mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge branch 'smartcmd:main' into main
This commit is contained in:
commit
1c0b88c56f
8
.gitattributes
vendored
Normal file
8
.gitattributes
vendored
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.binka filter=lfs diff=lfs merge=lfs -text
|
||||
*.arc filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.bin filter=lfs diff=lfs merge=lfs -text
|
||||
*.ico filter=lfs diff=lfs merge=lfs -text
|
||||
|
|
@ -103,7 +103,7 @@ char SoundEngine::m_szRedistName[]={"redist"};
|
|||
|
||||
#endif
|
||||
|
||||
char *SoundEngine::m_szStreamFileA[eStream_Max]=
|
||||
const char *SoundEngine::m_szStreamFileA[eStream_Max]=
|
||||
{
|
||||
"calm1",
|
||||
"calm2",
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ private:
|
|||
static char m_szSoundPath[];
|
||||
static char m_szMusicPath[];
|
||||
static char m_szRedistName[];
|
||||
static char *m_szStreamFileA[eStream_Max];
|
||||
static const char *m_szStreamFileA[eStream_Max];
|
||||
|
||||
AUDIO_LISTENER m_ListenerA[MAX_LOCAL_PLAYERS];
|
||||
int m_validListenerCount;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
unordered_map<wstring,eMinecraftColour> ColourTable::s_colourNamesMap;
|
||||
|
||||
wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
|
||||
const wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
|
||||
{
|
||||
L"NOTSET",
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ class ColourTable
|
|||
private:
|
||||
unsigned int m_colourValues[eMinecraftColour_COUNT];
|
||||
|
||||
static wchar_t *ColourTableElements[eMinecraftColour_COUNT];
|
||||
static const wchar_t *ColourTableElements[eMinecraftColour_COUNT];
|
||||
static unordered_map<wstring,eMinecraftColour> s_colourNamesMap;
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ PBYTE DLCAudioFile::getData(DWORD &dwBytes)
|
|||
return m_pbData;
|
||||
}
|
||||
|
||||
WCHAR *DLCAudioFile::wchTypeNamesA[]=
|
||||
const WCHAR *DLCAudioFile::wchTypeNamesA[]=
|
||||
{
|
||||
L"CUENAME",
|
||||
L"CREDIT",
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ public:
|
|||
e_AudioParamType_Max,
|
||||
|
||||
};
|
||||
static WCHAR *wchTypeNamesA[e_AudioParamType_Max];
|
||||
static const WCHAR *wchTypeNamesA[e_AudioParamType_Max];
|
||||
|
||||
DLCAudioFile(const wstring &path);
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\TexturePackRepository.h"
|
||||
|
||||
WCHAR *DLCManager::wchTypeNamesA[]=
|
||||
const WCHAR *DLCManager::wchTypeNamesA[]=
|
||||
{
|
||||
L"DISPLAYNAME",
|
||||
L"THEMENAME",
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ public:
|
|||
e_DLCParamType_Max,
|
||||
|
||||
};
|
||||
static WCHAR *wchTypeNamesA[e_DLCParamType_Max];
|
||||
static const WCHAR *wchTypeNamesA[e_DLCParamType_Max];
|
||||
|
||||
private:
|
||||
vector<DLCPack *> m_packs;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
#include "ConsoleGameRules.h"
|
||||
#include "GameRuleManager.h"
|
||||
|
||||
WCHAR *GameRuleManager::wchTagNameA[] =
|
||||
const WCHAR *GameRuleManager::wchTagNameA[] =
|
||||
{
|
||||
L"", // eGameRuleType_Root
|
||||
L"MapOptions", // eGameRuleType_LevelGenerationOptions
|
||||
|
|
@ -34,7 +34,7 @@ WCHAR *GameRuleManager::wchTagNameA[] =
|
|||
L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
|
||||
};
|
||||
|
||||
WCHAR *GameRuleManager::wchAttrNameA[] =
|
||||
const WCHAR *GameRuleManager::wchAttrNameA[] =
|
||||
{
|
||||
L"descriptionName", // eGameRuleAttr_descriptionName
|
||||
L"promptName", // eGameRuleAttr_promptName
|
||||
