Change flight activation/deactivation requirements

This commit is contained in:
ZincTheMetal 2026-03-02 17:55:57 +02:00
parent 320550b30b
commit 2e8caed645

View file

@ -365,7 +365,7 @@ void LocalPlayer::aiStep()
{ {
if (jumpTriggerTime == 0) if (jumpTriggerTime == 0)
{ {
jumpTriggerTime = 10; // was 7 jumpTriggerTime = 7; // the 4J team changed it to 10 because of additional requirements to initiate flight
twoJumpsRegistered = false; twoJumpsRegistered = false;
} }
else else
@ -373,7 +373,7 @@ void LocalPlayer::aiStep()
twoJumpsRegistered = true; twoJumpsRegistered = true;
} }
} }
else if( ( !input->jumping ) && ( jumpTriggerTime > 0 ) && twoJumpsRegistered ) else if(jumpTriggerTime > 0 && twoJumpsRegistered) //the 4J team checked if the player was NOT jumping after the two jumps, aka had let go of the jump button
{ {
#ifndef _CONTENT_PACKAGE #ifndef _CONTENT_PACKAGE
printf("flying was %s\n", abilities.flying ? "on" : "off"); printf("flying was %s\n", abilities.flying ? "on" : "off");