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reference ME in some todos
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@ -86,7 +86,7 @@ PlayerList::~PlayerList()
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bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet)
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bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet)
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{
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{
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// todo: we should move emit player join event here
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// (SYLV)todo: we should move emit player join event here
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CompoundTag *playerTag = load(player);
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CompoundTag *playerTag = load(player);
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bool newPlayer = playerTag == nullptr;
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bool newPlayer = playerTag == nullptr;
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@ -653,11 +653,11 @@ shared_ptr<Packet> TrackedEntity::getAddEntityPacket()
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PlayerUID xuid = INVALID_XUID;
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PlayerUID xuid = INVALID_XUID;
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PlayerUID OnlineXuid = INVALID_XUID;
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PlayerUID OnlineXuid = INVALID_XUID;
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//if( player != nullptr )
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if( player != nullptr )
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//{
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{
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// xuid = player->getXuid();
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xuid = player->getXuid();
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// OnlineXuid = player->getOnlineXuid();
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OnlineXuid = player->getOnlineXuid();
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//}
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}
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// 4J Added yHeadRotp param to fix #102563 - TU12: Content: Gameplay: When one of the Players is idle for a few minutes his head turns 180 degrees.
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// 4J Added yHeadRotp param to fix #102563 - TU12: Content: Gameplay: When one of the Players is idle for a few minutes his head turns 180 degrees.
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return std::make_shared<AddPlayerPacket>(player, xuid, OnlineXuid, xp, yp, zp, yRotp, xRotp, yHeadRotp);
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return std::make_shared<AddPlayerPacket>(player, xuid, OnlineXuid, xp, yp, zp, yRotp, xRotp, yHeadRotp);
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}
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}
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@ -775,7 +775,7 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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{
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{
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// todo: map these properly
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// (SYLV)todo: map these properly
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int entityTypeId = FourKitBridge::MapEntityType((int)GetType());
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int entityTypeId = FourKitBridge::MapEntityType((int)GetType());
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int dimId = level->dimension ? level->dimension->id : 0;
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int dimId = level->dimension ? level->dimension->id : 0;
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