update: add basically all configuration options that are implemented in the classes to server.properties

This commit is contained in:
kuwacom 2026-03-07 01:21:04 +09:00
parent b8d62896dd
commit 31bfb7e428
3 changed files with 538 additions and 46 deletions

View file

@ -8,6 +8,7 @@
#include <fstream>
#include <map>
#include <stdio.h>
#include <stdlib.h>
#include <unordered_map>
namespace ServerRuntime
@ -21,19 +22,52 @@ struct ServerPropertyDefault
static const char *kServerPropertiesPath = "server.properties";
static const size_t kMaxSaveIdLength = 31;
static const int kDefaultServerPort = 25565;
static const int kDefaultMaxPlayers = 8;
static const int kMaxDedicatedPlayers = 8;
static const int kDefaultAutosaveIntervalSeconds = 60;
static const ServerPropertyDefault kServerPropertyDefaults[] =
{
{ "level-name", "world" },
{ "level-id", "world" },
{ "level-type", "default" },
{ "allow-flight", "true" },
{ "allow-nether", "true" },
{ "autosave-interval", "60" },
{ "bedrock-fog", "true" },
{ "bonus-chest", "false" },
{ "difficulty", "1" },
{ "disable-saving", "false" },
{ "do-daylight-cycle", "true" },
{ "do-mob-loot", "true" },
{ "do-mob-spawning", "true" },
{ "do-tile-drops", "true" },
{ "fire-spreads", "true" },
{ "friends-of-friends", "false" },
{ "gamemode", "0" },
{ "gamertags", "true" },
{ "generate-structures", "true" },
{ "host-can-be-invisible", "true" },
{ "host-can-change-hunger", "true" },
{ "host-can-fly", "true" },
{ "keep-inventory", "false" },
{ "level-id", "world" },
{ "level-name", "world" },
{ "level-seed", "" },
{ "level-type", "default" },
{ "log-level", "info" },
{ "max-build-height", "256" },
{ "spawn-animals", "true" },
{ "spawn-npcs", "true" },
{ "spawn-monsters", "true" },
{ "max-players", "8" },
{ "mob-griefing", "true" },
{ "motd", "A Minecraft Server" },
{ "natural-regeneration", "true" },
{ "pvp", "true" },
{ "server-ip", "" },
{ "motd", "A Minecraft Server" }
{ "server-ip", "0.0.0.0" },
{ "server-name", "DedicatedServer" },
{ "server-port", "25565" },
{ "spawn-animals", "true" },
{ "spawn-monsters", "true" },
{ "spawn-npcs", "true" },
{ "tnt", "true" },
{ "trust-players", "true" }
};
static std::string TrimAscii(const std::string &value)
@ -53,6 +87,134 @@ static std::string TrimAscii(const std::string &value)
return value.substr(start, end - start);
}
static std::string ToLowerAscii(const std::string &value)
{
std::string lowered = value;
for (size_t i = 0; i < lowered.length(); ++i)
{
unsigned char ch = (unsigned char)lowered[i];
lowered[i] = (char)std::tolower(ch);
}
return lowered;
}
static std::string BoolToString(bool value)
{
return value ? "true" : "false";
}
static std::string IntToString(int value)
{
char buffer[32] = {};
sprintf_s(buffer, sizeof(buffer), "%d", value);
return std::string(buffer);
}
static std::string Int64ToString(__int64 value)
{
char buffer[64] = {};
_i64toa_s(value, buffer, sizeof(buffer), 10);
return std::string(buffer);
}
static int ClampInt(int value, int minValue, int maxValue)
{
if (value < minValue)
{
return minValue;
}
if (value > maxValue)
{
return maxValue;
}
return value;
}
static bool TryParseBool(const std::string &value, bool *outValue)
{
if (outValue == NULL)
{
return false;
}
std::string lowered = ToLowerAscii(TrimAscii(value));
if (lowered == "true" || lowered == "1" || lowered == "yes" || lowered == "on")
{
*outValue = true;
return true;
}
if (lowered == "false" || lowered == "0" || lowered == "no" || lowered == "off")
{
*outValue = false;
return true;
}
return false;
}
static bool TryParseInt(const std::string &value, int *outValue)
{
if (outValue == NULL)
{
return false;
}
std::string trimmed = TrimAscii(value);
if (trimmed.empty())
{
return false;
