#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.h"
#include "RedlightTile.h"

RedlightTile::RedlightTile(int id, bool isLit) : Tile(id, Material::buildable_glass)
{
	this->isLit = isLit;

	if (isLit)
	{
		setLightEmission(1.0f);
	}
}

void RedlightTile::registerIcons(IconRegister *iconRegister)
{
	if (isLit)
	{
		icon = iconRegister->registerIcon(L"redstoneLight_lit");
	}
	else
	{
		icon = iconRegister->registerIcon(L"redstoneLight");
	}
}

void RedlightTile::onPlace(Level *level, int x, int y, int z)
{
	if (!level->isClientSide)
	{
		if (isLit && !level->hasNeighborSignal(x, y, z))
		{
			level->addToTickNextTick(x, y, z, id, 4);
		}
		else if (!isLit && level->hasNeighborSignal(x, y, z))
		{
			level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
		}
	}
}

void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
	if (!level->isClientSide)
	{
		if (isLit && !level->hasNeighborSignal(x, y, z))
		{
			level->addToTickNextTick(x, y, z, id, 4);
		}
		else if (!isLit && level->hasNeighborSignal(x, y, z))
		{
			level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
		}
	}
}

void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
{
	if (!level->isClientSide)
	{
		if (isLit && !level->hasNeighborSignal(x, y, z))
		{
			level->setTile(x, y, z, Tile::redstoneLight_Id);
		}
	}
}

int RedlightTile::getResource(int data, Random *random, int playerBonusLevel)
{
	return Tile::redstoneLight_Id;
}

int RedlightTile::cloneTileId(Level *level, int x, int y, int z)
{
	return Tile::redstoneLight_Id;
}