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Add right-click to open save options in world selection menu
On controller, RB (ACTION_MENU_RIGHT_SCROLL) opens the save options dialog (rename/delete) when a save is selected. Mouse right-click maps to ACTION_MENU_X, which had no Windows64 handler in this scene. Added save options handling under ACTION_MENU_X for _WINDOWS64 so right-clicking a save opens the same dialog. Also handles the mashup world hide action for right-click consistency. Console-only options (copy save, save transfer) are excluded since they don't apply here.
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parent
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commit
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@ -1168,6 +1168,43 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr
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LaunchSaveTransfer();
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}
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}
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#endif
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#ifdef _WINDOWS64
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// Right click on a save opens save options (same as RB / ACTION_MENU_RIGHT_SCROLL)
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if(pressed && !repeat && ProfileManager.IsFullVersion() && !StorageManager.GetSaveDisabled())
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{
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if(DoesSavesListHaveFocus() && (m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC))
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{
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m_bIgnoreInput = true;
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if(StorageManager.EnoughSpaceForAMinSaveGame())
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{
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UINT uiIDA[3];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_TITLE_RENAMESAVE;
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uiIDA[2]=IDS_TOOLTIPS_DELETESAVE;
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ui.RequestAlertMessage(IDS_TOOLTIPS_SAVEOPTIONS, IDS_TEXT_SAVEOPTIONS, uiIDA, 3, iPad,&UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned,this);
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}
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else
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{
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this);
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}
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ui.PlayUISFX(eSFX_Press);
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}
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else if(DoesMashUpWorldHaveFocus() && (m_iSaveListIndex != JOIN_LOAD_CREATE_BUTTON_INDEX))
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{
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LevelGenerationOptions *levelGen = m_generators.at(m_iSaveListIndex - 1);
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if(!levelGen->isTutorial() && levelGen->requiresTexturePack())
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{
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m_bIgnoreInput = true;
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app.HideMashupPackWorld(m_iPad, levelGen->getRequiredTexturePackId());
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m_iState = e_SavesRepopulateAfterMashupHide;
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}
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ui.PlayUISFX(eSFX_Press);
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}
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}
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#endif
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break;
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case ACTION_MENU_Y:
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