// Code implemented by LCEMP, credit if used on other repos #include "stdafx.h" #ifdef _WINDOWS64 #include "WinsockNetLayer.h" #include "../../Common/Network/PlatformNetworkManagerStub.h" #include "../../../Minecraft.World/Socket.h" SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET; SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET; HANDLE WinsockNetLayer::s_acceptThread = NULL; HANDLE WinsockNetLayer::s_clientRecvThread = NULL; bool WinsockNetLayer::s_isHost = false; bool WinsockNetLayer::s_connected = false; bool WinsockNetLayer::s_active = false; bool WinsockNetLayer::s_initialized = false; BYTE WinsockNetLayer::s_localSmallId = 0; BYTE WinsockNetLayer::s_hostSmallId = 0; BYTE WinsockNetLayer::s_nextSmallId = 1; CRITICAL_SECTION WinsockNetLayer::s_sendLock; CRITICAL_SECTION WinsockNetLayer::s_connectionsLock; Win64RemoteConnection WinsockNetLayer::s_connections[WIN64_NET_MAX_CLIENTS + 1]; SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET; HANDLE WinsockNetLayer::s_advertiseThread = NULL; volatile bool WinsockNetLayer::s_advertising = false; Win64LANBroadcast WinsockNetLayer::s_advertiseData = {}; CRITICAL_SECTION WinsockNetLayer::s_advertiseLock; int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT; SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET; HANDLE WinsockNetLayer::s_discoveryThread = NULL; volatile bool WinsockNetLayer::s_discovering = false; CRITICAL_SECTION WinsockNetLayer::s_discoveryLock; std::vector WinsockNetLayer::s_discoveredSessions; CRITICAL_SECTION WinsockNetLayer::s_disconnectLock; std::vector WinsockNetLayer::s_disconnectedSmallIds; CRITICAL_SECTION WinsockNetLayer::s_pendingJoinLock; std::vector WinsockNetLayer::s_pendingJoinSmallIds; CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock; std::vector WinsockNetLayer::s_freeSmallIds; CRITICAL_SECTION WinsockNetLayer::s_earlyDataLock; std::vector WinsockNetLayer::s_earlyDataBuffers[WIN64_NET_MAX_CLIENTS + 1]; bool g_Win64MultiplayerHost = false; bool g_Win64MultiplayerJoin = false; int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; char g_Win64MultiplayerIP[256] = "127.0.0.1"; bool g_ServerAdvertiseLAN = true; char g_ServerBindAddress[256] = ""; bool WinsockNetLayer::Initialize() { if (s_initialized) return true; WSADATA wsaData; int result = WSAStartup(MAKEWORD(2, 2), &wsaData); if (result != 0) { app.DebugPrintf("WSAStartup failed: %d\n", result); return false; } InitializeCriticalSection(&s_sendLock); InitializeCriticalSection(&s_connectionsLock); InitializeCriticalSection(&s_advertiseLock); InitializeCriticalSection(&s_discoveryLock); InitializeCriticalSection(&s_disconnectLock); InitializeCriticalSection(&s_pendingJoinLock); InitializeCriticalSection(&s_freeSmallIdLock); InitializeCriticalSection(&s_earlyDataLock); for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++) { s_connections[i].tcpSocket = INVALID_SOCKET; s_connections[i].smallId = 0; s_connections[i].recvThread = NULL; s_connections[i].active = false; InitializeCriticalSection(&s_connections[i].sendLock); } s_initialized = true; #ifndef WITH_SERVER_CODE StartDiscovery(); #endif return true; } void WinsockNetLayer::Shutdown() { StopAdvertising(); StopDiscovery(); s_active = false; s_connected = false; if (s_listenSocket != INVALID_SOCKET) { closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; } if (s_hostConnectionSocket != INVALID_SOCKET) { closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } EnterCriticalSection(&s_connectionsLock); for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++) { s_connections[i].active = false; if (s_connections[i].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; } if (s_connections[i].recvThread != NULL) { WaitForSingleObject(s_connections[i].recvThread, 2000); CloseHandle(s_connections[i].recvThread); s_connections[i].recvThread = NULL; } DeleteCriticalSection(&s_connections[i].sendLock); } LeaveCriticalSection(&s_connectionsLock); if (s_acceptThread != NULL) { WaitForSingleObject(s_acceptThread, 2000); CloseHandle(s_acceptThread); s_acceptThread = NULL; } if (s_clientRecvThread != NULL) { WaitForSingleObject(s_clientRecvThread, 2000); CloseHandle(s_clientRecvThread); s_clientRecvThread = NULL; } if (s_initialized) { DeleteCriticalSection(&s_sendLock); DeleteCriticalSection(&s_connectionsLock); DeleteCriticalSection(&s_advertiseLock); DeleteCriticalSection(&s_discoveryLock); DeleteCriticalSection(&s_disconnectLock); s_disconnectedSmallIds.clear(); DeleteCriticalSection(&s_pendingJoinLock); s_pendingJoinSmallIds.clear(); DeleteCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.clear(); WSACleanup(); s_initialized = false; } } bool WinsockNetLayer::HostGame(int port) { if (!s_initialized && !Initialize()) return false; s_isHost = true; s_localSmallId = 0; s_hostSmallId = 0; s_nextSmallId = 1; s_hostGamePort = port; EnterCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.clear(); LeaveCriticalSection(&s_freeSmallIdLock); struct addrinfo hints = {}; struct addrinfo *result = NULL; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; hints.ai_flags = AI_PASSIVE; char portStr[16]; sprintf_s(portStr, "%d", port); const char *bindNode = NULL; extern char g_ServerBindAddress[256]; if (g_ServerBindAddress[0] != '\0') { bindNode = g_ServerBindAddress; hints.ai_flags = 0; } int iResult = getaddrinfo(bindNode, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed: %d\n", iResult); return false; } s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_listenSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); freeaddrinfo(result); return false; } int opt = 1; setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt)); iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen); freeaddrinfo(result); if (iResult == SOCKET_ERROR) { app.DebugPrintf("bind() failed: %d\n", WSAGetLastError()); closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } iResult = listen(s_listenSocket, SOMAXCONN); if (iResult == SOCKET_ERROR) { app.DebugPrintf("listen() failed: %d\n", WSAGetLastError()); closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } s_active = true; s_connected = true; s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL); app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port); return true; } bool WinsockNetLayer::JoinGame(const char *ip, int port) { if (!s_initialized && !Initialize()) return false; s_isHost = false; s_hostSmallId = 0; s_connected = false; s_active = false; if (s_hostConnectionSocket != INVALID_SOCKET) { closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } struct addrinfo hints = {}; struct addrinfo *result = NULL; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", port); int iResult = getaddrinfo(ip, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult); return false; } bool connected = false; BYTE assignedSmallId = 0; const int maxAttempts = 3; const int connectTimeoutMs = 3000; for (int attempt = 0; attempt < maxAttempts; ++attempt) { s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_hostConnectionSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); break; } int noDelay = 1; setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); u_long nonBlocking = 1; ioctlsocket(s_hostConnectionSocket, FIONBIO, &nonBlocking); iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen); if (iResult == SOCKET_ERROR) { int err = WSAGetLastError(); if (err == WSAEWOULDBLOCK) { fd_set writeFds, exceptFds; FD_ZERO(&writeFds); FD_ZERO(&exceptFds); FD_SET(s_hostConnectionSocket, &writeFds); FD_SET(s_hostConnectionSocket, &exceptFds); struct timeval tv; tv.tv_sec = connectTimeoutMs / 1000; tv.tv_usec = (connectTimeoutMs % 1000) * 1000; int selectResult = select(0, NULL, &writeFds, &exceptFds, &tv); if (selectResult <= 0 || FD_ISSET(s_hostConnectionSocket, &exceptFds)) { app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } int sockErr = 0; int sockErrLen = sizeof(sockErr); getsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_ERROR, (char *)&sockErr, &sockErrLen); if (sockErr != 0) { app.DebugPrintf("connect() to %s:%d failed with SO_ERROR %d (attempt %d/%d)\n", ip, port, sockErr, attempt + 1, maxAttempts); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } } else { app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } } u_long blocking = 0; ioctlsocket(s_hostConnectionSocket, FIONBIO, &blocking); DWORD recvTimeout = 3000; setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&recvTimeout, sizeof(recvTimeout)); BYTE assignBuf[1]; int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0); if (bytesRecv != 1) { app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } assignedSmallId = assignBuf[0]; connected = true; break; } freeaddrinfo(result); if (!connected) { return false; } s_localSmallId = assignedSmallId; DWORD noTimeout = 0; setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&noTimeout, sizeof(noTimeout)); app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId); s_active = true; s_connected = true; s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL); return true; } bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize) { if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false; BYTE header[4]; header[0] = (BYTE)((dataSize >> 24) & 0xFF); header[1] = (BYTE)((dataSize >> 16) & 0xFF); header[2] = (BYTE)((dataSize >> 8) & 0xFF); header[3] = (BYTE)(dataSize & 0xFF); int totalSent = 0; int toSend = 4; while (totalSent < toSend) { int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0); if (sent == SOCKET_ERROR || sent == 0) return false; totalSent += sent; } totalSent = 0; while (totalSent < dataSize) { int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0); if (sent == SOCKET_ERROR || sent == 0) return false; totalSent += sent; } return true; } bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize) { if (!s_active) return false; if (s_isHost) { EnterCriticalSection(&s_connectionsLock); if (targetSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active) { LeaveCriticalSection(&s_connectionsLock); return false; } SOCKET sock = s_connections[targetSmallId].tcpSocket; CRITICAL_SECTION *pLock = &s_connections[targetSmallId].sendLock; LeaveCriticalSection(&s_connectionsLock); EnterCriticalSection(pLock); bool result = SendOnSocket(sock, data, dataSize); LeaveCriticalSection(pLock); return result; } else { EnterCriticalSection(&s_sendLock); bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize); LeaveCriticalSection(&s_sendLock); return result; } } SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId) { EnterCriticalSection(&s_connectionsLock); if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active) { SOCKET sock = s_connections[smallId].tcpSocket; LeaveCriticalSection(&s_connectionsLock); return sock; } LeaveCriticalSection(&s_connectionsLock); return INVALID_SOCKET; } std::string WinsockNetLayer::GetIPForSmallId(BYTE smallId) { SOCKET sock = GetSocketForSmallId(smallId); if (sock == INVALID_SOCKET) return ""; struct sockaddr_in addr; int addrLen = sizeof(addr); if (getpeername(sock, (struct sockaddr *)&addr, &addrLen) != 0) return ""; char buf[INET_ADDRSTRLEN]; if (inet_ntop(AF_INET, &addr.sin_addr, buf, sizeof(buf)) == NULL) return ""; return std::string(buf); } static bool RecvExact(SOCKET sock, BYTE *buf, int len) { int totalRecv = 0; while (totalRecv < len) { int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0); if (r <= 0) return false; totalRecv += r; } return true; } void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize) { INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId); INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId); if (pPlayerFrom == NULL || pPlayerTo == NULL) { if (s_isHost && fromSmallId > 0 && fromSmallId < WIN64_NET_MAX_CLIENTS + 1) { EnterCriticalSection(&s_earlyDataLock); s_earlyDataBuffers[fromSmallId].insert( s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize); LeaveCriticalSection(&s_earlyDataLock); } return; } if (s_isHost) { ::Socket *pSocket = pPlayerFrom->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, false); else { EnterCriticalSection(&s_earlyDataLock); s_earlyDataBuffers[fromSmallId].insert( s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize); LeaveCriticalSection(&s_earlyDataLock); } } else { ::Socket *pSocket = pPlayerTo->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, true); } } void WinsockNetLayer::FlushPendingData() { EnterCriticalSection(&s_earlyDataLock); for (int i = 1; i < WIN64_NET_MAX_CLIENTS + 1; i++) { if (s_earlyDataBuffers[i].empty()) continue; INetworkPlayer *pPlayer = g_NetworkManager.GetPlayerBySmallId((BYTE)i); if (pPlayer == NULL) continue; ::Socket *pSocket = pPlayer->GetSocket(); if (pSocket == NULL) continue; pSocket->pushDataToQueue(s_earlyDataBuffers[i].data(), (DWORD)s_earlyDataBuffers[i].size(), false); s_earlyDataBuffers[i].clear(); } LeaveCriticalSection(&s_earlyDataLock); } DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param) { while (s_active) { SOCKET clientSocket = accept(s_listenSocket, NULL, NULL); if (clientSocket == INVALID_SOCKET) { if (s_active) app.DebugPrintf("accept() failed: %d\n", WSAGetLastError()); break; } int noDelay = 1; setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); extern QNET_STATE _iQNetStubState; if (_iQNetStubState != QNET_STATE_GAME_PLAY) { app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n"); closesocket(clientSocket); continue; } BYTE assignedSmallId; EnterCriticalSection(&s_freeSmallIdLock); if (!s_freeSmallIds.empty()) { assignedSmallId = s_freeSmallIds.back(); s_freeSmallIds.pop_back(); } else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS) { assignedSmallId = s_nextSmallId++; } else { LeaveCriticalSection(&s_freeSmallIdLock); app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n"); closesocket(clientSocket); continue; } LeaveCriticalSection(&s_freeSmallIdLock); BYTE assignBuf[1] = { assignedSmallId }; int sent = send(clientSocket, (const char *)assignBuf, 1, 0); if (sent != 1) { app.DebugPrintf("Failed to send small ID to client\n"); closesocket(clientSocket); continue; } Win64RemoteConnection &conn = s_connections[assignedSmallId]; EnterCriticalSection(&s_connectionsLock); if (conn.recvThread != NULL) { WaitForSingleObject(conn.recvThread, 2000); CloseHandle(conn.recvThread); conn.recvThread = NULL; } conn.tcpSocket = clientSocket; conn.smallId = assignedSmallId; conn.active = true; LeaveCriticalSection(&s_connectionsLock); app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId); IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId]; extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal); Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false); EnterCriticalSection(&s_pendingJoinLock); s_pendingJoinSmallIds.push_back(assignedSmallId); LeaveCriticalSection(&s_pendingJoinLock); DWORD *threadParam = new DWORD; *threadParam = assignedSmallId; HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL); EnterCriticalSection(&s_connectionsLock); s_connections[assignedSmallId].recvThread = hThread; LeaveCriticalSection(&s_connectionsLock); } return 0; } DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param) { BYTE clientSmallId = (BYTE)*(DWORD *)param; delete (DWORD *)param; EnterCriticalSection(&s_connectionsLock); if (clientSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active) { LeaveCriticalSection(&s_connectionsLock); return 0; } SOCKET sock = s_connections[clientSmallId].tcpSocket; LeaveCriticalSection(&s_connectionsLock); std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active) { BYTE header[4]; if (!RecvExact(sock, header, 4)) { app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId); break; } int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | ((uint32_t)header[3]); if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n", packetSize, clientSmallId, (int)WIN64_NET_MAX_PACKET_SIZE); break; } if ((int)recvBuf.size() < packetSize) { recvBuf.resize(packetSize); app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId); } if (!RecvExact(sock, &recvBuf[0], packetSize)) { app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId); break; } HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize); } EnterCriticalSection(&s_connectionsLock); s_connections[clientSmallId].active = false; if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[clientSmallId].tcpSocket); s_connections[clientSmallId].tcpSocket = INVALID_SOCKET; } LeaveCriticalSection(&s_connectionsLock); EnterCriticalSection(&s_disconnectLock); s_disconnectedSmallIds.push_back(clientSmallId); LeaveCriticalSection(&s_disconnectLock); return 0; } bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId) { bool found = false; EnterCriticalSection(&s_disconnectLock); if (!s_disconnectedSmallIds.empty()) { *outSmallId = s_disconnectedSmallIds.back(); s_disconnectedSmallIds.pop_back(); found = true; } LeaveCriticalSection(&s_disconnectLock); return found; } void WinsockNetLayer::PushFreeSmallId(BYTE smallId) { EnterCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.push_back(smallId); LeaveCriticalSection(&s_freeSmallIdLock); } bool WinsockNetLayer::PopPendingJoinSmallId(BYTE *outSmallId) { bool found = false; EnterCriticalSection(&s_pendingJoinLock); if (!s_pendingJoinSmallIds.empty()) { *outSmallId = s_pendingJoinSmallIds.back(); s_pendingJoinSmallIds.pop_back(); found = true; } LeaveCriticalSection(&s_pendingJoinLock); return found; } bool WinsockNetLayer::IsSmallIdConnected(BYTE smallId) { if (smallId >= WIN64_NET_MAX_CLIENTS + 1) return false; return s_connections[smallId].active; } void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId) { EnterCriticalSection(&s_connectionsLock); if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[smallId].tcpSocket); s_connections[smallId].tcpSocket = INVALID_SOCKET; app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId); } LeaveCriticalSection(&s_connectionsLock); EnterCriticalSection(&s_earlyDataLock); if (smallId < WIN64_NET_MAX_CLIENTS + 1) s_earlyDataBuffers[smallId].clear(); LeaveCriticalSection(&s_earlyDataLock); } DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param) { std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active && s_hostConnectionSocket != INVALID_SOCKET) { BYTE header[4]; if (!RecvExact(s_hostConnectionSocket, header, 4)) { app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n"); break; } int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3]; if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n", packetSize, (int)WIN64_NET_MAX_PACKET_SIZE); break; } if ((int)recvBuf.size() < packetSize) { recvBuf.resize(packetSize); } if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize)) { app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n"); break; } HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize); } s_connected = false; return 0; } bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer) { if (s_advertising) return true; if (!s_initialized) return false; EnterCriticalSection(&s_advertiseLock); memset(&s_advertiseData, 0, sizeof(s_advertiseData)); s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC; s_advertiseData.netVersion = netVer; s_advertiseData.gamePort = (WORD)gamePort; wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE); s_advertiseData.playerCount = 1; s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS; s_advertiseData.gameHostSettings = gameSettings; s_advertiseData.texturePackParentId = texPackId; s_advertiseData.subTexturePackId = subTexId; s_advertiseData.isJoinable = 0; #ifdef WITH_SERVER_CODE s_advertiseData.isDedicatedServer = 1; #else s_advertiseData.isDedicatedServer = 0; #endif s_hostGamePort = gamePort; LeaveCriticalSection(&s_advertiseLock); s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s_advertiseSock == INVALID_SOCKET) { app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError()); return false; } BOOL broadcast = TRUE; setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast)); s_advertising = true; s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL); app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); return true; } void WinsockNetLayer::StopAdvertising() { s_advertising = false; if (s_advertiseSock != INVALID_SOCKET) { closesocket(s_advertiseSock); s_advertiseSock = INVALID_SOCKET; } if (s_advertiseThread != NULL) { WaitForSingleObject(s_advertiseThread, 2000); CloseHandle(s_advertiseThread); s_advertiseThread = NULL; } } void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count) { EnterCriticalSection(&s_advertiseLock); s_advertiseData.playerCount = count; LeaveCriticalSection(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertisePlayerNames(BYTE count, const char playerNames[][XUSER_NAME_SIZE]) { EnterCriticalSection(&s_advertiseLock); memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames)); s_advertiseData.playerCount = count; for (int i = 0; i < count && i < WIN64_LAN_BROADCAST_PLAYERS; i++) { memcpy(s_advertiseData.playerNames[i], playerNames[i], XUSER_NAME_SIZE); } LeaveCriticalSection(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable) { EnterCriticalSection(&s_advertiseLock); s_advertiseData.isJoinable = joinable ? 1 : 0; LeaveCriticalSection(&s_advertiseLock); } DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param) { struct sockaddr_in broadcastAddr; memset(&broadcastAddr, 0, sizeof(broadcastAddr)); broadcastAddr.sin_family = AF_INET; broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST; while (s_advertising) { EnterCriticalSection(&s_advertiseLock); Win64LANBroadcast data = s_advertiseData; LeaveCriticalSection(&s_advertiseLock); int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0, (struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr)); if (sent == SOCKET_ERROR && s_advertising) { app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError()); } Sleep(1000); } return 0; } bool WinsockNetLayer::StartDiscovery() { if (s_discovering) return true; if (!s_initialized) return false; s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s_discoverySock == INVALID_SOCKET) { app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError()); return false; } BOOL reuseAddr = TRUE; setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr)); struct sockaddr_in bindAddr; memset(&bindAddr, 0, sizeof(bindAddr)); bindAddr.sin_family = AF_INET; bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); bindAddr.sin_addr.s_addr = INADDR_ANY; if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) { app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError()); closesocket(s_discoverySock); s_discoverySock = INVALID_SOCKET; return false; } DWORD timeout = 500; setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout)); s_discovering = true; s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL); app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); return true; } void WinsockNetLayer::StopDiscovery() { s_discovering = false; if (s_discoverySock != INVALID_SOCKET) { closesocket(s_discoverySock); s_discoverySock = INVALID_SOCKET; } if (s_discoveryThread != NULL) { WaitForSingleObject(s_discoveryThread, 2000); CloseHandle(s_discoveryThread); s_discoveryThread = NULL; } EnterCriticalSection(&s_discoveryLock); s_discoveredSessions.clear(); LeaveCriticalSection(&s_discoveryLock); } std::vector WinsockNetLayer::GetDiscoveredSessions() { std::vector result; EnterCriticalSection(&s_discoveryLock); result = s_discoveredSessions; LeaveCriticalSection(&s_discoveryLock); return result; } DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param) { char recvBuf[1024]; const size_t MAX_DISCOVERED_SESSIONS = 64; while (s_discovering) { struct sockaddr_in senderAddr; int senderLen = sizeof(senderAddr); int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0, (struct sockaddr *)&senderAddr, &senderLen); if (recvLen == SOCKET_ERROR) { continue; } if (recvLen < (int)sizeof(Win64LANBroadcast)) continue; Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf; if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC) continue; broadcast->hostName[31] = L'\0'; for (int pn = 0; pn < WIN64_LAN_BROADCAST_PLAYERS; pn++) broadcast->playerNames[pn][XUSER_NAME_SIZE - 1] = '\0'; char senderIP[64]; inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP)); DWORD now = GetTickCount(); EnterCriticalSection(&s_discoveryLock); bool found = false; for (size_t i = 0; i < s_discoveredSessions.size(); i++) { if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 && s_discoveredSessions[i].hostPort == (int)broadcast->gamePort) { s_discoveredSessions[i].netVersion = broadcast->netVersion; wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE); s_discoveredSessions[i].playerCount = broadcast->playerCount; s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers; s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings; s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId; s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId; s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0); s_discoveredSessions[i].isDedicatedServer = (broadcast->isDedicatedServer != 0); s_discoveredSessions[i].lastSeenTick = now; memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames)); found = true; break; } } if (!found) { if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS) { LeaveCriticalSection(&s_discoveryLock); continue; } Win64LANSession session; memset(&session, 0, sizeof(session)); strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE); session.hostPort = (int)broadcast->gamePort; session.netVersion = broadcast->netVersion; wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE); session.playerCount = broadcast->playerCount; session.maxPlayers = broadcast->maxPlayers; session.gameHostSettings = broadcast->gameHostSettings; session.texturePackParentId = broadcast->texturePackParentId; session.subTexturePackId = broadcast->subTexturePackId; session.isJoinable = (broadcast->isJoinable != 0); session.isDedicatedServer = (broadcast->isDedicatedServer != 0); session.lastSeenTick = now; memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames)); s_discoveredSessions.push_back(session); app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n", session.hostName, session.hostIP, session.hostPort); } for (size_t i = s_discoveredSessions.size(); i > 0; i--) { if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000) { app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n", s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP); s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1)); } } LeaveCriticalSection(&s_discoveryLock); } return 0; } #endif