mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge branch 'main' of https://github.com/smartcmd/MinecraftConsoles
This commit is contained in:
commit
0beb5b4dad
55
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.clang-format
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@ -0,0 +1,55 @@
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||||||
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---
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||||||
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BasedOnStyle: Microsoft
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||||||
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AccessModifierOffset: -2
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BraceWrapping:
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AfterCaseLabel: false
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AfterClass: true
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AfterControlStatement: Always
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||||||
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AfterEnum: true
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AfterExternBlock: true
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||||||
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AfterFunction: true
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||||||
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AfterNamespace: true
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||||||
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AfterObjCDeclaration: true
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||||||
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AfterStruct: true
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||||||
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AfterUnion: false
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||||||
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BeforeCatch: true
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||||||
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BeforeElse: true
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||||||
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BeforeLambdaBody: false
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||||||
|
BeforeWhile: false
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||||||
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IndentBraces: false
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||||||
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SplitEmptyFunction: true
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||||||
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SplitEmptyRecord: true
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||||||
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SplitEmptyNamespace: true
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||||||
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ColumnLimit: 0
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IncludeBlocks: Preserve
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||||||
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IndentAccessModifiers: false
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IndentCaseBlocks: true
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IndentCaseLabels: false
|
||||||
|
IndentExportBlock: true
|
||||||
|
IndentExternBlock: AfterExternBlock
|
||||||
|
IndentGotoLabels: false
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|
IndentPPDirectives: None
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||||||
|
IndentWidth: 4
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||||||
|
InsertBraces: true
|
||||||
|
InsertNewlineAtEOF: true
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||||||
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NamespaceIndentation: None
|
||||||
|
PointerAlignment: Right
|
||||||
|
RemoveParentheses: Leave
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||||||
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RemoveSemicolon: false
|
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SeparateDefinitionBlocks: Leave
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ShortNamespaceLines: 1
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SkipMacroDefinitionBody: false
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SortIncludes:
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Enabled: true
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IgnoreCase: false
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SpacesInParens: Never
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||||||
|
SpacesInParensOptions:
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||||||
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ExceptDoubleParentheses: false
|
||||||
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InCStyleCasts: false
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|
InConditionalStatements: false
|
||||||
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InEmptyParentheses: false
|
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Other: false
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|
SpacesInSquareBrackets: false
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Standard: Latest
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TabWidth: 4
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|
UseTab: Never
|
||||||
16
.github/pull_request_template.md
vendored
16
.github/pull_request_template.md
vendored
|
|
@ -1,23 +1,23 @@
|
||||||
# Pull Request
|
<!--
|
||||||
|
Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
|
||||||
## Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
|
-->
|
||||||
|
|
||||||
## Description
|
## Description
|
||||||
Briefly describe the changes this PR introduces.
|
<!-- Briefly describe the changes this PR introduces. -->
|
||||||
|
|
||||||
## Changes
|
## Changes
|
||||||
|
|
||||||
### Previous Behavior
|
### Previous Behavior
|
||||||
*Describe how the code behaved before this change.*
|
<!-- Describe how the code behaved before this change. -->
|
||||||
|
|
||||||
### Root Cause
|
### Root Cause
|
||||||
*Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case).*
|
<!-- Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case). -->
|
||||||
|
|
||||||
### New Behavior
|
### New Behavior
|
||||||
*Describe how the code behaves after this change.*
|
<!-- Describe how the code behaves after this change. -->
|
||||||
|
|
||||||
### Fix Implementation
|
### Fix Implementation
|
||||||
*Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows).*
|
<!-- Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows). -->
|
||||||
|
|
||||||
## Related Issues
|
## Related Issues
|
||||||
- Fixes #[issue-number]
|
- Fixes #[issue-number]
|
||||||
|
|
|
||||||
8
.github/workflows/nightly.yml
vendored
8
.github/workflows/nightly.yml
vendored
|
|
@ -8,6 +8,7 @@ on:
|
||||||
paths-ignore:
|
paths-ignore:
|
||||||
- '.gitignore'
|
- '.gitignore'
|
||||||
- '*.md'
|
- '*.md'
|
||||||
|
- '.github/*.md'
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build:
|
build:
|
||||||
|
|
@ -35,5 +36,8 @@ jobs:
|
||||||
with:
|
with:
|
||||||
tag_name: nightly
|
tag_name: nightly
|
||||||
name: Nightly Release
|
name: Nightly Release
|
||||||
body: Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF`. (So far the floating point model is `/fp:strict` to avoid undefined behavior before we refactor for performance). Requires at least Windows 7 and DirectX 11 compatible GPU to run.
