#pragma once
#include "Bush.h"
#include "Material.h"

class Random;
class Level;
class ChunkRebuildData;

class CropTile : public Bush
{
	friend class Tile;
	friend class ChunkRebuildData;
private:
	Icon **icons;

protected:
	CropTile(int id);
    virtual bool mayPlaceOn(int tile);
public:
	// 4J Added override
	virtual void updateDefaultShape();
	virtual void tick(Level *level, int x, int y, int z, Random *random);
    void growCropsToMax(Level *level, int x, int y, int z);
private:
	float getGrowthSpeed(Level *level, int x, int y, int z);
public:
	virtual Icon *getTexture(int face, int data);
    virtual int getRenderShape();
protected:
	virtual int getBaseSeedId();
	virtual int getBasePlantId();

public:
    /**
     * Using this method instead of destroy() to determine if seeds should be
     * dropped
     */
    virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
    virtual int getResource(int data, Random *random, int playerBonusLevel);
    virtual int getResourceCount(Random *random);
	virtual int cloneTileId(Level *level, int x, int y, int z);
	//@Override
	virtual void registerIcons(IconRegister *iconRegister);
};