mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge remote-tracking branch 'origin/main' into feat/tu19
# Conflicts: # Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp
This commit is contained in:
commit
026e057344
|
|
@ -1334,6 +1334,38 @@ void SoundEngine::playMusicUpdate()
|
|||
// char *SoundName = (char *)ConvertSoundPathToName(name);
|
||||
// strcat((char *)szStreamName,SoundName);
|
||||
|
||||
const bool isCD = (m_musicID >= m_iStream_CD_1);
|
||||
const char* folder = isCD ? "cds/" : "music/";
|
||||
|
||||
FILE* pFile = nullptr;
|
||||
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
||||
{
|
||||
fclose(pFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
const char* extensions[] = { ".wav" }; // only wav works outside of binka files to my knowledge, i've only tested ogg, wav, mp3 and only wav worked out of the bunch
|
||||
size_t count = sizeof(extensions) / sizeof(extensions[0]);
|
||||
bool found = false;
|
||||
|
||||
for (size_t i = 0; i < count; i++)
|
||||
{
|
||||
int n = sprintf_s(reinterpret_cast<char*>(m_szStreamName), 512, "%s%s%s%s", m_szMusicPath, folder, m_szStreamFileA[m_musicID], extensions[i]);
|
||||
if (n < 0) continue;
|
||||
|
||||
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
||||
{
|
||||
fclose(pFile);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
app.DebugPrintf("Starting streaming - %s\n",m_szStreamName);
|
||||
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ void IUIScene_AbstractContainerMenu::Initialize(int iPad, AbstractContainerMenu*
|
|||
m_iCurrSlotX = 0;
|
||||
m_iCurrSlotY = 0;
|
||||
#endif // TAP_DETECTION
|
||||
//
|
||||
//
|
||||
// for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
// {
|
||||
// m_bFirstTouchStored[i]=false;
|
||||
|
|
@ -101,7 +101,7 @@ int IUIScene_AbstractContainerMenu::GetSectionDimensions( ESceneSection eSection
|
|||
*piNumRows = 0;
|
||||
*piNumColumns = 0;
|
||||
}
|
||||
return( ( *piNumRows ) * ( *piNumColumns ) );
|
||||
return( ( *piNumRows ) * ( *piNumColumns ) );
|
||||
}
|
||||
|
||||
void IUIScene_AbstractContainerMenu::updateSlotPosition( ESceneSection eSection, ESceneSection newSection, ETapState eTapDirection, int *piTargetX, int *piTargetY, int xOffset, int yOffset )
|
||||
|
|
@ -214,7 +214,7 @@ void IUIScene_AbstractContainerMenu::SetToolTip( EToolTipButton eButton, EToolTi
|
|||
void IUIScene_AbstractContainerMenu::UpdateTooltips()
|
||||
{
|
||||
// Table gives us text id for tooltip.
|
||||
static const DWORD kaToolTipextIds[ eNumToolTips ] =
|
||||
static const DWORD kaToolTipextIds[ eNumToolTips ] =
|
||||
{
|
||||
IDS_TOOLTIPS_PICKUPPLACE, //eToolTipPickupPlace_OLD
|
||||
IDS_TOOLTIPS_EXIT, // eToolTipExit
|
||||
|
|
@ -316,7 +316,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
|
||||
float fNewX=(((float)pTouchPadData->touch[0].x)-m_oldvTouchPos.x) * m_fTouchPadMulX;
|
||||
float fNewY=(((float)pTouchPadData->touch[0].y)-m_oldvTouchPos.y) * m_fTouchPadMulY;
|
||||
// relative positions - needs a deadzone
|
||||
// relative positions - needs a deadzone
|
||||
|
||||
if(fNewX>m_fTouchPadDeadZoneX)
|
||||
{
|
||||
|
|
@ -329,11 +329,11 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
|
||||
if(fNewY>m_fTouchPadDeadZoneY)
|
||||
{
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
}
|
||||
else if(fNewY<-m_fTouchPadDeadZoneY)
|
||||
{
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
}
|
||||
|
||||
// Clamp to pointer extents.
|
||||
|
|
@ -343,7 +343,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
else if ( vPointerPos.y > m_fPointerMaxY ) vPointerPos.y = m_fPointerMaxY;
|
||||
|
||||
bStickInput = true;
|
||||
m_eCurrTapState=eTapStateNoInput;
|
||||
m_eCurrTapState=eTapStateNoInput;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -510,7 +510,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
( vPointerPos.y >= sectionPos.y ) && ( vPointerPos.y <= itemMax.y ) )
|
||||
{
|
||||
// Pointer is over this control!
|
||||
eSectionUnderPointer = eSection;
|
||||
eSectionUnderPointer = eSection;
|
||||
|
||||
vSnapPos.x = itemPos.x + ( itemSize.x / 2.0f );
|
||||
vSnapPos.y = itemPos.y + ( itemSize.y / 2.0f );
|
||||
|
|
@ -602,7 +602,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
if(!IsVisible(eSectionUnderPointer)) eSectionUnderPointer = eSectionNone;
|
||||
|
||||
// If we are not over any slot, set focus elsewhere.
