message.length()) < SharedConstants::maxChatLength)
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{
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message.insert(cursorIndex, 1, ch);
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cursorIndex++;
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@ -172,7 +172,7 @@ void ChatScreen::mouseClicked(int x, int y, int buttonNum)
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if (insertLen > 0)
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{
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message = message.substr(0, cursorIndex) + minecraft->gui->selectedName.substr(0, insertLen) + message.substr(cursorIndex);
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cursorIndex += (int)insertLen;
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cursorIndex += static_cast<int>(insertLen);
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}
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}
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else
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@ -189,15 +189,15 @@ void Font::renderCharacter(wchar_t c)
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}
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if (m_underline)
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renderStyleLine(x0, y1 - 1.0f, xPos + (float)charWidths[c], y1);
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renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
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if (m_strikethrough)
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{
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float mid = y0 + height * 0.5f;
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renderStyleLine(x0, mid - 0.5f, xPos + (float)charWidths[c], mid + 0.5f);
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renderStyleLine(x0, mid - 0.5f, xPos + static_cast<float>(charWidths[c]), mid + 0.5f);
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}
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xPos += (float) charWidths[c];
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xPos += static_cast<float>(charWidths[c]);
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}
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void Font::drawShadow(const wstring& str, int x, int y, int color)
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@ -219,8 +219,8 @@ void Font::drawLiteral(const wstring& str, int x, int y, int color)
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if ((color & 0xFC000000) == 0) color |= 0xFF000000;
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textures->bindTexture(m_textureLocation);
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glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
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xPos = (float)x;
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yPos = (float)y;
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xPos = static_cast<float>(x);
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yPos = static_cast<float>(y);
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wstring cleanStr = sanitize(str);
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for (size_t i = 0; i < cleanStr.length(); ++i)
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renderCharacter(cleanStr.at(i));
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@ -247,7 +247,7 @@ static bool isSectionFormatCode(wchar_t ca)
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{
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if ((ca >= L'0' && ca <= L'9') || (ca >= L'a' && ca <= L'f') || (ca >= L'A' && ca <= L'F'))
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return true;
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wchar_t l = (wchar_t)(ca | 32);
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wchar_t l = static_cast<wchar_t>(ca | 32);
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return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
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}
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@ -260,7 +260,7 @@ void Font::draw(const wstring &str, bool dropShadow)
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m_bold = m_italic = m_underline = m_strikethrough = false;
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wstring cleanStr = sanitize(str);
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for (int i = 0; i < (int)cleanStr.length(); ++i)
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for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
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{
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// Map character
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wchar_t c = cleanStr.at(i);
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@ -282,7 +282,7 @@ void Font::draw(const wstring &str, bool dropShadow)
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if (colorN == 16)
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{
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wchar_t l = (wchar_t)(ca | 32);
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wchar_t l = static_cast<wchar_t>(ca | 32);
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if (l == L'l') m_bold = true;
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else if (l == L'o') m_italic = true;
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else if (l == L'n') m_underline = true;
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@ -358,7 +358,7 @@ int Font::width(const wstring& str)
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{
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len += charWidths[167];
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if (i + 1 < cleanStr.length())
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len += charWidths[(unsigned)cleanStr[++i]];
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len += charWidths[static_cast<unsigned>(cleanStr[++i])];
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}
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}
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else
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@ -374,7 +374,7 @@ int Font::widthLiteral(const wstring& str)
