mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Sync latest changes from original repository
- Incorporates latest fixes and features from the original repo - Prepares main for new branches/PRsupdates from upstream/main into my fork
This commit is contained in:
commit
33e9590c00
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@ -1098,7 +1098,15 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
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}
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break;
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case ACTION_MENU_OTHER_STICK_DOWN:
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++m_tabPage[m_curTab];
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{
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int pageStep = TabSpec::rows;
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#ifdef _WINDOWS64
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if (g_KBMInput.WasMouseWheelConsumed())
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{
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pageStep = 1;
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}
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#endif
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m_tabPage[m_curTab] += pageStep;
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if(m_tabPage[m_curTab] >= specs[m_curTab]->getPageCount())
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{
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m_tabPage[m_curTab] = specs[m_curTab]->getPageCount() - 1;
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@ -1107,9 +1115,18 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
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{
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switchTab(m_curTab);
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}
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}
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break;
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case ACTION_MENU_OTHER_STICK_UP:
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--m_tabPage[m_curTab];
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{
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int pageStep = TabSpec::rows;
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#ifdef _WINDOWS64
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if (g_KBMInput.WasMouseWheelConsumed())
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{
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pageStep = 1;
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}
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#endif
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m_tabPage[m_curTab] -= pageStep;
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if(m_tabPage[m_curTab] < 0)
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{
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m_tabPage[m_curTab] = 0;
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@ -1118,6 +1135,7 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
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{
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switchTab(m_curTab);
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}
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}
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break;
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}
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}
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@ -104,7 +104,7 @@ void Input::tick(LocalPlayer *player)
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}
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}
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// Left Ctrl + forward = sprint (hold to sprint)
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// Ctrl + forward = sprint (hold to sprint)
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if (!player->abilities.flying)
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{
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bool ctrlHeld = g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SPRINT);
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@ -487,11 +487,11 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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Font *font = getFont();
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float size = 1.60f;
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float s = 1 / 60.0f * size;
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constexpr float size = 1.60f;
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constexpr float s = 1 / 60.0f * size;
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glPushMatrix();
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glTranslatef((float) x + 0, (float) y + 2.3f, (float) z);
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glTranslatef(static_cast<float>(x) + 0, static_cast<float>(y) + mob->bbHeight + 0.5f, static_cast<float>(z));
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glNormal3f(0, 1, 0);
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glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);
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@ -31,6 +31,9 @@
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\net.minecraft.world.item.enchantment.h"
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#include "..\Minecraft.World\net.minecraft.world.damagesource.h"
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#ifdef _WINDOWS64
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#include "Windows64\Network\WinsockNetLayer.h"
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#endif
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#include <sstream>
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#ifdef SPLIT_SAVES
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#include "..\Minecraft.World\ConsoleSaveFileSplit.h"
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@ -83,6 +86,30 @@ bool MinecraftServer::s_slowQueuePacketSent = false;
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unordered_map<wstring, int> MinecraftServer::ironTimers;
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static bool ShouldUseDedicatedServerProperties()
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{
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#ifdef _WINDOWS64
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return g_Win64DedicatedServer;
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#else
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return false;
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#endif
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}
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static int GetDedicatedServerInt(Settings *settings, const wchar_t *key, int defaultValue)
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{
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return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getInt(key, defaultValue) : defaultValue;
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}
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static bool GetDedicatedServerBool(Settings *settings, const wchar_t *key, bool defaultValue)
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{
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return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getBoolean(key, defaultValue) : defaultValue;
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}
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static wstring GetDedicatedServerString(Settings *settings, const wchar_t *key, const wstring &defaultValue)
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{
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return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getString(key, defaultValue) : defaultValue;
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}
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static void PrintConsoleLine(const wchar_t *prefix, const wstring &message)
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{
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wprintf(L"%ls%ls\n", prefix, message.c_str());
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@ -589,14 +616,14 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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#endif
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settings = new Settings(new File(L"server.properties"));
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app.SetGameHostOption(eGameHostOption_Difficulty, settings->getInt(L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
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app.SetGameHostOption(eGameHostOption_GameType, settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
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app.SetGameHostOption(eGameHostOption_Structures, settings->getBoolean(L"generate-structures", app.GetGameHostOption(eGameHostOption_Structures) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_BonusChest, settings->getBoolean(L"bonus-chest", app.GetGameHostOption(eGameHostOption_BonusChest) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_PvP, settings->getBoolean(L"pvp", app.GetGameHostOption(eGameHostOption_PvP) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TrustPlayers, settings->getBoolean(L"trust-players", app.GetGameHostOption(eGameHostOption_TrustPlayers) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_FireSpreads, settings->getBoolean(L"fire-spreads", app.GetGameHostOption(eGameHostOption_FireSpreads) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TNT, settings->getBoolean(L"tnt", app.GetGameHostOption(eGameHostOption_TNT) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_Difficulty, GetDedicatedServerInt(settings, L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
