// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once //#include //#include #define __STR2__(x) #x #define __STR1__(x) __STR2__(x) #define __LOC__ __FILE__ "(" __STR1__(__LINE__) ") : 4J Warning Msg: " #ifndef UNREFERENCED_PARAMETER #define UNREFERENCED_PARAMETER(P) (void)(P) #endif // use - #pragma message(__LOC__"Need to do something here") // #ifndef _XBOX // #ifdef _CONTENT_PACKAGE // #define TO_BE_IMPLEMENTED // #endif // #endif #ifdef __PS3__ #include "Ps3Types.h" #include "Ps3Stubs.h" #include "PS3Maths.h" #elif defined __ORBIS__ #define AUTO_VAR(_var, _val) auto _var = _val #include #include #include #include #include #include #include #include #include #include #include "OrbisTypes.h" #include "OrbisStubs.h" #include "OrbisMaths.h" #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #elif defined __PSVITA__ #include #include #include #include #include #include #include #include #include "PSVitaTypes.h" #include "PSVitaStubs.h" #include "PSVitaMaths.h" #else #define AUTO_VAR(_var, _val) auto _var = _val #include #include #include typedef unsigned __int64 __uint64; #endif #ifdef _WINDOWS64 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include #include #include // TODO: reference additional headers your program requires here #include #include using namespace DirectX; #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #endif #ifdef _DURANGO #include #include #include #include #include #include using namespace DirectX; #include #include "DurangoStubs.h" #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #endif #ifdef _XBOX #include #include #include #include #include #include typedef XINVITE_INFO INVITE_INFO; typedef XUID PlayerUID; typedef XNKID SessionID; typedef XUID GameSessionUID; #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #include "extraX64.h" #else #include "extraX64.h" #endif #ifdef __PS3__ #include #include #include #include #include #include #include #include #include #include #endif // C RunTime Header Files #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _XBOX #include #include #endif #include "../Minecraft.World/Definitions.h" #include "../Minecraft.World/Class.h" #include "../Minecraft.World/ArrayWithLength.h" #include "../Minecraft.World/SharedConstants.h" #include "../Minecraft.World/Random.h" #include "../Minecraft.World/compression.h" #include "../Minecraft.World/PerformanceTimer.h" #ifdef _XBOX #include "Xbox/4JLibs/inc/4J_Input.h" #include "Xbox/4JLibs/inc/4J_Profile.h" #include "Xbox/4JLibs/inc/4J_Render.h" #include "Xbox/4JLibs/inc/4J_xtms.h" #include "Xbox/4JLibs/inc/4J_Storage.h" #elif defined (__PS3__) #include "PS3/4JLibs/inc/4J_Input.h" #include "PS3/4JLibs/inc/4J_Profile.h" #include "PS3/4JLibs/inc/4J_Render.h" #include "PS3/4JLibs/inc/4J_Storage.h" #elif defined _DURANGO #include "Durango/4JLibs/inc/4J_Input.h" #include "Durango/4JLibs/inc/4J_Profile.h" #include "Durango/4JLibs/inc/4J_Render.h" #include "Durango/4JLibs/inc/4J_Storage.h" #elif defined _WINDOWS64 #include "Windows64/4JLibs/inc/4J_Input.h" #include "Windows64/4JLibs/inc/4J_Profile.h" #include "Windows64/4JLibs/inc/4J_Render.h" #include "Windows64/4JLibs/inc/4J_Storage.h" #elif defined __PSVITA__ #include "PSVita/4JLibs/inc/4J_Input.h" #include "PSVita/4JLibs/inc/4J_Profile.h" #include "PSVita/4JLibs/inc/4J_Render.h" #include "PSVita/4JLibs/inc/4J_Storage.h" #else #include "Orbis/4JLibs/inc/4J_Input.h" #include "Orbis/4JLibs/inc/4J_Profile.h" #include "Orbis/4JLibs/inc/4J_Render.h" #include "Orbis/4JLibs/inc/4J_Storage.h" #endif #include "Textures.h" #include "Font.h" #include "ClientConstants.h" #include "Gui.h" #include "Screen.h" #include "ScreenSizeCalculator.h" #include "Minecraft.h" #include "MemoryTracker.h" #include "stubs.h" #include "BufferedImage.h" #include "Common/Network/GameNetworkManager.h" #ifdef _XBOX #include "Common/XUI/XUI_Helper.h" #include "Common/XUI/XUI_Scene_Base.h" #endif #include "Common/UI/UIEnums.h" #include "Common/UI/UIStructs.h" // #ifdef _XBOX #include "Common/App_Defines.h" #include "Common/App_enums.h" #include "Common/Tutorial/TutorialEnum.h" #include "Common/App_structs.h" //#endif #include "Common/Consoles_App.h" #include "Common/Minecraft_Macros.h" #include "Common/BuildVer.h" #ifdef _XBOX #include "Xbox/Xbox_App.h" #include "Xbox/Sentient/MinecraftTelemetry.h" #include "Xbox/Sentient/DynamicConfigurations.h" #include "XboxMedia/strings.h" #include "Xbox/Sentient/SentientTelemetryCommon.h" #include "Xbox/Sentient/Include/SenClientStats.h" #include "Xbox/GameConfig/Minecraft.spa.h" #include "XboxMedia/4J_strings.h" #include "Xbox/XML/ATGXmlParser.h" #include "Xbox/Leaderboards/XboxLeaderboardManager.h" #include "Xbox/Social/SocialManager.h" #include "Xbox/Audio/SoundEngine.h" #include "Xbox/Xbox_UIController.h" #elif defined (__PS3__) #include "extraX64client.h" #include "PS3/Sentient/MinecraftTelemetry.h" #include "PS3/Sentient/DynamicConfigurations.h" #include "PS3/Sentient/SentientTelemetryCommon.h" #include "PS3Media/strings.h" #include "PS3/PS3_App.h" #include "PS3/GameConfig/Minecraft.spa.h" #include "PS3Media/4J_strings.h" #include "PS3/XML/ATGXmlParser.h" #include "PS3/Social/SocialManager.h" #include "Common/Audio/SoundEngine.h" #include "PS3/Iggy/include/iggy.h" #include "PS3/Iggy/gdraw/gdraw_ps3gcm.h" #include "PS3/PS3_UIController.h" #elif defined _DURANGO #include "Durango/Sentient/MinecraftTelemetry.h" #include "DurangoMedia/strings.h" #include "Durango/Durango_App.h" #include "Durango/Sentient/DynamicConfigurations.h" #include "Durango/Sentient/TelemetryEnum.h" #include "Durango/Sentient/SentientTelemetryCommon.h" #include "Durango/PresenceIds.h" #include "DurangoMedia/4J_strings.h" #include "Durango/XML/ATGXmlParser.h" #include "Durango/Social/SocialManager.h" #include "Common/Audio/SoundEngine.h" #include "Durango/Iggy/include/iggy.h" #include "Durango/Iggy/gdraw/gdraw_d3d11.h" #include "Durango/Durango_UIController.h" #elif defined _WINDOWS64 #include "Windows64/Sentient/MinecraftTelemetry.h" #include "Windows64Media/strings.h" #include "Windows64/Windows64_App.h" #include "Windows64/Sentient/DynamicConfigurations.h" #include "Windows64/Sentient/SentientTelemetryCommon.h" #include "Windows64/GameConfig/Minecraft.spa.h" #include "Windows64/XML/ATGXmlParser.h" #include "Windows64/Social/SocialManager.h" #include "Common/Audio/SoundEngine.h" #include "Windows64/Iggy/include/iggy.h" #include "Windows64/Iggy/gdraw/gdraw_d3d11.h" #include "Windows64/Windows64_UIController.h" #elif defined __PSVITA__ #include "PSVita/PSVita_App.h" #include "PSVitaMedia/strings.h" // TODO - create PSVita-specific version of this #include "PSVita/Sentient/SentientManager.h" #include "PSVita/Sentient/MinecraftTelemetry.h" #include "PSVita/Sentient/DynamicConfigurations.h" #include "PSVita/GameConfig/Minecraft.spa.h" #include "PSVita/XML/ATGXmlParser.h" #include "PSVita/Social/SocialManager.h" #include "Common/Audio/SoundEngine.h" #include "PSVita/Iggy/include/iggy.h" #include "PSVita/Iggy/gdraw/gdraw_psp2.h" #include "PSVita/PSVita_UIController.h" #else #include "Orbis/Sentient/MinecraftTelemetry.h" #include "OrbisMedia/strings.h" #include "Orbis/Orbis_App.h" #include "Orbis/Sentient/SentientTelemetryCommon.h" #include "Orbis/Sentient/DynamicConfigurations.h" #include "Orbis/GameConfig/Minecraft.spa.h" #include "OrbisMedia/4J_strings.h" #include "Orbis/XML/ATGXmlParser.h" #include "Windows64/Social/SocialManager.h" #include "Common/Audio/SoundEngine.h" #include "Orbis/Iggy/include/iggy.h" #include "Orbis/Iggy/gdraw/gdraw_orbis.h" #include "Orbis/Orbis_UIController.h" #endif #ifdef _XBOX #include "Common/XUI/XUI_CustomMessages.h" #include "Common/XUI/XUI_Scene_Inventory_Creative.h" #include "Common/XUI/XUI_FullscreenProgress.h" #include "Common/XUI/XUI_ConnectingProgress.h" #include "Common/XUI/XUI_Scene_CraftingPanel.h" #include "Common/XUI/XUI_TutorialPopup.h" #include "Common/XUI/XUI_PauseMenu.h" #endif #include "Common/ConsoleGameMode.h" #include "Common/Console_Debug_enum.h" #include "Common/Console_Awards_enum.h" #include "Common/Tutorial/TutorialMode.h" #include "Common/Tutorial/Tutorial.h" #include "Common/Tutorial/FullTutorialMode.h" #include "Common/Trial/TrialMode.h" #include "Common/GameRules/ConsoleGameRules.h" #include "Common/GameRules/ConsoleSchematicFile.h" #include "Common/Colours/ColourTable.h" #include "Common/DLC/DLCSkinFile.h" #include "Common/DLC/DLCManager.h" #include "Common/DLC/DLCPack.h" #include "Common/Telemetry/TelemetryManager.h" #ifdef _XBOX //#include "Xbox\Xbox_App.h" #elif !defined(__PS3__) #include "extraX64client.h" #endif #ifdef _FINAL_BUILD #define printf BREAKTHECOMPILE #define wprintf BREAKTHECOMPILE #undef OutputDebugString #define OutputDebugString BREAKTHECOMPILE #define OutputDebugStringA BREAKTHECOMPILE #define OutputDebugStringW BREAKTHECOMPILE #endif void MemSect(int sect);