#pragma once

#include "UIScene.h"

class UIScene_ReinstallMenu : public UIScene
{
private:
	enum EControls
	{
		eControl_Theme,
		eControl_Gamerpic1,
		eControl_Gamerpic2,
		eControl_Avatar1,
		eControl_Avatar2,
		eControl_Avatar3,
		eControl_COUNT,
	};
	UIControl_Button m_buttons[eControl_COUNT];
	UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
		UI_MAP_ELEMENT( m_buttons[eControl_Theme], "Button1")
		UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic1], "Button2")
		UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic2], "Button3")
		UI_MAP_ELEMENT( m_buttons[eControl_Avatar1], "Button4")
		UI_MAP_ELEMENT( m_buttons[eControl_Avatar2], "Button5")
		UI_MAP_ELEMENT( m_buttons[eControl_Avatar3], "Button6")
	UI_END_MAP_ELEMENTS_AND_NAMES()

	//bool m_bNotInGame;
public:
	UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer);

	virtual EUIScene getSceneType() { return eUIScene_ReinstallMenu;}
	
	virtual void updateTooltips();
	virtual void updateComponents();

protected:
	// TODO: This should be pure virtual in this class
	virtual wstring getMoviePath();

public:
	// INPUT
	virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);

protected:
	void handlePress(F64 controlId, F64 childId);
};