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app.SetGameHostOption(eGameHostOption_GameType, GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
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app.SetGameHostOption(eGameHostOption_Structures, GetDedicatedServerBool(settings, L"generate-structures", app.GetGameHostOption(eGameHostOption_Structures) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_BonusChest, GetDedicatedServerBool(settings, L"bonus-chest", app.GetGameHostOption(eGameHostOption_BonusChest) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_PvP, GetDedicatedServerBool(settings, L"pvp", app.GetGameHostOption(eGameHostOption_PvP) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TrustPlayers, GetDedicatedServerBool(settings, L"trust-players", app.GetGameHostOption(eGameHostOption_TrustPlayers) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_FireSpreads, GetDedicatedServerBool(settings, L"fire-spreads", app.GetGameHostOption(eGameHostOption_FireSpreads) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TNT, GetDedicatedServerBool(settings, L"tnt", app.GetGameHostOption(eGameHostOption_TNT) > 0) ? 1 : 0);
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app.DebugPrintf("\n*** SERVER SETTINGS ***\n");
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app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
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@ -615,13 +642,13 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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//motd = settings->getString(L"motd", L"A Minecraft Server");
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//motd.replace('<27>', '$');
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setAnimals(settings->getBoolean(L"spawn-animals", true));
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setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
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setAnimals(GetDedicatedServerBool(settings, L"spawn-animals", true));
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setNpcsEnabled(GetDedicatedServerBool(settings, L"spawn-npcs", true));
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setPvpAllowed(app.GetGameHostOption( eGameHostOption_PvP )>0?true:false);
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// 4J Stu - We should never have hacked clients flying when they shouldn't be like the PC version, so enable flying always
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// Fix for #46612 - TU5: Code: Multiplayer: A client can be banned for flying when accidentaly being blown by dynamite
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setFlightAllowed(settings->getBoolean(L"allow-flight", true));
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setFlightAllowed(GetDedicatedServerBool(settings, L"allow-flight", true));
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// 4J Stu - Enabling flight to stop it kicking us when we use it
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#ifdef _DEBUG_MENUS_ENABLED
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@ -667,7 +694,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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__int64 levelNanoTime = System::nanoTime();
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wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : settings->getString(L"level-name", L"world");
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wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : GetDedicatedServerString(settings, L"level-name", L"world");
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wstring levelTypeString;
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bool gameRuleUseFlatWorld = false;
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@ -677,11 +704,11 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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}
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if(gameRuleUseFlatWorld || app.GetGameHostOption(eGameHostOption_LevelType)>0)
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{
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levelTypeString = settings->getString(L"level-type", L"flat");
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levelTypeString = GetDedicatedServerString(settings, L"level-type", L"flat");
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}
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else
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{
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levelTypeString = settings->getString(L"level-type",L"default");
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levelTypeString = GetDedicatedServerString(settings, L"level-type",L"default");
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}
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LevelType *pLevelType = LevelType::getLevelType(levelTypeString);
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@ -702,7 +729,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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#endif
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}
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setMaxBuildHeight(settings->getInt(L"max-build-height", Level::maxBuildHeight));
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setMaxBuildHeight(GetDedicatedServerInt(settings, L"max-build-height", Level::maxBuildHeight));
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setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16);
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setMaxBuildHeight(Mth::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight));
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//settings->setProperty(L"max-build-height", maxBuildHeight);
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@ -851,7 +878,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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// 4J TODO - free levels here if there are already some?
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levels = ServerLevelArray(3);
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int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
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int gameTypeId = GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
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GameType *gameType = LevelSettings::validateGameType(gameTypeId);
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app.DebugPrintf("Default game type: %d\n" , gameTypeId);
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@ -950,7 +977,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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#if DEBUG_SERVER_DONT_SPAWN_MOBS
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levels[i]->setSpawnSettings(false, false);
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#else
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levels[i]->setSpawnSettings(settings->getBoolean(L"spawn-monsters", true), animals);
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levels[i]->setSpawnSettings(GetDedicatedServerBool(settings, L"spawn-monsters", true), animals);
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#endif
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levels[i]->getLevelData()->setGameType(gameType);
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@ -1038,7 +1065,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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for (int i = 0; i < levels.length ; i++)
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{
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// logger.info("Preparing start region for level " + i);
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if (i == 0 || settings->getBoolean(L"allow-nether", true))
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if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
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{
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ServerLevel *level = levels[i];
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if(levelChunksNeedConverted)
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@ -1780,7 +1807,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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MinecraftServer::setTimeOfDayAtEndOfTick = false;
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for (unsigned int i = 0; i < levels.length; i++)
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{
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if (i == 0 || settings->getBoolean(L"allow-nether", true))
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if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
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{
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ServerLevel *level = levels[i];
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level->setDayTime( MinecraftServer::setTimeOfDay );
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@ -53,14 +53,12 @@ PlayerList::PlayerList(MinecraftServer *server)