|
|
|
|||
|
|
@ -24,8 +24,8 @@ class WstringLookup;
|
|||
class GameRuleManager
|
||||
{
|
||||
public:
|
||||
static WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
|
||||
static WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
|
||||
static const WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
|
||||
static const WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
|
||||
|
||||
static const short version_number = 2;
|
||||
|
||||
|
|
|
|||
|
|
@ -1051,7 +1051,8 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
|
|||
m_pSaveDetails=StorageManager.ReturnSavesInfo();
|
||||
if(m_pSaveDetails==NULL)
|
||||
{
|
||||
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
|
||||
char savename[] = "save";
|
||||
C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, NULL, this, savename);
|
||||
}
|
||||
|
||||
#if TO_BE_IMPLEMENTED
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
//#define SKIN_SELECT_PACK_PLAYER_CUSTOM 1
|
||||
#define SKIN_SELECT_MAX_DEFAULTS 2
|
||||
|
||||
WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
|
||||
const WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
|
||||
{
|
||||
L"USE LOCALISED VERSION", // Server selected
|
||||
L"Steve",
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
class UIScene_SkinSelectMenu : public UIScene
|
||||
{
|
||||
private:
|
||||
static WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
|
||||
static const WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
|
||||
|
||||
// 4J Stu - How many to show on each side of the main control
|
||||
static const BYTE sidePreviewControls = 4;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
class Chunk;
|
||||
class Mob;
|
||||
|
||||
class DirtyChunkSorter : public std::binary_function<const Chunk *,const Chunk *,bool>
|
||||
class DirtyChunkSorter
|
||||
{
|
||||
private:
|
||||
shared_ptr<LivingEntity> cameraEntity;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
class Entity;
|
||||
class Chunk;
|
||||
|
||||
class DistanceChunkSorter : public std::binary_function<const Chunk *,const Chunk *,bool>
|
||||
class DistanceChunkSorter
|
||||
{
|
||||
private:
|
||||
double ix, iy, iz;
|
||||
|
|
|
|||
|
|
@ -69,10 +69,10 @@ void XShowAchievementsUI(int i) {}
|
|||
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
|
||||
|
||||
#ifndef _DURANGO
|
||||
void PIXAddNamedCounter(int a, char* b, ...) {}
|
||||
void PIXAddNamedCounter(int a, const char* b, ...) {}
|
||||
//#define PS3_USE_PIX_EVENTS
|
||||
//#define PS4_USE_PIX_EVENTS
|
||||
void PIXBeginNamedEvent(int a, char* b, ...)
|
||||
void PIXBeginNamedEvent(int a, const char* b, ...)
|
||||
{
|
||||
#ifdef PS4_USE_PIX_EVENTS
|
||||
char buf[512];
|
||||
|
|
@ -125,7 +125,7 @@ void PIXEndNamedEvent()
|
|||
PixDepth -= 1;
|
||||
#endif
|
||||
}
|
||||
void PIXSetMarkerDeprecated(int a, char* b, ...) {}
|
||||
void PIXSetMarkerDeprecated(int a, const char* b, ...) {}
|
||||
#else
|
||||
// 4J Stu - Removed this implementation in favour of a macro that will convert our string format
|
||||
// conversion at compile time rather than at runtime
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ bool Textures::MIPMAP = true;
|
|||
C4JRender::eTextureFormat Textures::TEXTURE_FORMAT = C4JRender::TEXTURE_FORMAT_RxGyBzAw;
|
||||
|
||||
int Textures::preLoadedIdx[TN_COUNT];
|
||||
wchar_t *Textures::preLoaded[TN_COUNT] =
|
||||
const wchar_t *Textures::preLoaded[TN_COUNT] =
|
||||
{
|
||||
L"%blur%misc/pumpkinblur",
|
||||
// L"%blur%/misc/vignette", // Not currently used