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if (cleanStr == L"") return 0;
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int len = 0;
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for (size_t i = 0; i < cleanStr.length(); ++i)
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len += charWidths[(unsigned)cleanStr.at(i)];
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len += charWidths[static_cast<unsigned>(cleanStr.at(i))];
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return len;
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}
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@ -551,7 +551,7 @@ void Font::setBidirectional(bool bidirectional)
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bool Font::AllCharactersValid(const wstring &str)
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{
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for (int i = 0; i < (int)str.length(); ++i)
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for (int i = 0; i < static_cast<int>(str.length()); ++i)
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{
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wchar_t c = str.at(i);
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@ -596,15 +596,15 @@ void Font::renderFakeCB(IntBuffer *ib)
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float uo = (0.0f) / 128.0f;
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float vo = (0.0f) / 128.0f;
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t->vertexUV((float)(0), (float)( 0 + s), (float)( 0), (float)( ix / 128.0f + uo), (float)( (iy + s) / 128.0f + vo));
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t->vertexUV((float)(0 + s), (float)( 0 + s), (float)( 0), (float)( (ix + s) / 128.0f + uo), (float)( (iy + s) / 128.0f + vo));
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t->vertexUV((float)(0 + s), (float)( 0), (float)( 0), (float)( (ix + s) / 128.0f + uo), (float)( iy / 128.0f + vo));
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t->vertexUV((float)(0), (float)( 0), (float)( 0), (float)( ix / 128.0f + uo), (float)( iy / 128.0f + vo));
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t->vertexUV(static_cast<float>(0), static_cast<float>(0 + s), static_cast<float>(0), static_cast<float>(ix / 128.0f + uo), static_cast<float>((iy + s) / 128.0f + vo));
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t->vertexUV(static_cast<float>(0 + s), static_cast<float>(0 + s), static_cast<float>(0), static_cast<float>((ix + s) / 128.0f + uo), static_cast<float>((iy + s) / 128.0f + vo));
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t->vertexUV(static_cast<float>(0 + s), static_cast<float>(0), static_cast<float>(0), static_cast<float>((ix + s) / 128.0f + uo), static_cast<float>(iy / 128.0f + vo));
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t->vertexUV(static_cast<float>(0), static_cast<float>(0), static_cast<float>(0), static_cast<float>(ix / 128.0f + uo), static_cast<float>(iy / 128.0f + vo));
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// target.colorBlit(texture, x + xo, y, color, ix, iy,
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// charWidths[chars[i]], 8);
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t->end();
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glTranslatef((float)charWidths[i], 0, 0);
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glTranslatef(static_cast<float>(charWidths[i]), 0, 0);
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}
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else
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{
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@ -973,7 +973,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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#if defined(_WINDOWS64)
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glPushMatrix();
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glTranslatef(0.0f, (float)(screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 - 3 + 22) - 24.0f, 0.0f);
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glTranslatef(0.0f, static_cast<float>(screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 - 3 + 22) - 24.0f, 0.0f);
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if(bDisplayGui)
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{
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@ -988,13 +988,13 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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if (t < 0) t = 0;
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if (t > 1) t = 1;
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t = t * t;
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int alpha = (int) (255 * t);
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int alpha = static_cast<int>(255 * t);
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if (isChatting) alpha = 255;
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if (alpha > 0)
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{
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int x = iSafezoneXHalf+2;
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int y = -((int)i) * 9;
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int y = -(static_cast<int>(i)) * 9;
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if(bTwoPlayerSplitscreen)
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{
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y+= iHeightOffset;
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@ -48,10 +48,10 @@ void GuiComponent::fill(int x0, int y0, int x1, int y1, int col)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(r, g, b, a);
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t->begin();
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t->vertex((float)(x0), (float)( y1), (float)( 0));
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t->vertex((float)(x1), (float)( y1), (float)( 0));
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t->vertex((float)(x1), (float)( y0), (float)( 0));
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t->vertex((float)(x0), (float)( y0), (float)( 0));
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t->vertex(static_cast<float>(x0), static_cast<float>(y1), static_cast<float>(0));
