From 26fd431af4dde08ed97d81cfe35fd1b462ababf0 Mon Sep 17 00:00:00 2001 From: Uzixt <64317548+Uzixt@users.noreply.github.com> Date: Sun, 1 Mar 2026 23:31:49 +0000 Subject: [PATCH] Fixed slow sideways movement whilst fly-sprinting --- Minecraft.Client/LocalPlayer.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/LocalPlayer.cpp b/Minecraft.Client/LocalPlayer.cpp index ed286cd95..d29848960 100644 --- a/Minecraft.Client/LocalPlayer.cpp +++ b/Minecraft.Client/LocalPlayer.cpp @@ -462,9 +462,14 @@ void LocalPlayer::aiStep() if( isSprinting() ) { // Accelrate up to full speed if we are sprinting, moving in the direction of the view vector - flyX = (float)viewVector->x * input->ya; + float yawRad = yRot * (PI / 180.0f); + + flyX = -sinf(yawRad) * input->ya + cosf(yawRad) * input->xa; flyY = (float)viewVector->y * input->ya; - flyZ = (float)viewVector->z * input->ya; + flyZ = cosf(yawRad) * input->ya + sinf(yawRad) * input->xa; + + float h = sqrtf(flyX * flyX + flyZ * flyZ); + if (h > 1.0f) { flyX /= h; flyZ /= h; } float scale = ((float)(SPRINT_DURATION - sprintTime))/10.0f; scale = scale * scale;