}
char *end = NULL;
long parsed = strtol(trimmed.c_str(), &end, 10);
if (end == trimmed.c_str() || *end != 0)
{
return false;
}
*outValue = (int)parsed;
return true;
}
static bool TryParseInt64(const std::string &value, __int64 *outValue)
{
if (outValue == NULL)
{
return false;
}
std::string trimmed = TrimAscii(value);
if (trimmed.empty())
{
return false;
}
char *end = NULL;
__int64 parsed = _strtoi64(trimmed.c_str(), &end, 10);
if (end == trimmed.c_str() || *end != 0)
{
return false;
}
*outValue = parsed;
return true;
}
static std::string LogLevelToPropertyValue(EServerLogLevel level)
{
switch (level)
{
case eServerLogLevel_Debug:
return "debug";
case eServerLogLevel_Warn:
return "warn";
case eServerLogLevel_Error:
return "error";
case eServerLogLevel_Info:
default:
return "info";
}
}
/**
* IDとして安全な形式に正規化する
*
@ -222,7 +384,7 @@ static bool WriteServerPropertiesFile(const char *filePath, const std::unordered
}
fprintf(outFile, "# Minecraft server properties\n");
fprintf(outFile, "# Auto-generated when missing\n");
fprintf(outFile, "# Auto-generated and normalized when missing\n");
std::map<std::string, std::string> sortedProperties(properties.begin(), properties.end());
for (std::map<std::string, std::string>::const_iterator it = sortedProperties.begin(); it != sortedProperties.end(); ++it)
@ -234,6 +396,203 @@ static bool WriteServerPropertiesFile(const char *filePath, const std::unordered
return true;
}
static bool ReadNormalizedBoolProperty(
std::unordered_map<std::string, std::string> *properties,
const char *key,
bool defaultValue,
bool *shouldWrite)
{
std::string raw = TrimAscii((*properties)[key]);
bool value = defaultValue;
if (!TryParseBool(raw, &value))
{
value = defaultValue;
}
std::string normalized = BoolToString(value);
if (raw != normalized)
{
(*properties)[key] = normalized;
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
return value;
}
static int ReadNormalizedIntProperty(
std::unordered_map<std::string, std::string> *properties,
const char *key,
int defaultValue,
int minValue,
int maxValue,
bool *shouldWrite)
{
std::string raw = TrimAscii((*properties)[key]);
int value = defaultValue;
if (!TryParseInt(raw, &value))
{
value = defaultValue;
}
value = ClampInt(value, minValue, maxValue);
std::string normalized = IntToString(value);
if (raw != normalized)
{
(*properties)[key] = normalized;
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
return value;
}
static std::string ReadNormalizedStringProperty(
std::unordered_map<std::string, std::string> *properties,
const char *key,
const std::string &defaultValue,
size_t maxLength,
bool *shouldWrite)
{
std::string value = TrimAscii((*properties)[key]);
if (value.empty())
{
value = defaultValue;
}
if (maxLength > 0 && value.length() > maxLength)
{
value.resize(maxLength);
}
if (value != (*properties)[key])
{
(*properties)[key] = value;
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
return value;
}
static bool ReadNormalizedOptionalInt64Property(
std::unordered_map<std::string, std::string> *properties,
const char *key,
__int64 *outValue,
bool *shouldWrite)
{
std::string raw = TrimAscii((*properties)[key]);
if (raw.empty())
{
if ((*properties)[key] != "")
{
(*properties)[key] = "";
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
return false;
}
__int64 parsed = 0;
if (!TryParseInt64(raw, &parsed))
{
(*properties)[key] = "";
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
return false;
}
std::string normalized = Int64ToString(parsed);
if (raw != normalized)
{
(*properties)[key] = normalized;
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
if (outValue != NULL)
{
*outValue = parsed;
}
return true;
}
static EServerLogLevel ReadNormalizedLogLevelProperty(
