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Switch to shared_ptr for chunk bounding boxes
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@ -171,7 +171,7 @@ void Chunk::makeCopyForRebuild(Chunk *source)
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this->xm = source->xm;
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this->xm = source->xm;
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this->ym = source->ym;
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this->ym = source->ym;
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this->zm = source->zm;
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this->zm = source->zm;
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this->bb = move(source->bb);
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this->bb = source->bb;
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this->clipChunk = NULL;
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this->clipChunk = NULL;
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this->id = source->id;
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this->id = source->id;
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this->globalRenderableTileEntities = source->globalRenderableTileEntities;
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this->globalRenderableTileEntities = source->globalRenderableTileEntities;
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@ -47,7 +47,7 @@ public:
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int xRenderOffs, yRenderOffs, zRenderOffs;
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int xRenderOffs, yRenderOffs, zRenderOffs;
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int xm, ym, zm;
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int xm, ym, zm;
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unique_ptr<AABB> bb;
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shared_ptr<AABB> bb;
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ClipChunk *clipChunk;
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ClipChunk *clipChunk;
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int id;
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int id;
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