#pragma once

#include "Entity.h"

class EnderCrystal : public Entity
{
public:
	eINSTANCEOF GetType() { return eTYPE_ENDER_CRYSTAL; };
	static Entity *create(Level *level) { return new EnderCrystal(level); }
private:
	static const int MAX_LIFE = 5;

public:
	static const int serialVersionUID = 0;
	int time;
	int life;

private:
	static const int DATA_REMAINING_LIFE = 8;

	void _init(Level *level);

public:
	EnderCrystal(Level *level);
	EnderCrystal(Level *level, double x, double y, double z);

protected:
	virtual bool makeStepSound();
	virtual void defineSynchedData();

public:
	void tick();

protected:
	virtual void addAdditonalSaveData(CompoundTag *tag);
	virtual void readAdditionalSaveData(CompoundTag *tag);

public:
	virtual float getShadowHeightOffs();
	virtual bool isPickable();
	virtual bool hurt(DamageSource *source, int damage);
};