|
||||
|
|
@ -1520,7 +1520,7 @@ TEXTURE_NAME TUImages[] =
|
|||
};
|
||||
|
||||
// This is for any TU textures that aren't part of our enum indexed preload set
|
||||
wchar_t *TUImagePaths[] =
|
||||
const wchar_t *TUImagePaths[] =
|
||||
{
|
||||
L"font/Default",
|
||||
L"font/Mojangles_7",
|
||||
|
|
@ -1579,7 +1579,7 @@ TEXTURE_NAME OriginalImages[] =
|
|||
TN_COUNT
|
||||
};
|
||||
|
||||
wchar_t *OriginalImagesPaths[] =
|
||||
const wchar_t *OriginalImagesPaths[] =
|
||||
{
|
||||
L"misc/watercolor.png",
|
||||
|
||||
|
|
|
|||
|
|
@ -243,7 +243,7 @@ public:
|
|||
static C4JRender::eTextureFormat TEXTURE_FORMAT;
|
||||
|
||||
private:
|
||||
static wchar_t *preLoaded[TN_COUNT];
|
||||
static const wchar_t *preLoaded[TN_COUNT];
|
||||
static int preLoadedIdx[TN_COUNT];
|
||||
|
||||
unordered_map<wstring, int> idMap;
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ typedef ID3D11DeviceContext ID3D1XContext;
|
|||
typedef F32 ViewCoord;
|
||||
typedef gdraw_d3d11_resourcetype gdraw_resourcetype;
|
||||
|
||||
static void report_d3d_error(HRESULT hr, char *call, char *context);
|
||||
static void report_d3d_error(HRESULT hr, const char *call, const char *context);
|
||||
|
||||
static void *map_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf, bool discard)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -200,7 +200,7 @@ static void safe_release(T *&p)
|
|||
}
|
||||
}
|
||||
|
||||
static void report_d3d_error(HRESULT hr, char *call, char *context)
|
||||
static void report_d3d_error(HRESULT hr, const char *call, const char *context)
|
||||
{
|
||||
if (hr == E_OUTOFMEMORY)
|
||||
IggyGDrawSendWarning(NULL, "GDraw D3D out of memory in %s%s", call, context);
|
||||
|
|
@ -478,7 +478,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
|
|||
D3D1X_(SUBRESOURCE_DATA) mipdata[24];
|
||||
S32 i, w, h, nmips, bpp;
|
||||
HRESULT hr = S_OK;
|
||||
char *failed_call;
|
||||
const char *failed_call;
|
||||
U8 *ptr;
|
||||
|
||||
// generate mip maps and set up descriptors for them
|
||||
|
|
@ -700,7 +700,7 @@ static void RADLINK gdraw_DescribeVertexBuffer(GDrawVertexBuffer *vbuf, GDraw_Ve
|
|||
|
||||
static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
|
||||
{
|
||||
char *failed_call;
|
||||
const char *failed_call;
|
||||
|
||||
// try to recycle LRU rendertarget
|
||||
GDrawHandle *t = gdraw_HandleCacheGetLRU(&gdraw->rendertargets);
|
||||
|
|
@ -762,7 +762,7 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
|
|||
static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats)
|
||||
{
|
||||
if (!gdraw->depth_buffer[1]) {
|
||||
char *failed_call;
|
||||
const char *failed_call;
|
||||
assert(!gdraw->rt_depth_buffer);
|
||||
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
|
||||
|
|
@ -2384,7 +2384,7 @@ static S32 num_pixels(S32 w, S32 h, S32 mipmaps)
|
|||
|
||||
GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file, S32 /*len*/, IggyFileTextureRaw *texture)
|
||||
{
|
||||
char *failed_call="";
|
||||
const char *failed_call="";
|
||||
U8 *free_data = 0;
|
||||
GDrawTexture *t=0;
|
||||
S32 width, height, mipmaps, size, blk;
|
||||
|
|
@ -2405,6 +2405,8 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
|
|||
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), static_cast<U32>(height), static_cast<U32>(mipmaps), 1U, DXGI_FORMAT_UNKNOWN, { 1, 0 },
|
||||
D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
|
||||
|
||||
bool done = false;
|
||||
|
||||
switch (texture->format) {
|
||||
