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Forgot this printf
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@ -652,7 +652,6 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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float finalVolume = volume * m_MasterEffectsVolume;
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float finalVolume = volume * m_MasterEffectsVolume;
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if (finalVolume > 1.0f)
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if (finalVolume > 1.0f)
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finalVolume = 1.0f;
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finalVolume = 1.0f;
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printf("UI Sound volume set to %f\nEffects volume: %f\n", finalVolume, m_MasterEffectsVolume);
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_pitch(&s->sound, pitch);
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ma_sound_set_pitch(&s->sound, pitch);
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