std::unordered_map<std::string, std::string> *properties,
const char *key,
EServerLogLevel defaultValue,
bool *shouldWrite)
{
std::string raw = TrimAscii((*properties)[key]);
EServerLogLevel value = defaultValue;
if (!TryParseServerLogLevel(raw.c_str(), &value))
{
value = defaultValue;
}
std::string normalized = LogLevelToPropertyValue(value);
if (raw != normalized)
{
(*properties)[key] = normalized;
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
return value;
}
static std::string ReadNormalizedLevelTypeProperty(
std::unordered_map<std::string, std::string> *properties,
const char *key,
bool *outIsFlat,
bool *shouldWrite)
{
std::string raw = TrimAscii((*properties)[key]);
std::string lowered = ToLowerAscii(raw);
bool isFlat = false;
std::string normalized = "default";
if (lowered == "flat" || lowered == "superflat" || lowered == "1")
{
isFlat = true;
normalized = "flat";
}
else if (lowered == "default" || lowered == "normal" || lowered == "0")
{
isFlat = false;
normalized = "default";
}
if (raw != normalized)
{
(*properties)[key] = normalized;
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
if (outIsFlat != NULL)
{
*outIsFlat = isFlat;
}
return normalized;
}
/**
* /
*
@ -313,6 +672,50 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
merged["level-name"] = worldName;
merged["level-id"] = worldSaveId;
config.worldName = Utf8ToWide(worldName.c_str());
config.worldSaveId = worldSaveId;
config.serverPort = ReadNormalizedIntProperty(&merged, "server-port", kDefaultServerPort, 1, 65535, &shouldWrite);
config.serverIp = ReadNormalizedStringProperty(&merged, "server-ip", "0.0.0.0", 255, &shouldWrite);
config.serverName = ReadNormalizedStringProperty(&merged, "server-name", "DedicatedServer", 16, &shouldWrite);
config.maxPlayers = ReadNormalizedIntProperty(&merged, "max-players", kDefaultMaxPlayers, 1, kMaxDedicatedPlayers, &shouldWrite);
config.seed = 0;
config.hasSeed = ReadNormalizedOptionalInt64Property(&merged, "level-seed", &config.seed, &shouldWrite);
config.logLevel = ReadNormalizedLogLevelProperty(&merged, "log-level", eServerLogLevel_Info, &shouldWrite);
config.autosaveIntervalSeconds = ReadNormalizedIntProperty(&merged, "autosave-interval", kDefaultAutosaveIntervalSeconds, 5, 3600, &shouldWrite);
config.difficulty = ReadNormalizedIntProperty(&merged, "difficulty", 1, 0, 3, &shouldWrite);
config.gameMode = ReadNormalizedIntProperty(&merged, "gamemode", 0, 0, 1, &shouldWrite);
config.levelType = ReadNormalizedLevelTypeProperty(&merged, "level-type", &config.levelTypeFlat, &shouldWrite);
config.generateStructures = ReadNormalizedBoolProperty(&merged, "generate-structures", true, &shouldWrite);
config.bonusChest = ReadNormalizedBoolProperty(&merged, "bonus-chest", false, &shouldWrite);
config.pvp = ReadNormalizedBoolProperty(&merged, "pvp", true, &shouldWrite);
config.trustPlayers = ReadNormalizedBoolProperty(&merged, "trust-players", true, &shouldWrite);
config.fireSpreads = ReadNormalizedBoolProperty(&merged, "fire-spreads", true, &shouldWrite);
config.tnt = ReadNormalizedBoolProperty(&merged, "tnt", true, &shouldWrite);
config.spawnAnimals = ReadNormalizedBoolProperty(&merged, "spawn-animals", true, &shouldWrite);
config.spawnNpcs = ReadNormalizedBoolProperty(&merged, "spawn-npcs", true, &shouldWrite);
config.spawnMonsters = ReadNormalizedBoolProperty(&merged, "spawn-monsters", true, &shouldWrite);
config.allowFlight = ReadNormalizedBoolProperty(&merged, "allow-flight", true, &shouldWrite);
config.allowNether = ReadNormalizedBoolProperty(&merged, "allow-nether", true, &shouldWrite);
config.friendsOfFriends = ReadNormalizedBoolProperty(&merged, "friends-of-friends", false, &shouldWrite);