|
body: Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
|
||||||
files: LCEWindows64.zip
|
files: |
|
||||||
|
LCEWindows64.zip
|
||||||
|
./x64/Release/Minecraft.Client.exe
|
||||||
|
./x64/Release/Minecraft.Client.pdb
|
||||||
|
|
|
||||||
|
|
@ -829,6 +829,7 @@ enum EControllerActions
|
||||||
ACTION_MENU_OTHER_STICK_LEFT,
|
ACTION_MENU_OTHER_STICK_LEFT,
|
||||||
ACTION_MENU_OTHER_STICK_RIGHT,
|
ACTION_MENU_OTHER_STICK_RIGHT,
|
||||||
ACTION_MENU_PAUSEMENU,
|
ACTION_MENU_PAUSEMENU,
|
||||||
|
ACTION_MENU_QUICK_MOVE,
|
||||||
|
|
||||||
#ifdef _DURANGO
|
#ifdef _DURANGO
|
||||||
ACTION_MENU_GTC_PAUSE,
|
ACTION_MENU_GTC_PAUSE,
|
||||||
|
|
|
||||||
|
|
@ -1978,7 +1978,7 @@ bool CGameNetworkManager::AllowedToPlayMultiplayer(int playerIdx)
|
||||||
return ProfileManager.AllowedToPlayMultiplayer(playerIdx);
|
return ProfileManager.AllowedToPlayMultiplayer(playerIdx);
|
||||||
}
|
}
|
||||||
|
|
||||||
char *CGameNetworkManager::GetOnlineName(int playerIdx)
|
const char *CGameNetworkManager::GetOnlineName(int playerIdx)
|
||||||
{
|
{
|
||||||
return ProfileManager.GetGamertag(playerIdx);
|
return ProfileManager.GetGamertag(playerIdx);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -196,7 +196,7 @@ private:
|
||||||
int GetLockedProfile();
|
int GetLockedProfile();
|
||||||
bool IsSignedInLive(int playerIdx);
|
bool IsSignedInLive(int playerIdx);
|
||||||
bool AllowedToPlayMultiplayer(int playerIdx);
|
bool AllowedToPlayMultiplayer(int playerIdx);
|
||||||
char *GetOnlineName(int playerIdx);
|
const char *GetOnlineName(int playerIdx);
|
||||||
|
|
||||||
C4JThread::Event* m_hServerStoppedEvent;
|
C4JThread::Event* m_hServerStoppedEvent;
|
||||||
C4JThread::Event* m_hServerReadyEvent;
|
C4JThread::Event* m_hServerReadyEvent;
|
||||||
|
|
|
||||||
|
|
@ -1304,42 +1304,60 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse
|
int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse
|
||||||
BOOL quickKeyHeld=FALSE; // Represents shift key on PC
|
BOOL quickKeyHeld=false; // Represents shift key on PC
|
||||||
|
BOOL quickKeyDown = false; // Represents shift key on PC
|
||||||
BOOL validKeyPress = FALSE;
|
BOOL validKeyPress = false;
|
||||||
bool itemEditorKeyPress = false;
|
bool itemEditorKeyPress = false;
|
||||||
|
|
||||||
// Ignore input from other players
|
// Ignore input from other players
|
||||||
//if(pMinecraft->player->GetXboxPad()!=pInputData->UserIndex) return S_OK;
|
//if(pMinecraft->player->GetXboxPad()!=pInputData->UserIndex) return S_OK;
|
||||||
|
|
||||||
switch(iAction)
|
switch(iAction)
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG_MENUS_ENABLED
|
#ifdef _DEBUG_MENUS_ENABLED
|
||||||
case ACTION_MENU_OTHER_STICK_PRESS:
|
case ACTION_MENU_OTHER_STICK_PRESS:
|
||||||
itemEditorKeyPress = TRUE;
|
itemEditorKeyPress = TRUE;
|
||||||
break;
|
break;
|
||||||
#endif
|
#endif
|
||||||
case ACTION_MENU_A:
|
case ACTION_MENU_A:
|
||||||
#ifdef __ORBIS__
|
#ifdef __ORBIS__
|
||||||
case ACTION_MENU_TOUCHPAD_PRESS:
|
case ACTION_MENU_TOUCHPAD_PRESS:
|
||||||
#endif
|
#endif
|
||||||
if(!bRepeat)
|
if (!bRepeat)
|
||||||
{
|
{
|
||||||
validKeyPress = TRUE;
|
validKeyPress = TRUE;
|
||||||
|
|
||||||
// Standard left click
|
// Standard left click
|
||||||
buttonNum = 0;
|
buttonNum = 0;
|
||||||
quickKeyHeld = FALSE;
|
if (KMInput.IsKeyDown(VK_SHIFT))
|
||||||
|
|
||||||
if( IsSectionSlotList( m_eCurrSection ) )
|
|
||||||
{
|
{
|
||||||
int currentIndex = getCurrentIndex( m_eCurrSection ) - getSectionStartOffset(m_eCurrSection);
|
{
|
||||||
|
validKeyPress = TRUE;
|
||||||
|
|
||||||
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
|
// Shift and left click
|
||||||
if ( bSlotHasItem )
|