case IFT_FORMAT_rgba_8888 : size= 4; d3dfmt = DXGI_FORMAT_R8G8B8A8_UNORM; break;
|
||||
case IFT_FORMAT_DXT1 : size= 8; d3dfmt = DXGI_FORMAT_BC1_UNORM; blk = 4; break;
|
||||
|
|
@ -2412,60 +2414,62 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
|
|||
case IFT_FORMAT_DXT5 : size=16; d3dfmt = DXGI_FORMAT_BC3_UNORM; blk = 4; break;
|
||||
default: {
|
||||
IggyGDrawSendWarning(NULL, "GDraw .iggytex raw texture format %d not supported by hardware", texture->format);
|
||||
goto done;
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
|
||||
desc.Format = d3dfmt;
|
||||
|
||||
U8 *data = resource_file + texture->file_offset;
|
||||
|
||||
if (texture->format == IFT_FORMAT_i_8 || texture->format == IFT_FORMAT_i_4) {
|
||||
// convert from intensity to luma+alpha
|
||||
S32 i;
|
||||
S32 total_size = 2 * num_pixels(width,height,mipmaps);
|
||||
|
||||
free_data = (U8 *) IggyGDrawMalloc(total_size);
|
||||
if (!free_data) {
|
||||
IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
|
||||
goto done;
|
||||
}
|
||||
|
||||
U8 *cur = free_data;
|
||||
|
||||
for (k=0; k < mipmaps; ++k) {
|
||||
S32 w = RR_MAX(width >> k, 1);
|
||||
S32 h = RR_MAX(height >> k, 1);
|
||||
for (i=0; i < w*h; ++i) {
|
||||
cur[0] = cur[1] = *data++;
|
||||
cur += 2;
|
||||
if (!done) {
|
||||
desc.Format = d3dfmt;
|
||||
|
||||
U8 *data = resource_file + texture->file_offset;
|
||||
|
||||
if (texture->format == IFT_FORMAT_i_8 || texture->format == IFT_FORMAT_i_4) {
|
||||
// convert from intensity to luma+alpha
|
||||
S32 i;
|
||||
S32 total_size = 2 * num_pixels(width,height,mipmaps);
|
||||
|
||||
free_data = (U8 *) IggyGDrawMalloc(total_size);
|
||||
if (!free_data) {
|
||||
IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
|
||||
done = true;
|
||||
} else {
|
||||
U8 *cur = free_data;
|
||||
|
||||
for (k=0; k < mipmaps; ++k) {
|
||||
S32 w = RR_MAX(width >> k, 1);
|
||||
S32 h = RR_MAX(height >> k, 1);
|
||||
for (i=0; i < w*h; ++i) {
|
||||
cur[0] = cur[1] = *data++;
|
||||
cur += 2;
|
||||
}
|
||||
}
|
||||
data = free_data;
|
||||
}
|
||||
}
|
||||
|
||||
if (!done) {
|
||||
for (k=0; k < mipmaps; ++k) {
|
||||
S32 w = RR_MAX(width >> k, 1);
|
||||
S32 h = RR_MAX(height >> k, 1);
|
||||
S32 blkw = (w + blk-1) / blk;
|
||||
S32 blkh = (h + blk-1) / blk;
|
||||
|
||||
mipdata[k].pSysMem = data;
|
||||
mipdata[k].SysMemPitch = blkw * size;
|
||||
data += blkw * blkh * size;
|
||||
}
|
||||
|
||||
failed_call = "CreateTexture2D";
|
||||
hr = gdraw->d3d_device->CreateTexture2D(&desc, mipdata, &tex);
|
||||
if (!FAILED(hr)) {
|
||||
failed_call = "CreateShaderResourceView for texture creation";
|
||||
hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view);
|
||||
if (!FAILED(hr))
|
||||
t = gdraw_D3D1X_(WrappedTextureCreate)(view);
|
||||
}
|
||||
}
|
||||
data = free_data;
|
||||
}
|
||||
|
||||
for (k=0; k < mipmaps; ++k) {
|
||||
S32 w = RR_MAX(width >> k, 1);
|
||||
S32 h = RR_MAX(height >> k, 1);
|
||||
S32 blkw = (w + blk-1) / blk;
|
||||
S32 blkh = (h + blk-1) / blk;
|
||||
|
||||
mipdata[k].pSysMem = data;
|
||||
mipdata[k].SysMemPitch = blkw * size;
|
||||
data += blkw * blkh * size;
|
||||
}
|
||||
|
||||
failed_call = "CreateTexture2D";
|
||||
hr = gdraw->d3d_device->CreateTexture2D(&desc, mipdata, &tex);
|
||||
if (FAILED(hr)) goto done;
|
||||
|
||||
failed_call = "CreateShaderResourceView for texture creation";
|
||||
hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view);
|
||||
if (FAILED(hr)) goto done;
|
||||
|
||||
