diff --git a/Minecraft.Client/Minecraft.Client.vcxproj b/Minecraft.Client/Minecraft.Client.vcxproj index 92dcbdf3a..be842ca85 100644 --- a/Minecraft.Client/Minecraft.Client.vcxproj +++ b/Minecraft.Client/Minecraft.Client.vcxproj @@ -1605,7 +1605,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CUfalse - Copying sound assets to output directory + Copying game assets to output directory xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music" xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD" xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media" @@ -1613,7 +1613,8 @@ xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res" xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial" xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial" xcopy /q /y /i /s /e "$(ProjectDir)DurangoMedia" "$(OutDir)Windows64Media" -xcopy /q /y /i /s /e "$(ProjectDir)Windows64Media" "$(OutDir)Windows64Media" +xcopy /q /y /i /s /e "$(ProjectDir)Windows64Media" "$(OutDir)Windows64Media" +mkdir "$(OutDir)Windows64\GameHDD" 2>nul $(ProjectDir)xbox\xex-dev.xml diff --git a/Minecraft.Client/Windows64/Windows64_UIController.cpp b/Minecraft.Client/Windows64/Windows64_UIController.cpp index f4e9a9fcf..10ae20aff 100644 --- a/Minecraft.Client/Windows64/Windows64_UIController.cpp +++ b/Minecraft.Client/Windows64/Windows64_UIController.cpp @@ -50,7 +50,7 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D really big so if you substitute a different file it should work. */ gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_vertexbuffer, 5000, 16 * 1024 * 1024); gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_texture , 5000, 128 * 1024 * 1024); - gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 32 * 1024 * 1024); + gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 64 * 1024 * 1024); /* GDraw is all set, so we'll point Iggy at it. */ IggySetGDraw(gdraw_funcs);