diff --git a/Minecraft.Client/Minecraft.Client.vcxproj b/Minecraft.Client/Minecraft.Client.vcxproj
index 92dcbdf3a..be842ca85 100644
--- a/Minecraft.Client/Minecraft.Client.vcxproj
+++ b/Minecraft.Client/Minecraft.Client.vcxproj
@@ -1605,7 +1605,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CUfalse
- Copying sound assets to output directory
+ Copying game assets to output directory
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music"
xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media"
@@ -1613,7 +1613,8 @@ xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial"
xcopy /q /y /i /s /e "$(ProjectDir)DurangoMedia" "$(OutDir)Windows64Media"
-xcopy /q /y /i /s /e "$(ProjectDir)Windows64Media" "$(OutDir)Windows64Media"
+xcopy /q /y /i /s /e "$(ProjectDir)Windows64Media" "$(OutDir)Windows64Media"
+mkdir "$(OutDir)Windows64\GameHDD" 2>nul
$(ProjectDir)xbox\xex-dev.xml
diff --git a/Minecraft.Client/Windows64/Windows64_UIController.cpp b/Minecraft.Client/Windows64/Windows64_UIController.cpp
index f4e9a9fcf..10ae20aff 100644
--- a/Minecraft.Client/Windows64/Windows64_UIController.cpp
+++ b/Minecraft.Client/Windows64/Windows64_UIController.cpp
@@ -50,7 +50,7 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D
really big so if you substitute a different file it should work. */
gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_vertexbuffer, 5000, 16 * 1024 * 1024);
gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_texture , 5000, 128 * 1024 * 1024);
- gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 32 * 1024 * 1024);
+ gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 64 * 1024 * 1024);
/* GDraw is all set, so we'll point Iggy at it. */
IggySetGDraw(gdraw_funcs);