buttonNum = 0;
|
||||||
ui.PlayUISFX(eSFX_Press);
|
quickKeyHeld = TRUE;
|
||||||
|
if (IsSectionSlotList(m_eCurrSection))
|
||||||
|
{
|
||||||
|
int currentIndex = getCurrentIndex(m_eCurrSection) - getSectionStartOffset(m_eCurrSection);
|
||||||
|
|
||||||
|
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
|
||||||
|
if (bSlotHasItem)
|
||||||
|
ui.PlayUISFX(eSFX_Press);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (IsSectionSlotList(m_eCurrSection))
|
||||||
|
{
|
||||||
|
int currentIndex = getCurrentIndex(m_eCurrSection) - getSectionStartOffset(m_eCurrSection);
|
||||||
|
|
||||||
|
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
|
||||||
|
if (bSlotHasItem)
|
||||||
|
ui.PlayUISFX(eSFX_Press);
|
||||||
|
}
|
||||||
|
//
|
||||||
}
|
}
|
||||||
//
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ACTION_MENU_X:
|
case ACTION_MENU_X:
|
||||||
|
|
@ -1361,6 +1379,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ACTION_MENU_Y:
|
case ACTION_MENU_Y:
|
||||||
if(!bRepeat)
|
if(!bRepeat)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1012,6 +1012,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
|
||||||
case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
|
case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
|
||||||
case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break;
|
case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break;
|
||||||
case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break;
|
case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break;
|
||||||
|
case ACTION_MENU_QUICK_MOVE: kbDown = KMInput.IsKeyDown(VK_SHIFT); kbPressed = KMInput.IsKeyPressed(VK_SHIFT); kbReleased = KMInput.IsKeyReleased(VK_SHIFT); break;
|
||||||
}
|
}
|
||||||
pressed = pressed || kbPressed;
|
pressed = pressed || kbPressed;
|
||||||
released = released || kbReleased;
|
released = released || kbReleased;
|
||||||
|
|
|
||||||
|
|
@ -77,12 +77,7 @@ void EnderDragonRenderer::renderModel(shared_ptr<LivingEntity> _mob, float wp, f
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glColor4f(1, 0, 0, 0.5f);
|
glColor4f(1, 0, 0, 0.5f);
|
||||||
#ifdef __PSVITA__
|
|
||||||
// AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same
|
|
||||||
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
||||||
#else
|
|
||||||
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false);
|
|
||||||
#endif
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
|
|
||||||
|
|
@ -589,8 +589,21 @@ char fakeGamerTag[32] = "PlayerName";
|
||||||
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
|
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
|
||||||
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
|
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
|
||||||
#else
|
#else
|
||||||
char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; }
|
#include <windows.h>
|
||||||
wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
|
|
||||||
|
const char* C_4JProfile::GetGamertag(int iPad)
|
||||||
|
{
|
||||||
|
static std::string narrowName;
|
||||||
|
const wchar_t* wideName = g_playerName.c_str();
|
||||||
|
|
||||||
|
int sizeNeeded = WideCharToMultiByte(CP_UTF8, 0, wideName, -1, nullptr, 0, nullptr, nullptr);
|
||||||
|
|
||||||
|
narrowName.resize(sizeNeeded);
|
||||||
|
WideCharToMultiByte(CP_UTF8, 0, wideName, -1, &narrowName[0], sizeNeeded, nullptr, nullptr);
|
||||||
|
|
||||||
|
return narrowName.c_str();
|
||||||
|
}
|
||||||
|
wstring C_4JProfile::GetDisplayName(int iPad) { return g_playerName; }
|
||||||
#endif
|
#endif
|
||||||
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
|
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
|
||||||
