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Starting a blank screen GUI when sleeping to avoid bugs
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parent
0404a97257
commit
2dbb5eea02
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@ -43,6 +43,12 @@
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#include "..\Minecraft.Client\HumanoidModel.h"
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#include "SoundTypes.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\Screen.h"
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#ifdef _WINDOWS64
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#include "..\Minecraft.Client\Windows64\KeyboardMouseInput.h"
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#endif
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void Player::_init()
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@ -362,6 +368,13 @@ void Player::tick()
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foodData.tick(dynamic_pointer_cast<Player>(shared_from_this()));
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}
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#ifdef _WINDOWS64
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if (g_KBMInput.IsKeyDown(VK_LSHIFT) && this->isSleeping())
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{
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stopSleepInBed(true, true, false);
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}
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#endif
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// 4J Stu Debugging
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if (!level->isClientSide)
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{
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@ -1852,6 +1865,11 @@ Player::BedSleepingResult Player::startSleepInBed(int x, int y, int z, bool bTes
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setPos(x + .5f, y + 15.0f / 16.0f, z + .5f);
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}
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m_isSleeping = true;
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#ifdef _WINDOWS64
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Minecraft::GetInstance()->setScreen(new Screen());
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#endif
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sleepCounter = 0;
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bedPosition = new Pos(x, y, z);
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xd = zd = yd = 0;
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@ -1938,6 +1956,10 @@ void Player::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool save
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{
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setRespawnPosition(bedPosition, false);
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}
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#ifdef _WINDOWS64
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Minecraft::GetInstance()->setScreen(nullptr);
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#endif
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}
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