t = gdraw_D3D1X_(WrappedTextureCreate)(view);
|
||||
|
||||
done:
|
||||
if (FAILED(hr)) {
|
||||
report_d3d_error(hr, failed_call, "");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,6 +20,23 @@
|
|||
// #endif
|
||||
// #endif
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
#define _HAS_STD_BYTE 0 // solve (std::)'byte' ambiguity with windows headers
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <malloc.h>
|
||||
#include <tchar.h>
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
// TODO: reference additional headers your program requires here
|
||||
#include <DirectXMath.h>
|
||||
#include <d3d11.h>
|
||||
using namespace DirectX;
|
||||
|
||||
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __PS3__
|
||||
|
||||
#include "Ps3Types.h"
|
||||
|
|
@ -59,23 +76,6 @@
|
|||
#include <vector>
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
#include <malloc.h>
|
||||
#include <tchar.h>
|
||||
// TODO: reference additional headers your program requires here
|
||||
#include <d3d11.h>
|
||||
#include <DirectXMath.h>
|
||||
using namespace DirectX;
|
||||
|
||||
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#ifdef _DURANGO
|
||||
#include <xdk.h>
|
||||
|
|
|
|||
|
|
@ -15,18 +15,18 @@ void Achievement::_init()
|
|||
if (y > Achievements::yMax) Achievements::yMax = y;
|
||||
}
|
||||
|
||||
Achievement::Achievement(int id, const wstring& name, int x, int y, Item *icon, Achievement *requires)
|
||||
: Stat( Achievements::ACHIEVEMENT_OFFSET + id, I18n::get(wstring(L"achievement.").append(name)) ), desc( I18n::get(wstring(L"achievement.").append(name).append(L".desc"))), icon( new ItemInstance(icon) ), x(x), y(y), requires(requires)
|
||||
Achievement::Achievement(int id, const wstring& name, int x, int y, Item *icon, Achievement *reqs)
|
||||
: Stat( Achievements::ACHIEVEMENT_OFFSET + id, I18n::get(wstring(L"achievement.").append(name)) ), desc( I18n::get(wstring(L"achievement.").append(name).append(L".desc"))), icon( new ItemInstance(icon) ), x(x), y(y), reqs(reqs)
|
||||
{
|
||||
}
|
||||
|
||||
Achievement::Achievement(int id, const wstring& name, int x, int y, Tile *icon, Achievement *requires)
|
||||
: Stat( Achievements::ACHIEVEMENT_OFFSET + id, I18n::get(wstring(L"achievement.").append(name)) ), desc( I18n::get(wstring(L"achievement.").append(name).append(L".desc"))), icon( new ItemInstance(icon) ), x(x), y(y), requires(requires)
|
||||
Achievement::Achievement(int id, const wstring& name, int x, int y, Tile *icon, Achievement *reqs)
|
||||
: Stat( Achievements::ACHIEVEMENT_OFFSET + id, I18n::get(wstring(L"achievement.").append(name)) ), desc( I18n::get(wstring(L"achievement.").append(name).append(L".desc"))), icon( new ItemInstance(icon) ), x(x), y(y), reqs(reqs)
|
||||
{
|
||||
}
|
||||
|
||||
Achievement::Achievement(int id, const wstring& name, int x, int y, shared_ptr<ItemInstance> icon, Achievement *requires)
|
||||
: Stat( Achievements::ACHIEVEMENT_OFFSET + id, I18n::get(wstring(L"achievement.").append(name)) ), desc( I18n::get(wstring(L"achievement.").append(name).append(L".desc"))), icon(icon), x(x), y(y), requires(requires)
|
||||
Achievement::Achievement(int id, const wstring& name, int x, int y, shared_ptr<ItemInstance> icon, Achievement *reqs)
|
||||
: Stat( Achievements::ACHIEVEMENT_OFFSET + id, I18n::get(wstring(L"achievement.").append(name)) ), desc( I18n::get(wstring(L"achievement.").append(name).append(L".desc"))), icon(icon), x(x), y(y), reqs(reqs)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ class Achievement : public Stat