void C_4JProfile::SetSignInChangeCallback(void (*Func)(LPVOID, bool, unsigned int), LPVOID lpParam) {}
|
void C_4JProfile::SetSignInChangeCallback(void (*Func)(LPVOID, bool, unsigned int), LPVOID lpParam) {}
|
||||||
|
|
|
||||||
|
|
@ -1964,8 +1964,8 @@ bool LevelRenderer::updateDirtyChunks()
|
||||||
{
|
{
|
||||||
if( (!onlyRebuild) ||
|
if( (!onlyRebuild) ||
|
||||||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
|
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
|
||||||
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
||||||
{
|
{ // distSq adjusted from 20 * 20 to 96 * 96 - updated by detectiveren
|
||||||
considered++;
|
considered++;
|
||||||
// Is this chunk nearer than our nearest?
|
// Is this chunk nearer than our nearest?
|
||||||
#ifdef _LARGE_WORLDS
|
#ifdef _LARGE_WORLDS
|
||||||
|
|
|
||||||
|
|
@ -52,14 +52,16 @@ public:
|
||||||
static const int CHUNK_SIZE = 16;
|
static const int CHUNK_SIZE = 16;
|
||||||
#endif
|
#endif
|
||||||
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
|
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
|
||||||
#if (defined _XBOX_ONE || defined _WINDOWS64)
|
#if defined _WINDOWS64
|
||||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
|
||||||
|
#elif defined _XBOX_ONE
|
||||||
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
|
||||||
#elif defined __ORBIS__
|
#elif defined __ORBIS__
|
||||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
|
||||||
#elif defined __PS3__
|
#elif defined __PS3__
|
||||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
|
||||||
#else
|
#else
|
||||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
|
||||||
#endif
|
#endif
|
||||||
public:
|
public:
|
||||||
LevelRenderer(Minecraft *mc, Textures *textures);
|
LevelRenderer(Minecraft *mc, Textures *textures);
|
||||||
|
|
@ -270,10 +272,10 @@ public:
|
||||||
|
|
||||||
bool dirtyChunkPresent;
|
bool dirtyChunkPresent;
|
||||||
__int64 lastDirtyChunkFound;
|
__int64 lastDirtyChunkFound;
|
||||||
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250;
|
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren
|
||||||
|
|
||||||
#ifdef _LARGE_WORLDS
|
#ifdef _LARGE_WORLDS
|
||||||
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4;
|
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren
|
||||||
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
|
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
|
||||||
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
|
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
|
||||||
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];
|
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];
|
||||||
|
|
|
||||||
|
|
@ -1456,7 +1456,7 @@ void Minecraft::run_middle()
|
||||||
if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
|
if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
|
||||||
if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
|
if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
|
||||||
// In flying mode, Shift held = sneak/descend
|
// In flying mode, Shift held = sneak/descend
|
||||||
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
|
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT) && !ui.GetMenuDisplayed(i))
|
||||||
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
|
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -75,7 +75,7 @@ public:
|
||||||
// SYS
|
// SYS
|
||||||
int GetPrimaryPad();
|
int GetPrimaryPad();
|
||||||
void SetPrimaryPad(int iPad);
|
void SetPrimaryPad(int iPad);
|
||||||
char* GetGamertag(int iPad);
|
const char* GetGamertag(int iPad);
|
||||||
wstring GetDisplayName(int iPad);
|
wstring GetDisplayName(int iPad);
|
||||||
bool IsFullVersion();
