#pragma once
#include "DirectionalTile.h"

class Pos;
class Player;
class Random;
class Level;

class BedTile : public DirectionalTile
{
private:
	static const int PART_FOOT = 0;
	static const int PART_HEAD = 1;

	Icon **iconEnd;
	Icon **iconSide;
	Icon **iconTop;

public:
    static const int HEAD_PIECE_DATA = 0x8;
    static const int OCCUPIED_DATA = 0x4;

    static int HEAD_DIRECTION_OFFSETS[4][2];

    BedTile(int id);
	
	virtual void updateDefaultShape();
	virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
    virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
    virtual Icon *getTexture(int face, int data);
	//@Override
	void registerIcons(IconRegister *iconRegister);
    virtual int getRenderShape();
	virtual bool isCubeShaped();
	virtual bool isSolidRender(bool isServerLevel = false);
    virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());	// 4J added forceData, forceEntity param
	virtual void neighborChanged(Level *level, int x, int y, int z, int type);
    virtual int getResource(int data, Random *random,int playerBonusLevel);

private:
	using Tile::setShape;
    void setShape();

public:
    static bool isHeadPiece(int data);
    static bool isOccupied(int data);
	static void setOccupied(Level *level, int x, int y, int z, bool occupied);
    static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);

    virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
    virtual int getPistonPushReaction();
	virtual int cloneTileId(Level *level, int x, int y, int z);
};