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t->vertex(static_cast<float>(x1), static_cast<float>(y1), static_cast<float>(0));
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t->vertex(static_cast<float>(x1), static_cast<float>(y0), static_cast<float>(0));
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t->vertex(static_cast<float>(x0), static_cast<float>(y0), static_cast<float>(0));
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t->end();
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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@ -77,11 +77,11 @@ void GuiComponent::fillGradient(int x0, int y0, int x1, int y1, int col1, int co
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->color(r1, g1, b1, a1);
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t->vertex((float)(x1), (float)( y0), blitOffset);
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t->vertex((float)(x0), (float)( y0), blitOffset);
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t->vertex(static_cast<float>(x1), static_cast<float>(y0), blitOffset);
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t->vertex(static_cast<float>(x0), static_cast<float>(y0), blitOffset);
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t->color(r2, g2, b2, a2);
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t->vertex((float)(x0), (float)( y1), blitOffset);
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t->vertex((float)(x1), (float)( y1), blitOffset);
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t->vertex(static_cast<float>(x0), static_cast<float>(y1), blitOffset);
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t->vertex(static_cast<float>(x1), static_cast<float>(y1), blitOffset);
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t->end();
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glShadeModel(GL_FLAT);
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@ -122,20 +122,20 @@ void GuiComponent::blit(int x, int y, int sx, int sy, int w, int h)
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const float extraShift = 0.75f;
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// 4J - subtracting extraShift (actual screen pixels, so need to compensate for physical & game width) from each x & y coordinate to compensate for centre of pixels in directx vs openGL
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float dx = ( extraShift * (float)Minecraft::GetInstance()->width ) / (float)Minecraft::GetInstance()->width_phys;
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float dx = ( extraShift * static_cast<float>(Minecraft::GetInstance()->width) ) / static_cast<float>(Minecraft::GetInstance()->width_phys);
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// 4J - Also factor in the scaling from gui coordinate space to the screen. This varies based on user-selected gui scale, and whether we are in a viewport mode or not
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dx /= Gui::currentGuiScaleFactor;
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float dy = extraShift / Gui::currentGuiScaleFactor;
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// Ensure that the x/y, width and height are actually pixel aligned at our current scale factor - in particular, for split screen mode with the default (3X)
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// scale, we have an overall scale factor of 3 * 0.5 = 1.5, and so any odd pixels won't align
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float fx = (floorf((float)x * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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float fy = (floorf((float)y * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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float fw = (floorf((float)w * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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float fh = (floorf((float)h * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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float fx = (floorf(static_cast<float>(x) * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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float fy = (floorf(static_cast<float>(y) * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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float fw = (floorf(static_cast<float>(w) * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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float fh = (floorf(static_cast<float>(h) * Gui::currentGuiScaleFactor)) / Gui::currentGuiScaleFactor;
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t->vertexUV(fx + 0 - dx, fy + fh - dy, (float)( blitOffset), (float)( (sx + 0) * us), (float)( (sy + h) * vs));
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t->vertexUV(fx + fw - dx, fy + fh - dy, (float)( blitOffset), (float)( (sx + w) * us), (float)( (sy + h) * vs));
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t->vertexUV(fx + fw - dx, fy + 0 - dy, (float)( blitOffset), (float)( (sx + w) * us), (float)( (sy + 0) * vs));
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t->vertexUV(fx + 0 - dx, fy + 0 - dy, (float)( blitOffset), (float)( (sx + 0) * us), (float)( (sy + 0) * vs));
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t->vertexUV(fx + 0 - dx, fy + fh - dy, static_cast<float>(blitOffset), static_cast<float>((sx + 0) * us), static_cast<float>((sy + h) * vs));
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t->vertexUV(fx + fw - dx, fy + fh - dy, static_cast<float>(blitOffset), static_cast<float>((sx + w) * us), static_cast<float>((sy + h) * vs));
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t->vertexUV(fx + fw - dx, fy + 0 - dy, static_cast<float>(blitOffset), static_cast<float>((sx + w) * us), static_cast<float>((sy + 0) * vs));
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t->vertexUV(fx + 0 - dx, fy + 0 - dy, static_cast<float>(blitOffset), static_cast<float>((sx + 0) * us), static_cast<float>((sy + 0) * vs));
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t->end();
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}
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@ -49,7 +49,7 @@ wstring Screen::getClipboard()