|
|||
{
|
||||
public:
|
||||
const int x, y;
|
||||
Achievement *requires;
|
||||
Achievement *reqs;
|
||||
|
||||
private:
|
||||
const wstring desc;
|
||||
|
|
@ -23,9 +23,9 @@ private:
|
|||
void _init();
|
||||
|
||||
public:
|
||||
Achievement(int id, const wstring& name, int x, int y, Item *icon, Achievement *requires);
|
||||
Achievement(int id, const wstring& name, int x, int y, Tile *icon, Achievement *requires);
|
||||
Achievement(int id, const wstring& name, int x, int y, shared_ptr<ItemInstance> icon, Achievement *requires);
|
||||
Achievement(int id, const wstring& name, int x, int y, Item *icon, Achievement *reqs);
|
||||
Achievement(int id, const wstring& name, int x, int y, Tile *icon, Achievement *reqs);
|
||||
Achievement(int id, const wstring& name, int x, int y, shared_ptr<ItemInstance> icon, Achievement *reqs);
|
||||
|
||||
Achievement *setAwardLocallyOnly();
|
||||
Achievement *setGolden();
|
||||
|
|
|
|||
|
|
@ -147,12 +147,12 @@ const int ArmorDyeRecipe::getGroup()
|
|||
}
|
||||
|
||||
// 4J-PB
|
||||
bool ArmorDyeRecipe::requires(int iRecipe)
|
||||
bool ArmorDyeRecipe::reqs(int iRecipe)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void ArmorDyeRecipe::requires(INGREDIENTS_REQUIRED *pIngReq)
|
||||
void ArmorDyeRecipe::reqs(INGREDIENTS_REQUIRED *pIngReq)
|
||||
{
|
||||
//int iCount=0;
|
||||
//bool bFound;
|
||||
|
|
|
|||
|
|
@ -18,6 +18,6 @@ public:
|
|||
virtual const int getGroup();
|
||||
|
||||
// 4J-PB
|
||||
virtual bool requires(int iRecipe);
|
||||
virtual void requires(INGREDIENTS_REQUIRED *pIngReq);
|
||||
virtual bool reqs(int iRecipe);
|
||||
virtual void reqs(INGREDIENTS_REQUIRED *pIngReq);
|
||||
};
|
||||
|
|
@ -37,8 +37,8 @@ public:
|
|||
virtual const int getGroup() { return 0; }
|
||||
|
||||
// 4J-PB
|
||||
virtual bool requires(int iRecipe) { return false; };
|
||||
virtual void requires(INGREDIENTS_REQUIRED *pIngReq) {};
|
||||
virtual bool reqs(int iRecipe) { return false; };
|
||||
virtual void reqs(INGREDIENTS_REQUIRED *pIngReq) {};
|
||||
|
||||
// 4J Added
|
||||
static void updatePossibleRecipes(shared_ptr<CraftingContainer> craftSlots, bool *firework, bool *charge, bool *fade);
|
||||
|
|
|
|||
|
|
@ -1312,7 +1312,7 @@ void Recipes::buildRecipeIngredientsArray(void)
|
|||
int iCount=0;
|
||||
for (auto& recipe : *recipies)
|
||||
{
|
||||
recipe->requires(&m_pRecipeIngredientsRequired[iCount++]);
|
||||
recipe->reqs(&m_pRecipeIngredientsRequired[iCount++]);
|
||||
}
|
||||
|
||||
//printf("Total recipes in buildRecipeIngredientsArray - %d",iCount);
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ public:
|
|||
virtual const int getGroup() = 0;
|
||||
|
||||
// 4J-PB
|
||||
virtual bool requires(int iRecipe) = 0;
|
||||
virtual void requires(INGREDIENTS_REQUIRED *pIngReq) = 0;
|
||||
virtual bool reqs(int iRecipe) = 0;
|
||||
virtual void reqs(INGREDIENTS_REQUIRED *pIngReq) = 0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ int ShapedRecipy::size()
|
|||
}
|
||||
|
||||
// 4J-PB
|
||||
bool ShapedRecipy::requires(int iRecipe)
|
||||
bool ShapedRecipy::reqs(int iRecipe)
|
||||
{
|
||||
app.DebugPrintf("ShapedRecipy %d\n",iRecipe);
|
||||
int iCount=0;
|
||||
|
|
@ -130,7 +130,7 @@ bool ShapedRecipy::requires(int iRecipe)
|
|||
return false;
|
||||
}
|
||||
|
||||
void ShapedRecipy::requires(INGREDIENTS_REQUIRED *pIngReq)
|
||||
void ShapedRecipy::reqs(INGREDIENTS_REQUIRED *pIngReq)
|
||||
{
|
||||
//printf("ShapedRecipy %d\n",iRecipe);
|
||||
