// package net.minecraft.world.item.crafting;
// 
// import net.minecraft.world.inventory.CraftingContainer;
// import net.minecraft.world.item.ItemInstance;

#pragma once

#include "CraftingContainer.h"

#define RECIPE_TYPE_2x2	0
#define RECIPE_TYPE_3x3 1

class Recipy 
{
public:
	enum _eGroupType
	{
		eGroupType_First=0,
		eGroupType_Structure=0,
		eGroupType_Tool,
		eGroupType_Food,
		eGroupType_Armour,
		eGroupType_Mechanism,
		eGroupType_Transport,
		eGroupType_Decoration,
		eGroupType_Max
	}
	eGroupType; // to class the item produced by the recipe

	// 4J-PB - we'll classing an ingredient ID with a different aux value as a different IngID AuxVal pair
	typedef struct 
	{
		int iIngC;
		int iType; // Can be a 2x2 or a 3x3. Inventory crafting can only make a 2x2.
		int *iIngIDA;
		int *iIngValA;
		int *iIngAuxValA;
		Recipy *pRecipy;
		bool bCanMake[XUSER_MAX_COUNT];
		unsigned int *uiGridA; // hold the layout of the recipe (id | auxval<<24)
		unsigned short usBitmaskMissingGridIngredients[XUSER_MAX_COUNT]; // each bit set means we don't have that grid ingredient
	}
	INGREDIENTS_REQUIRED;
	~Recipy() {}
	virtual bool matches(shared_ptr<CraftingContainer> craftSlots, Level *level) = 0;
	virtual shared_ptr<ItemInstance> assemble(shared_ptr<CraftingContainer> craftSlots) = 0;
	virtual int size() = 0;
	virtual const ItemInstance *getResultItem() = 0;
	virtual const int getGroup()	 = 0;		

	// 4J-PB
	virtual bool requires(int iRecipe) = 0;
	virtual void requires(INGREDIENTS_REQUIRED *pIngReq) = 0;
};