|
bool IsFullVersion();
|
||||||
void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam);
|
void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam);
|
||||||
|
|
|
||||||
|
|
@ -33,6 +33,7 @@ public:
|
||||||
virtual void TemporaryCreateGameStart();
|
virtual void TemporaryCreateGameStart();
|
||||||
|
|
||||||
bool m_bShutdown;
|
bool m_bShutdown;
|
||||||
|
wstring g_playerName;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern CConsoleMinecraftApp app;
|
extern CConsoleMinecraftApp app;
|
||||||
|
|
|
||||||
|
|
@ -85,8 +85,6 @@ BOOL g_bWidescreen = TRUE;
|
||||||
int g_iScreenWidth = 1920;
|
int g_iScreenWidth = 1920;
|
||||||
int g_iScreenHeight = 1080;
|
int g_iScreenHeight = 1080;
|
||||||
|
|
||||||
char g_Win64Username[17] = { 0 };
|
|
||||||
wchar_t g_Win64UsernameW[17] = { 0 };
|
|
||||||
UINT g_ScreenWidth = 1920;
|
UINT g_ScreenWidth = 1920;
|
||||||
UINT g_ScreenHeight = 1080;
|
UINT g_ScreenHeight = 1080;
|
||||||
|
|
||||||
|
|
@ -764,42 +762,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||||
//g_iScreenWidth = 960;
|
//g_iScreenWidth = 960;
|
||||||
//g_iScreenHeight = 544;
|
//g_iScreenHeight = 544;
|
||||||
}
|
}
|
||||||
|
|
||||||
char cmdLineA[1024];
|
|
||||||
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
|
|
||||||
|
|
||||||
char* nameArg = strstr(cmdLineA, "-name ");
|
|
||||||
if (nameArg)
|
|
||||||
{
|
|
||||||
nameArg += 6;
|
|
||||||
while (*nameArg == ' ') nameArg++;
|
|
||||||
char nameBuf[17];
|
|
||||||
int n = 0;
|
|
||||||
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
|
|
||||||
nameBuf[n] = 0;
|
|
||||||
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_Win64Username[0] == 0)
|
|
||||||
{
|
|
||||||
DWORD sz = 17;
|
|
||||||
static bool seeded = false;
|
|
||||||
if (!seeded)
|
|
||||||
{
|
|
||||||
seeded = true;
|
|
||||||
srand((unsigned int)time(NULL));
|
|
||||||
}
|
|
||||||
|
|
||||||
int r = rand() % 10000; // 0<>9999
|
|
||||||
|
|
||||||
snprintf(g_Win64Username, 17, "Player%04d", r);
|
|
||||||
|
|
||||||
g_Win64Username[16] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
|
|
||||||
|
|
||||||
// Initialize global strings
|
// Initialize global strings
|
||||||
MyRegisterClass(hInstance);
|
MyRegisterClass(hInstance);
|
||||||
|
|
||||||
|
|
@ -971,8 +935,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||||
IQNet::m_player[i].m_isHostPlayer = (i == 0);
|
IQNet::m_player[i].m_isHostPlayer = (i == 0);
|
||||||
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
|
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
|
||||||
}
|
}
|
||||||
extern wchar_t g_Win64UsernameW[17];
|
|
||||||
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
|
|
||||||
|
|
||||||
WinsockNetLayer::Initialize();
|
WinsockNetLayer::Initialize();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,13 +33,7 @@ Basic LAN multiplayer is available on the Windows build
|
||||||
- Other players on the same LAN can discover the session from the in-game Join Game menu
|
- Other players on the same LAN can discover the session from the in-game Join Game menu
|
||||||
- Game connections use TCP port `25565` by default
|
- Game connections use TCP port `25565` by default
|
||||||
- LAN discovery uses UDP port `25566`
|
- LAN discovery uses UDP port `25566`
|
||||||
- You can override your in-game username at launch with `-name`
|
- You can override your in-game username at launch with `username.txt`
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
```powershell
|
|
||||||
Minecraft.Client.exe -name Steve
|
|
||||||
```
|
|
||||||
|
|
||||||
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
|
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue