#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "LiquidTileStatic.h"
#include "FireTile.h"

LiquidTileStatic::LiquidTileStatic(int id, Material *material) : LiquidTile(id, material)
{
    setTicking(false);
    if (material == Material::lava) setTicking(true);
}

bool LiquidTileStatic::isPathfindable(LevelSource *level, int x, int y, int z)
{
	return material != Material::lava;
}

void LiquidTileStatic::neighborChanged(Level *level, int x, int y, int z, int type)
{
    LiquidTile::neighborChanged(level, x, y, z, type);
    if (level->getTile(x, y, z) == id)
	{
        setDynamic(level, x, y, z);
    }
}

void LiquidTileStatic::setDynamic(Level *level, int x, int y, int z)
{
    int d = level->getData(x, y, z);
    level->noNeighborUpdate = true;
    level->setTileAndDataNoUpdate(x, y, z, id - 1, d);
    level->setTilesDirty(x, y, z, x, y, z);
    level->addToTickNextTick(x, y, z, id - 1, getTickDelay());
    level->noNeighborUpdate = false;
}

void LiquidTileStatic::tick(Level *level, int x, int y, int z, Random *random)
{
    if (material == Material::lava)
	{
        int h = random->nextInt(3);
        for (int i = 0; i < h; i++)
		{
            x += random->nextInt(3) - 1;
            y++;
            z += random->nextInt(3) - 1;
            int t = level->getTile(x, y, z);
            if (t == 0)
			{
                if (isFlammable(level, x - 1, y, z) ||
					isFlammable(level, x + 1, y, z) ||
					isFlammable(level, x, y, z - 1) ||
					isFlammable(level, x, y, z + 1) ||
					isFlammable(level, x, y - 1, z) ||
					isFlammable(level, x, y + 1, z))
				{
                    level->setTile(x, y, z, Tile::fire_Id);
                    return;
                }
            }
			else if (Tile::tiles[t]->material->blocksMotion())
			{
                return;
            }

        }
		if (h == 0)
		{
			int ox = x;
			int oz = z;
			for (int i = 0; i<  3; i++)
			{
				x = ox + random->nextInt(3) - 1;
				z = oz + random->nextInt(3) - 1;
				if (level->isEmptyTile(x, y + 1, z) && isFlammable(level, x, y, z)) {
					level->setTile(x, y + 1, z, Tile::fire_Id);
				}
			}
		}
    }
}

bool LiquidTileStatic::isFlammable(Level *level, int x, int y, int z)
{
	return level->getMaterial(x, y, z)->isFlammable();
}