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wstring out;
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if (h)
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{
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const wchar_t *p = (const wchar_t *)GlobalLock(h);
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const wchar_t *p = reinterpret_cast<const wchar_t*>(GlobalLock(h));
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if (p) { out = p; GlobalUnlock(h); }
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}
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CloseClipboard();
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@ -215,10 +215,10 @@ void Screen::updateEvents()
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else if (vk == VK_TAB) mappedKey = Keyboard::KEY_TAB;
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else if (vk >= 'A' && vk <= 'Z')
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{
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ch = (wchar_t)(vk - 'A' + L'a');
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if (g_KBMInput.IsKeyDown(VK_LSHIFT) || g_KBMInput.IsKeyDown(VK_RSHIFT)) ch = (wchar_t)vk;
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ch = static_cast<wchar_t>(vk - 'A' + L'a');
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if (g_KBMInput.IsKeyDown(VK_LSHIFT) || g_KBMInput.IsKeyDown(VK_RSHIFT)) ch = static_cast<wchar_t>(vk);
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}
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else if (vk >= '0' && vk <= '9') ch = (wchar_t)vk;
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else if (vk >= '0' && vk <= '9') ch = static_cast<wchar_t>(vk);
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else if (vk == VK_SPACE) ch = L' ';
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if (mappedKey != -1) keyPressed(ch, mappedKey);
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@ -306,10 +306,10 @@ void Screen::renderDirtBackground(int vo)
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float s = 32;
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t->begin();
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t->color(0x404040);
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t->vertexUV((float)(0), (float)( height), (float)( 0), (float)( 0), (float)( height / s + vo));
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t->vertexUV((float)(width), (float)( height), (float)( 0), (float)( width / s), (float)( height / s + vo));
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t->vertexUV((float)(width), (float)( 0), (float)( 0), (float)( width / s), (float)( 0 + vo));
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t->vertexUV((float)(0), (float)( 0), (float)( 0), (float)( 0), (float)( 0 + vo));
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t->vertexUV(static_cast<float>(0), static_cast<float>(height), static_cast<float>(0), static_cast<float>(0), static_cast<float>(height / s + vo));
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t->vertexUV(static_cast<float>(width), static_cast<float>(height), static_cast<float>(0), static_cast<float>(width / s), static_cast<float>(height / s + vo));
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t->vertexUV(static_cast<float>(width), static_cast<float>(0), static_cast<float>(0), static_cast<float>(width / s), static_cast<float>(0 + vo));
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t->vertexUV(static_cast<float>(0), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0 + vo));
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t->end();
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#endif
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}
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@ -257,8 +257,8 @@ bool KeyboardMouseInput::IsMouseButtonReleased(int button) const
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void KeyboardMouseInput::ConsumeMouseDelta(float &dx, float &dy)
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{
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dx = (float)m_mouseDeltaAccumX;
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dy = (float)m_mouseDeltaAccumY;
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dx = static_cast<float>(m_mouseDeltaAccumX);
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dy = static_cast<float>(m_mouseDeltaAccumY);
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m_mouseDeltaAccumX = 0;
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m_mouseDeltaAccumY = 0;
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}
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@ -375,12 +375,12 @@ float KeyboardMouseInput::GetMoveY() const
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|||
|
||||
float KeyboardMouseInput::GetLookX(float sensitivity) const
|
||||
{
|
||||
return (float)m_mouseDeltaX * sensitivity;
|
||||
return static_cast<float>(m_mouseDeltaX) * sensitivity;
|
||||
}
|
||||
|
||||
float KeyboardMouseInput::GetLookY(float sensitivity) const
|
||||
{
|
||||
return (float)(-m_mouseDeltaY) * sensitivity;
|
||||
return static_cast<float>(-m_mouseDeltaY) * sensitivity;
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnChar(wchar_t c)
|
||||
|
|
|
|||
|
|
@ -575,13 +575,13 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
case WM_CHAR:
|
||||
// Buffer typed characters so UIScene_Keyboard can dispatch them to the Iggy Flash player
|
||||
if (wParam >= 0x20 || wParam == 0x08 || wParam == 0x0D) // printable chars + backspace + enter
|
||||
g_KBMInput.OnChar((wchar_t)wParam);
|
||||
g_KBMInput.OnChar(static_cast<wchar_t>(wParam));
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
{
|
||||
int vk = (int)wParam;
|
||||
int vk = static_cast<int>(wParam);
|
||||
if ((lParam & 0x40000000) && vk != VK_LEFT && vk != VK_RIGHT && vk != VK_BACK)
|
||||
break;
|
||||
#ifdef _WINDOWS64
|
||||
|
|
@ -609,7 +609,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
case WM_KEYUP:
|
||||
case WM_SYSKEYUP:
|
||||
{
|
||||
int vk = (int)wParam;
|
||||
int vk = static_cast<int>(wParam);
|
||||
if (vk == VK_SHIFT)
|
||||
vk = (MapVirtualKey((lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX) == VK_RSHIFT) ? VK_RSHIFT : VK_LSHIFT;
|
||||
else if (vk == VK_CONTROL)
|
||||
|
|
|
|||
Loading…
Reference in a new issue