#pragma once
using namespace std;

#include "Packet.h"

class Level;

// 4J Added this packet so that when a player initially joins the game we just need to send them the area of chunks
// around them rather than one packet for each chunk
class ChunkVisibilityAreaPacket : public Packet, public enable_shared_from_this<ChunkVisibilityAreaPacket>
{
public:
    int m_minX, m_maxX, m_minZ, m_maxZ;

private:
	//int size;

public:
	ChunkVisibilityAreaPacket();
	ChunkVisibilityAreaPacket(int minX, int maxX, int minZ, int maxZ);

	virtual void read(DataInputStream *dis);
	virtual void write(DataOutputStream *dos);
	virtual void handle(PacketListener *listener);
	virtual int getEstimatedSize();

public:
	static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ChunkVisibilityAreaPacket()); }
	virtual int getId() { return 155; }
};