config.gamertags = ReadNormalizedBoolProperty(&merged, "gamertags", true, &shouldWrite);
config.bedrockFog = ReadNormalizedBoolProperty(&merged, "bedrock-fog", true, &shouldWrite);
config.hostCanFly = ReadNormalizedBoolProperty(&merged, "host-can-fly", true, &shouldWrite);
config.hostCanChangeHunger = ReadNormalizedBoolProperty(&merged, "host-can-change-hunger", true, &shouldWrite);
config.hostCanBeInvisible = ReadNormalizedBoolProperty(&merged, "host-can-be-invisible", true, &shouldWrite);
config.disableSaving = ReadNormalizedBoolProperty(&merged, "disable-saving", false, &shouldWrite);
config.mobGriefing = ReadNormalizedBoolProperty(&merged, "mob-griefing", true, &shouldWrite);
config.keepInventory = ReadNormalizedBoolProperty(&merged, "keep-inventory", false, &shouldWrite);
config.doMobSpawning = ReadNormalizedBoolProperty(&merged, "do-mob-spawning", true, &shouldWrite);
config.doMobLoot = ReadNormalizedBoolProperty(&merged, "do-mob-loot", true, &shouldWrite);
config.doTileDrops = ReadNormalizedBoolProperty(&merged, "do-tile-drops", true, &shouldWrite);
config.naturalRegeneration = ReadNormalizedBoolProperty(&merged, "natural-regeneration", true, &shouldWrite);
config.doDaylightCycle = ReadNormalizedBoolProperty(&merged, "do-daylight-cycle", true, &shouldWrite);
config.maxBuildHeight = ReadNormalizedIntProperty(&merged, "max-build-height", 256, 64, 256, &shouldWrite);
config.motd = ReadNormalizedStringProperty(&merged, "motd", "A Minecraft Server", 255, &shouldWrite);
if (shouldWrite)
{
if (WriteServerPropertiesFile(kServerPropertiesPath, merged))
@ -325,8 +728,6 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
}
}
config.worldName = Utf8ToWide(worldName.c_str());
config.worldSaveId = worldSaveId;
return config;
}
@ -355,7 +756,7 @@ bool SaveServerPropertiesConfig(const ServerPropertiesConfig &config)
std::string worldName = TrimAscii(WideToUtf8(config.worldName));
if (worldName.empty())
{
worldName = "world"; // フォルト名
worldName = "world"; // フォルト名
}
std::string worldSaveId = TrimAscii(config.worldSaveId);

View file

@ -1,6 +1,7 @@
#pragma once
#include <string>
#include "ServerLogger.h"
namespace ServerRuntime
{
@ -13,6 +14,58 @@ namespace ServerRuntime
std::wstring worldName;
/** world save id `level-id` */
std::string worldSaveId;
/** `server-port` */
int serverPort;
/** `server-ip` */
std::string serverIp;
/** `server-name` (max 16 chars at runtime) */
std::string serverName;
/** `max-players` */
int maxPlayers;
/** `level-seed` is explicitly set */
bool hasSeed;
/** `level-seed` */
__int64 seed;
/** `log-level` */
EServerLogLevel logLevel;
/** `autosave-interval` (seconds) */
int autosaveIntervalSeconds;
/** host options / game settings */
int difficulty;
int gameMode;
bool levelTypeFlat;
bool generateStructures;
bool bonusChest;
bool pvp;
bool trustPlayers;
bool fireSpreads;
bool tnt;
bool spawnAnimals;
bool spawnNpcs;
bool spawnMonsters;
bool allowFlight;
bool allowNether;
bool friendsOfFriends;
bool gamertags;
bool bedrockFog;
bool hostCanFly;
bool hostCanChangeHunger;
bool hostCanBeInvisible;
bool disableSaving;
bool mobGriefing;
bool keepInventory;
bool doMobSpawning;
bool doMobLoot;
bool doTileDrops;
bool naturalRegeneration;
bool doDaylightCycle;
/** other MinecraftServer runtime settings */
int maxBuildHeight;
std::string levelType;
std::string motd;
};
/**

View file

@ -5,7 +5,6 @@
#include "Input.h"
#include "Minecraft.h"
#include "MinecraftServer.h"
#include "Options.h"
#include "..\ServerLogger.h"
#include "..\ServerProperties.h"
#include "..\WorldManager.h"
@ -62,7 +61,7 @@ struct DedicatedServerConfig
};
static volatile bool g_shutdownRequested = false;
static const DWORD kAutosaveIntervalMs = 60 * 1000;
