#pragma once

#include "UIScene.h"
#include "UIControl_CheckBox.h"

class UIScene_DebugOptionsMenu : public UIScene
{
private:
	static LPCWSTR m_DebugCheckboxTextA[eDebugSetting_Max+1];

	int m_iTotalCheckboxElements;

public:
	UIScene_DebugOptionsMenu(int iPad, void *initData, UILayer *parentLayer);

	virtual EUIScene getSceneType() { return eUIScene_DebugOptions;}

protected:
	UIControl_CheckBox m_checkboxes[21];
	UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
		UI_MAP_ELEMENT( m_checkboxes[0], "checkbox1")
		UI_MAP_ELEMENT( m_checkboxes[1], "checkbox2")
		UI_MAP_ELEMENT( m_checkboxes[2], "checkbox3")
		UI_MAP_ELEMENT( m_checkboxes[3], "checkbox4")
		UI_MAP_ELEMENT( m_checkboxes[4], "checkbox5")
		UI_MAP_ELEMENT( m_checkboxes[5], "checkbox6")
		UI_MAP_ELEMENT( m_checkboxes[6], "checkbox7")
		UI_MAP_ELEMENT( m_checkboxes[7], "checkbox8")
		UI_MAP_ELEMENT( m_checkboxes[8], "checkbox9")
		UI_MAP_ELEMENT( m_checkboxes[9], "checkbox10")
		UI_MAP_ELEMENT( m_checkboxes[10], "checkbox11")
		UI_MAP_ELEMENT( m_checkboxes[11], "checkbox12")
		UI_MAP_ELEMENT( m_checkboxes[12], "checkbox13")
		UI_MAP_ELEMENT( m_checkboxes[13], "checkbox14")
		UI_MAP_ELEMENT( m_checkboxes[14], "checkbox15")
		UI_MAP_ELEMENT( m_checkboxes[15], "checkbox16")
		UI_MAP_ELEMENT( m_checkboxes[16], "checkbox17")
		UI_MAP_ELEMENT( m_checkboxes[17], "checkbox18")
		UI_MAP_ELEMENT( m_checkboxes[18], "checkbox19")
		UI_MAP_ELEMENT( m_checkboxes[19], "checkbox20")
		UI_MAP_ELEMENT( m_checkboxes[20], "checkbox21")
	UI_END_MAP_ELEMENTS_AND_NAMES()

	virtual wstring getMoviePath();

public:
	// INPUT
	virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
};
