#pragma once

#include "Throwable.h"

class HitResult;

class ThrownExpBottle : public Throwable
{
public:
	eINSTANCEOF GetType() { return eTYPE_THROWNEXPBOTTLE; }
	static Entity *create(Level *level) { return new ThrownExpBottle(level); }
public:
	ThrownExpBottle(Level *level);
	ThrownExpBottle(Level *level, shared_ptr<Mob> mob);
	ThrownExpBottle(Level *level, double x, double y, double z);

protected:
	virtual float getGravity();
	virtual float getThrowPower();
	virtual float getThrowUpAngleOffset();
	virtual void onHit(HitResult *res);
};