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Update Textures.cpp
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@ -235,7 +235,7 @@ Textures::Textures(TexturePackRepository *skins, Options *options)
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*/
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// 4J Stu - Changed these to our PreStitchedTextureMap from TextureMap
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terrain = new PreStitchedTextureMap(Icon::TYPE_TERRAIN, L"terrain", L"textures/blocks/", missingNo, true);
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terrain = new PreStitchedTextureMap(Icon::TYPE_TERRAIN, L"terrain", L"textures/block/", missingNo, true);
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items = new PreStitchedTextureMap(Icon::TYPE_ITEM, L"items", L"textures/items/", missingNo, true);
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// 4J - added - preload a set of commonly used textures that can then be referenced directly be an enumerated type rather by string
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