diff --git a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp index 427567b..704d736 100644 --- a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp @@ -123,8 +123,8 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) #ifdef __ORBIS__ // we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus. //X coordinate of the touch point (0 to 1919) - //Y coordinate of the touch point (0 to 941: DUALSHOCK�4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation�4 development tool, - //0 to 753: JDX-1000x series controllers for the PlayStation�4 development tool,) + //Y coordinate of the touch point (0 to 941: DUALSHOCK®4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation®4 development tool, + //0 to 753: JDX-1000x series controllers for the PlayStation®4 development tool,) m_fTouchPadMulX=fPanelWidth/1919.0f; m_fTouchPadMulY=fPanelHeight/941.0f; m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX;