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https://github.com/smartcmd/MinecraftConsoles.git
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Merge c50e06f564 into 1036b7368e
This commit is contained in:
commit
2e646cfd28
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@ -296,8 +296,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
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wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/HTMLColours.col");
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swprintf_s(szResourceLocator, LOCATOR_SIZE, L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/HTMLColours.col");
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BYTE *data;
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UINT dataLength;
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if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
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@ -308,7 +307,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
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}
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else
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{
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wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/");
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swprintf_s(szResourceLocator, LOCATOR_SIZE, L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/");
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HXUIOBJ hScene;
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HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", nullptr, &hScene);
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@ -209,15 +209,37 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
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break;
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case DQRConnectionInfo::ConnectionState_InternalRoomSyncData:
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connectionInfo->m_pucRoomSyncData[connectionInfo->m_roomSyncDataBytesRead++] = byte;
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// The room sync info is sent as a 4 byte count of the length of XUID strings, then the RoomSyncData, then the XUID strings
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if( connectionInfo->m_roomSyncDataBytesToRead == 0 )
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{
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// At first stage of reading the 4 byte count
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if( connectionInfo->m_roomSyncDataBytesRead == 4 )
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{
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memcpy( &connectionInfo->m_roomSyncDataBytesToRead, connectionInfo->m_pucRoomSyncData, 4);
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int receivedSize = 0;
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memcpy( &receivedSize, connectionInfo->m_pucRoomSyncData, 4);
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delete [] connectionInfo->m_pucRoomSyncData;
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connectionInfo->m_roomSyncDataBytesToRead += sizeof(RoomSyncData);
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// a 512KB limit gives enough headroom for legitimate XUID data, but prevents a overflow. With 2 players the size is about 100kb so 512kb gives good headroom
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if( receivedSize < 0 || receivedSize > 524288 )
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{
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DQRNetworkManager::LogCommentFormat(L"RoomSyncData rejected: size=%d", receivedSize);
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connectionInfo->m_internalDataState = DQRConnectionInfo::ConnectionState_InternalHeaderByte;
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connectionInfo->m_pucRoomSyncData = nullptr;
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connectionInfo->m_roomSyncDataBytesToRead = 0;
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connectionInfo->m_roomSyncDataBytesRead = 0;
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break;
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}
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int totalSize = receivedSize + sizeof(RoomSyncData);
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if( totalSize < receivedSize )
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{
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connectionInfo->m_internalDataState = DQRConnectionInfo::ConnectionState_InternalHeaderByte;
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connectionInfo->m_pucRoomSyncData = nullptr;
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connectionInfo->m_roomSyncDataBytesToRead = 0;
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connectionInfo->m_roomSyncDataBytesRead = 0;
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break;
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}
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connectionInfo->m_roomSyncDataBytesToRead = totalSize;
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connectionInfo->m_pucRoomSyncData = new unsigned char[ connectionInfo->m_roomSyncDataBytesToRead ];
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connectionInfo->m_roomSyncDataBytesRead = 0;
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}
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@ -296,8 +318,22 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
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// At first stage of reading the 4 byte count
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if( connectionInfo->m_addFailedPlayerDataBytesRead == 4 )
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{
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memcpy( &connectionInfo->m_addFailedPlayerDataBytesToRead, connectionInfo->m_pucAddFailedPlayerData, 4);
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int receivedSize = 0;
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memcpy( &receivedSize, connectionInfo->m_pucAddFailedPlayerData, 4);
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delete [] connectionInfo->m_pucAddFailedPlayerData;
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// a 512KB limit gives enough headroom for legitimate XUID strings, but prevents a overflow.
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if( receivedSize < 0 || receivedSize > 524288 )
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{
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DQRNetworkManager::LogCommentFormat(L"AddFailedPlayerData rejected: size=%d", receivedSize);
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connectionInfo->m_internalDataState = DQRConnectionInfo::ConnectionState_InternalHeaderByte;
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connectionInfo->m_pucAddFailedPlayerData = nullptr;
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connectionInfo->m_addFailedPlayerDataBytesToRead = 0;
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connectionInfo->m_addFailedPlayerDataBytesRead = 0;
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break;
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}
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connectionInfo->m_addFailedPlayerDataBytesToRead = receivedSize;
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connectionInfo->m_pucAddFailedPlayerData = new unsigned char[ connectionInfo->m_addFailedPlayerDataBytesToRead ];
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connectionInfo->m_addFailedPlayerDataBytesRead = 0;
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}
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