static const DWORD kDefaultAutosaveIntervalMs = 60 * 1000;
static const int kServerActionPad = 0;
static BOOL WINAPI ConsoleCtrlHandlerProc(DWORD ctrlType)
@ -98,13 +97,13 @@ static int WaitForServerStoppedThreadProc(void *)
static void PrintUsage()
{
ServerRuntime::LogInfo("usage", "Minecraft.Server.exe [options]");
ServerRuntime::LogInfo("usage", " -port <1-65535> Listen TCP port (default: 25565)");
ServerRuntime::LogInfo("usage", " -ip <addr> Bind address (default: 0.0.0.0)");
ServerRuntime::LogInfo("usage", " -port <1-65535> Listen TCP port (default: server.properties:server-port)");
ServerRuntime::LogInfo("usage", " -ip <addr> Bind address (default: server.properties:server-ip)");
ServerRuntime::LogInfo("usage", " -bind <addr> Alias of -ip");
ServerRuntime::LogInfo("usage", " -name <name> Host display name (max 16 chars)");
ServerRuntime::LogInfo("usage", " -maxplayers <1-8> Public slots (default: 8)");
ServerRuntime::LogInfo("usage", " -seed <int64> World seed");
ServerRuntime::LogInfo("usage", " -loglevel <level> debug|info|warn|error (default: info)");
ServerRuntime::LogInfo("usage", " -name <name> Host display name (max 16 chars, default: server.properties:server-name)");
ServerRuntime::LogInfo("usage", " -maxplayers <1-8> Public slots (default: server.properties:max-players)");
ServerRuntime::LogInfo("usage", " -seed <int64> World seed (overrides server.properties:level-seed)");
ServerRuntime::LogInfo("usage", " -loglevel <level> debug|info|warn|error (default: server.properties:log-level)");
ServerRuntime::LogInfo("usage", " -help Show this help");
}
@ -232,6 +231,30 @@ static void SetExeWorkingDirectory()
}
}
static void ApplyServerPropertiesToDedicatedConfig(const ServerPropertiesConfig &serverProperties, DedicatedServerConfig *config)
{
if (config == NULL)
{
return;
}
config->port = serverProperties.serverPort;
strncpy_s(
config->bindIP,
sizeof(config->bindIP),
serverProperties.serverIp.empty() ? "0.0.0.0" : serverProperties.serverIp.c_str(),
_TRUNCATE);
strncpy_s(
config->name,
sizeof(config->name),
serverProperties.serverName.empty() ? "DedicatedServer" : serverProperties.serverName.c_str(),
_TRUNCATE);
config->maxPlayers = serverProperties.maxPlayers;
config->logLevel = serverProperties.logLevel;
config->hasSeed = serverProperties.hasSeed;
config->seed = serverProperties.seed;
}
/**
* 1
*
@ -274,6 +297,13 @@ int main(int argc, char **argv)
config.hasSeed = false;
config.showHelp = false;
SetConsoleCtrlHandler(ConsoleCtrlHandlerProc, TRUE);
SetExeWorkingDirectory();
// server.properties の値をベース設定として読み込み、CLI で必要に応じて上書きする
ServerPropertiesConfig serverProperties = LoadServerPropertiesConfig();
ApplyServerPropertiesToDedicatedConfig(serverProperties, &config);
if (!ParseCommandLine(argc, argv, &config))
{
PrintUsage();
@ -287,8 +317,6 @@ int main(int argc, char **argv)
SetServerLogLevel(config.logLevel);
LogStartupStep("initializing process state");
SetConsoleCtrlHandler(ConsoleCtrlHandlerProc, TRUE);
SetExeWorkingDirectory();
g_iScreenWidth = 1280;
g_iScreenHeight = 720;
@ -378,35 +406,40 @@ int main(int argc, char **argv)
}
app.InitGameSettings();
if (minecraft->options != NULL)
{
minecraft->options->set(Options::Option::MUSIC, 0.0f);
minecraft->options->set(Options::Option::SOUND, 0.0f);
}
MinecraftServer::resetFlags();
app.SetTutorialMode(false);
app.SetCorruptSaveDeleted(false);
app.SetGameHostOption(eGameHostOption_Difficulty, 1);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends, 0);
app.SetGameHostOption(eGameHostOption_Gamertags, 1);
app.SetGameHostOption(eGameHostOption_BedrockFog, 1);
app.SetGameHostOption(eGameHostOption_GameType, 0);
app.SetGameHostOption(eGameHostOption_LevelType, 0);
