diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index fa5f4cccb..bee49df0e 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -472,6 +472,8 @@ IDXGISwapChain* g_pSwapChain = nullptr; ID3D11RenderTargetView* g_pRenderTargetView = nullptr; ID3D11DepthStencilView* g_pDepthStencilView = nullptr; ID3D11Texture2D* g_pDepthStencilBuffer = nullptr; +static const float kClearColorWhite[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; +static const float kClearColorBlack[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) @@ -663,7 +665,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) } break; default: - return DefWindowProc(hWnd, message, wParam, lParam); + return DefWindowProcW(hWnd, message, wParam, lParam); } return 0; } @@ -675,23 +677,23 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) // ATOM MyRegisterClass(HINSTANCE hInstance) { - WNDCLASSEX wcex; + WNDCLASSEXW wcex; - wcex.cbSize = sizeof(WNDCLASSEX); + wcex.cbSize = sizeof(WNDCLASSEXW); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; - wcex.hIcon = LoadIcon(hInstance, "Minecraft"); + wcex.hIcon = LoadIconW(hInstance, L"Minecraft"); wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); - wcex.lpszMenuName = "Minecraft"; - wcex.lpszClassName = "MinecraftClass"; + wcex.lpszMenuName = L"Minecraft"; + wcex.lpszClassName = L"MinecraftClass"; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS)); - return RegisterClassEx(&wcex); + return RegisterClassExW(&wcex); } // @@ -711,8 +713,8 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) RECT wr = {0, 0, g_rScreenWidth, g_rScreenHeight}; // set the size, but not the position AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size - g_hWnd = CreateWindow( "MinecraftClass", - "Minecraft", + g_hWnd = CreateWindowW( L"MinecraftClass", + L"Minecraft", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, @@ -1564,7 +1566,14 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, continue; } + const float* clearColor = app.GetGameStarted() ? kClearColorBlack : kClearColorWhite; + RenderManager.SetClearColour(clearColor); RenderManager.StartFrame(); + if (!app.GetGameStarted()) + { + RenderManager.SetClearColour(kClearColorWhite); // set intro scene background to white + RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } #if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && diff --git a/Minecraft.Server/Windows64/ServerMain.cpp b/Minecraft.Server/Windows64/ServerMain.cpp index 705fff42b..4ab288f51 100644 --- a/Minecraft.Server/Windows64/ServerMain.cpp +++ b/Minecraft.Server/Windows64/ServerMain.cpp @@ -660,7 +660,7 @@ int main(int argc, char **argv) break; } - if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle) + if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle && !ConsoleSaveFileOriginal::hasPendingBackgroundSave()) { LogWorldIO("autosave completed"); autosaveRequested = false; @@ -674,7 +674,7 @@ int main(int argc, char **argv) DWORD now = GetTickCount(); if ((LONG)(now - nextAutosaveTick) >= 0) { - if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle) + if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle && !ConsoleSaveFileOriginal::hasPendingBackgroundSave()) { LogWorldIO("requesting autosave"); app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame); @@ -693,16 +693,18 @@ int main(int argc, char **argv) LogInfof("shutdown", "Dedicated server stopped"); MinecraftServer *server = MinecraftServer::getInstance(); - if (server != NULL) - { - server->setSaveOnExit(true); - } - if (server != NULL) + if (server != NULL && !ConsoleSaveFileOriginal::hasPendingBackgroundSave()) { + server->setSaveOnExit(true); LogWorldIO("requesting save before shutdown"); LogWorldIO("using saveOnExit for shutdown"); } + if (ConsoleSaveFileOriginal::hasPendingBackgroundSave()) + { + LogWorldIO("Waiting for autosave to complete..."); + } + MinecraftServer::HaltServer(); if (g_NetworkManager.ServerStoppedValid())