|
||||
if ( eSectionUnderPointer == eSectionNone )
|
||||
if ( eSectionUnderPointer == eSectionNone )
|
||||
{
|
||||
setFocusToPointer( getPad() );
|
||||
#ifdef TAP_DETECTION
|
||||
|
|
@ -808,7 +808,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
if ( bSlotHasItem )
|
||||
{
|
||||
// Item in hand and item in slot ... is item in slot the same as in out hand? If so, can we stack on to it?
|
||||
if ( bCarriedIsSameAsSlot )
|
||||
if ( bCarriedIsSameAsSlot )
|
||||
{
|
||||
// Can we stack more into this slot?
|
||||
if ( iSlotStackSizeRemaining == 0 )
|
||||
|
|
@ -946,7 +946,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
else
|
||||
{
|
||||
buttonY = eToolTipQuickMove;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ArmorRecipes::eArmorType_Leggings:
|
||||
if(isSlotEmpty(eSectionInventoryArmor,2))
|
||||
|
|
@ -1104,15 +1104,15 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
// ingredient slot empty
|
||||
buttonY = eToolTipQuickMoveIngredient;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// valid potion? Glass bottle with water in it is a 'potion' too.
|
||||
if(iId==Item::potion_Id)
|
||||
{
|
||||
// space available?
|
||||
if(isSlotEmpty(eSectionBrewingBottle1,0) ||
|
||||
isSlotEmpty(eSectionBrewingBottle2,0) ||
|
||||
if(isSlotEmpty(eSectionBrewingBottle1,0) ||
|
||||
isSlotEmpty(eSectionBrewingBottle2,0) ||
|
||||
isSlotEmpty(eSectionBrewingBottle3,0))
|
||||
{
|
||||
buttonY = eToolTipQuickMoveIngredient;
|
||||
|
|
@ -1139,8 +1139,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
{
|
||||
// is there already something in the ingredient slot?
|
||||
if(isSlotEmpty(eSectionEnchantSlot,0))
|
||||
{
|
||||
// tool slot empty
|
||||
{
|
||||
// tool slot empty
|
||||
switch(iId)
|
||||
{
|
||||
case Item::bow_Id:
|
||||
|
|
@ -1182,7 +1182,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
buttonY = eToolTipQuickMove;
|
||||
break;
|
||||
default:
|
||||
buttonY=eToolTipQuickMoveTool;
|
||||
buttonY=eToolTipQuickMoveTool;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1190,10 +1190,10 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
{
|
||||
buttonY = eToolTipQuickMove;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonY=eToolTipQuickMove;
|
||||
buttonY=eToolTipQuickMove;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -1328,7 +1328,16 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
|||
// Standard left click
|
||||
buttonNum = 0;
|
||||
quickKeyHeld = FALSE;
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
|
||||
if( IsSectionSlotList( m_eCurrSection ) )
|
||||
{
|
||||
int currentIndex = getCurrentIndex( m_eCurrSection ) - getSectionStartOffset(m_eCurrSection);
|
||||
|
||||
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
|
||||
if ( bSlotHasItem )
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
}
|
||||
//
|
||||
}
|
||||
break;
|
||||
case ACTION_MENU_X:
|
||||
|
|
@ -1383,7 +1392,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
|||
}
|
||||
else
|
||||
{
|
||||
ui.CloseUIScenes(iPad);
|
||||
ui.CloseUIScenes(iPad);
|
||||
}
|
||||
|
||||
bHandled = true;
|
||||
|
|
@ -1475,7 +1484,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
|||
{
|
||||
handleOutsideClicked(iPad, buttonNum, quickKeyHeld);
|
||||
}
|
||||
else //
|
||||
else //
|
||||
{
|
||||
// over empty space or something else???
|
||||
handleOtherClicked(iPad,m_eCurrSection,buttonNum,quickKeyHeld?true:false);
|
||||
|
|
@ -1611,4 +1620,4 @@ vector<HtmlString> *IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slo
|
|||
vector<HtmlString> *IUIScene_AbstractContainerMenu::GetSectionHoverText(ESceneSection eSection)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -342,7 +342,7 @@ void LocalPlayer::aiStep()
|
|||
{
|
||||
if (jumpTriggerTime == 0)
|
||||
{
|
||||
jumpTriggerTime = 10; // was 7
|
||||
jumpTriggerTime = 7; // the 4J team changed it to 10 because of additional requirements to initiate flight
|
||||
twoJumpsRegistered = false;
|
||||
}
|
||||
else
|
||||
|
|
@ -350,7 +350,7 @@ void LocalPlayer::aiStep()
|
|||
twoJumpsRegistered = true;
|
||||
}
|
||||
}
|
||||
else if( ( !input->jumping ) && ( jumpTriggerTime > 0 ) && twoJumpsRegistered )
|
||||
else if(jumpTriggerTime > 0 && twoJumpsRegistered) //the 4J team checked if the player was NOT jumping after the two jumps, aka had let go of the jump button
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
printf("flying was %s\n", abilities.flying ? "on" : "off");
|
||||
|
|
|
|||
Loading…
Reference in a new issue