app.SetGameHostOption(eGameHostOption_Structures, 1);
app.SetGameHostOption(eGameHostOption_BonusChest, 0);
app.SetGameHostOption(eGameHostOption_PvP, 1);
app.SetGameHostOption(eGameHostOption_TrustPlayers, 1);
app.SetGameHostOption(eGameHostOption_FireSpreads, 1);
app.SetGameHostOption(eGameHostOption_TNT, 1);
app.SetGameHostOption(eGameHostOption_HostCanFly, 1);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1);
app.SetGameHostOption(eGameHostOption_Difficulty, serverProperties.difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends, serverProperties.friendsOfFriends ? 1 : 0);
app.SetGameHostOption(eGameHostOption_Gamertags, serverProperties.gamertags ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BedrockFog, serverProperties.bedrockFog ? 1 : 0);
app.SetGameHostOption(eGameHostOption_GameType, serverProperties.gameMode);
app.SetGameHostOption(eGameHostOption_LevelType, serverProperties.levelTypeFlat ? 1 : 0);
app.SetGameHostOption(eGameHostOption_Structures, serverProperties.generateStructures ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, serverProperties.bonusChest ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, serverProperties.pvp ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverProperties.trustPlayers ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, serverProperties.fireSpreads ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, serverProperties.tnt ? 1 : 0);
app.SetGameHostOption(
eGameHostOption_CheatsEnabled,
(serverProperties.hostCanFly || serverProperties.hostCanChangeHunger || serverProperties.hostCanBeInvisible) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanFly, serverProperties.hostCanFly ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, serverProperties.hostCanChangeHunger ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, serverProperties.hostCanBeInvisible ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DisableSaving, serverProperties.disableSaving ? 1 : 0);
app.SetGameHostOption(eGameHostOption_MobGriefing, serverProperties.mobGriefing ? 1 : 0);
app.SetGameHostOption(eGameHostOption_KeepInventory, serverProperties.keepInventory ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, serverProperties.doMobSpawning ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoMobLoot, serverProperties.doMobLoot ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoTileDrops, serverProperties.doTileDrops ? 1 : 0);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, serverProperties.naturalRegeneration ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, serverProperties.doDaylightCycle ? 1 : 0);
StorageManager.SetSaveDisabled(false);
StorageManager.SetSaveDisabled(serverProperties.disableSaving);
// server.properties から world 名と固定 save-id を取得し、
// WorldManager にロード/新規作成判定を委譲する
ServerPropertiesConfig serverProperties = LoadServerPropertiesConfig();
std::wstring targetWorldName = serverProperties.worldName;
if (targetWorldName.empty())
{
@ -491,7 +524,12 @@ int main(int argc, char **argv)
LogWorldIO("initial save completed");
}
}
DWORD nextAutosaveTick = GetTickCount() + kAutosaveIntervalMs;
DWORD autosaveIntervalMs = kDefaultAutosaveIntervalMs;
if (serverProperties.autosaveIntervalSeconds > 0)
{
autosaveIntervalMs = (DWORD)(serverProperties.autosaveIntervalSeconds * 1000);
}
DWORD nextAutosaveTick = GetTickCount() + autosaveIntervalMs;
bool autosaveRequested = false;
while (!g_shutdownRequested && !app.m_bShutdown)
@ -519,7 +557,7 @@ int main(int argc, char **argv)
app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame);
autosaveRequested = true;
}
nextAutosaveTick = now + kAutosaveIntervalMs;
nextAutosaveTick = now + autosaveIntervalMs;
}
Sleep(10);