#pragma once

// 4J - brought forward new sound events from 1.2.3
class LevelEvent
{
public:
    static const int SOUND_CLICK = 1000;
    static const int SOUND_CLICK_FAIL = 1001;
    static const int SOUND_LAUNCH = 1002;
    static const int SOUND_OPEN_DOOR = 1003;
    static const int SOUND_FIZZ = 1004;
	static const int SOUND_PLAY_RECORDING = 1005;

    static const int SOUND_GHAST_WARNING = 1007;
    static const int SOUND_GHAST_FIREBALL = 1008;
    static const int SOUND_BLAZE_FIREBALL = 1009;

    static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
    static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
    static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
	static const int SOUND_WITHER_BOSS_SPAWN = 1013;
	static const int SOUND_WITHER_BOSS_SHOOT = 1014;
	static const int SOUND_BAT_LIFTOFF = 1015;
	static const int SOUND_ZOMBIE_INFECTED = 1016;
	static const int SOUND_ZOMBIE_CONVERTED = 1017;
	static const int SOUND_DRAGON_DEATH = 1018;

	static const int SOUND_ANVIL_BROKEN = 1020;
	static const int SOUND_ANVIL_USED = 1021;
	static const int SOUND_ANVIL_LAND = 1022;

    static const int PARTICLES_SHOOT = 2000;
    static const int PARTICLES_DESTROY_BLOCK = 2001;
    static const int PARTICLES_POTION_SPLASH = 2002;
    static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
    static const int PARTICLES_MOBTILE_SPAWN = 2004;

	//static const int ENDERDRAGON_KILLED = 9000; // 4J Added to signal the the enderdragon was killed
	static const int ENDERDRAGON_FIREBALL_SPLASH = 9001;
	static const int END_EGG_TELEPORT = 9002;
};