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//int viewDistance = server->settings->getInt(L"view-distance", 10);
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maxPlayers = server->settings->getInt(L"max-players", 20);
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doWhiteList = false;
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#ifdef _WINDOWS64
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maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
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#else
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maxPlayers = server->settings->getInt(L"max-players", 20);
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#endif
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doWhiteList = false;
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InitializeCriticalSection(&m_kickPlayersCS);
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InitializeCriticalSection(&m_closePlayersCS);
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}
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@ -12,6 +12,21 @@ extern HWND g_hWnd;
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// Forward declaration
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static void ClipCursorToWindow(HWND hWnd);
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static bool IsModifierKeyDown(const bool* keyState, int vkCode)
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{
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switch (vkCode)
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{
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case VK_SHIFT:
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return keyState[VK_LSHIFT] || keyState[VK_RSHIFT];
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case VK_CONTROL:
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return keyState[VK_LCONTROL] || keyState[VK_RCONTROL];
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case VK_MENU:
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return keyState[VK_LMENU] || keyState[VK_RMENU];
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default:
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return false;
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}
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}
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void KeyboardMouseInput::Init()
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{
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memset(m_keyDown, 0, sizeof(m_keyDown));
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@ -33,6 +48,7 @@ void KeyboardMouseInput::Init()
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m_mouseDeltaAccumX = 0;
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m_mouseDeltaAccumY = 0;
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m_mouseWheelAccum = 0;
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m_mouseWheelConsumed = false;
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m_mouseGrabbed = false;
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m_cursorHiddenForUI = false;
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m_windowFocused = true;
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@ -67,6 +83,7 @@ void KeyboardMouseInput::ClearAllState()
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m_mouseDeltaAccumX = 0;
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m_mouseDeltaAccumY = 0;
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m_mouseWheelAccum = 0;
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m_mouseWheelConsumed = false;
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}
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void KeyboardMouseInput::Tick()
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@ -88,6 +105,7 @@ void KeyboardMouseInput::Tick()
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m_mouseDeltaY = m_mouseDeltaAccumY;
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m_mouseDeltaAccumX = 0;
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m_mouseDeltaAccumY = 0;
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m_mouseWheelConsumed = false;
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m_hasInput = (m_mouseDeltaX != 0 || m_mouseDeltaY != 0 || m_mouseWheelAccum != 0);
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if (!m_hasInput)
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@ -172,6 +190,8 @@ void KeyboardMouseInput::OnMouseWheel(int delta)
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int KeyboardMouseInput::GetMouseWheel()
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{
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int val = m_mouseWheelAccum;
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if (val != 0)
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m_mouseWheelConsumed = true;
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m_mouseWheelAccum = 0;
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return val;
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}
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@ -184,6 +204,9 @@ void KeyboardMouseInput::OnRawMouseDelta(int dx, int dy)
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bool KeyboardMouseInput::IsKeyDown(int vkCode) const
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{
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if (vkCode == VK_SHIFT || vkCode == VK_CONTROL || vkCode == VK_MENU)
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return IsModifierKeyDown(m_keyDown, vkCode);
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if (vkCode >= 0 && vkCode < MAX_KEYS)
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return m_keyDown[vkCode];
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return false;
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@ -191,6 +214,9 @@ bool KeyboardMouseInput::IsKeyDown(int vkCode) const
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bool KeyboardMouseInput::IsKeyPressed(int vkCode) const
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{
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if (vkCode == VK_SHIFT || vkCode == VK_CONTROL || vkCode == VK_MENU)
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return IsModifierKeyDown(m_keyPressed, vkCode);
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if (vkCode >= 0 && vkCode < MAX_KEYS)
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return m_keyPressed[vkCode];
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return false;
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@ -198,6 +224,9 @@ bool KeyboardMouseInput::IsKeyPressed(int vkCode) const
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bool KeyboardMouseInput::IsKeyReleased(int vkCode) const
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{
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if (vkCode == VK_SHIFT || vkCode == VK_CONTROL || vkCode == VK_MENU)
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return IsModifierKeyDown(m_keyReleased, vkCode);
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if (vkCode >= 0 && vkCode < MAX_KEYS)
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return m_keyReleased[vkCode];
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return false;
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@ -20,7 +20,7 @@ public:
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static const int KEY_RIGHT = 'D';
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static const int KEY_JUMP = VK_SPACE;
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static const int KEY_SNEAK = VK_LSHIFT;
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static const int KEY_SPRINT = VK_LCONTROL;
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static const int KEY_SPRINT = VK_CONTROL;
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static const int KEY_INVENTORY = 'E';
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static const int KEY_DROP = 'Q';
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static const int KEY_CRAFTING = 'C';
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@ -59,7 +59,8 @@ public:
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int GetMouseWheel();
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int PeekMouseWheel() const { return m_mouseWheelAccum; }
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void ConsumeMouseWheel() { m_mouseWheelAccum = 0; }
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void ConsumeMouseWheel() { if (m_mouseWheelAccum != 0) m_mouseWheelConsumed = true; m_mouseWheelAccum = 0; }
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bool WasMouseWheelConsumed() const { return m_mouseWheelConsumed; }
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// Per-frame delta consumption for low-latency mouse look.
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// Reads and clears the raw accumulators (not the per-tick snapshot).
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@ -114,6 +115,7 @@ private:
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int m_mouseDeltaAccumY;
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int m_mouseWheelAccum;
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bool m_mouseWheelConsumed;
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bool m_mouseGrabbed;
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|
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