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ public:
|
|||
ShapedRecipy *keepTag();
|
||||
|
||||
// 4J-PB - to return the items required to make a recipe
|
||||
virtual bool requires(int iRecipe);
|
||||
virtual void requires(INGREDIENTS_REQUIRED *pIngReq);
|
||||
virtual bool reqs(int iRecipe);
|
||||
virtual void reqs(INGREDIENTS_REQUIRED *pIngReq);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ int ShapelessRecipy::size()
|
|||
}
|
||||
|
||||
// 4J-PB
|
||||
bool ShapelessRecipy::requires(int iRecipe)
|
||||
bool ShapelessRecipy::reqs(int iRecipe)
|
||||
{
|
||||
vector <ItemInstance *> *tempList = new vector<ItemInstance *>;
|
||||
|
||||
|
|
@ -97,7 +97,7 @@ bool ShapelessRecipy::requires(int iRecipe)
|
|||
return false;
|
||||
}
|
||||
|
||||
void ShapelessRecipy::requires(INGREDIENTS_REQUIRED *pIngReq)
|
||||
void ShapelessRecipy::reqs(INGREDIENTS_REQUIRED *pIngReq)
|
||||
{
|
||||
int iCount=0;
|
||||
bool bFound;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ public:
|
|||
virtual int size();
|
||||
|
||||
// 4J-PB - to return the items required to make a recipe
|
||||
virtual bool requires(int iRecipe);
|
||||
virtual void requires(INGREDIENTS_REQUIRED *pIngReq);
|
||||
virtual bool reqs(int iRecipe);
|
||||
virtual void reqs(INGREDIENTS_REQUIRED *pIngReq);
|
||||
|
||||
};
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ Tag *Tag::newTag(byte type, const wstring &name)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
wchar_t *Tag::getTagName(byte type)
|
||||
const wchar_t *Tag::getTagName(byte type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ public:
|
|||
static Tag *readNamedTag(DataInput *dis, int tagDepth);
|
||||
static void writeNamedTag(Tag *tag, DataOutput *dos);
|
||||
static Tag *newTag(byte type, const wstring &name);
|
||||
static wchar_t *getTagName(byte type);
|
||||
static const wchar_t *getTagName(byte type);
|
||||
virtual ~Tag() {}
|
||||
virtual bool equals(Tag *obj); // 4J Brought forward from 1.2
|
||||
virtual Tag *copy() = 0; // 4J Brought foward from 1.2
|
||||
|
|
|
|||
|
|
@ -513,7 +513,7 @@ void Villager::addOffers(int addCount)
|
|||
}
|
||||
|
||||
// shuffle the list to make it more interesting
|
||||
std::random_shuffle(newOffers->begin(), newOffers->end());
|
||||
std::shuffle(newOffers->begin(), newOffers->end(), std::mt19937{std::random_device{}()});
|
||||
|
||||
if (offers == NULL)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,9 +4,8 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
#define _HAS_STD_BYTE 0 // solve (std::)'byte' ambiguity with windows headers
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
|
|
@ -16,6 +15,8 @@
|
|||
#include <d3d11.h>
|
||||
#endif
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef _DURANGO
|
||||
#include <xdk.h>
|
||||
#include <wrl.h>
|
||||
|
|
|
|||
|
|
@ -332,10 +332,10 @@ public:
|
|||
#define PIXSetMarkerDeprecated(a, b, ...) PIXSetMarker(a, L ## b, __VA_ARGS__)
|
||||
#define PIXAddNamedCounter(a, b) PIXReportCounter( L ## b, a)
|
||||
#else
|
||||
void PIXAddNamedCounter(int a, char *b, ...);
|
||||
void PIXBeginNamedEvent(int a, char *b, ...);
|
||||
void PIXAddNamedCounter(int a, const char *b, ...);
|
||||
void PIXBeginNamedEvent(int a, const char *b, ...);
|
||||
void PIXEndNamedEvent();
|
||||
void PIXSetMarkerDeprecated(int a, char *b, ...);
|
||||
void PIXSetMarkerDeprecated(int a, const char *b, ...);
|
||||
#endif
|
||||
|
||||
void XSetThreadProcessor(HANDLE a, int b);
|
||||
|
|
|
|||
Loading…
Reference in a new issue