#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "ClayFeature.h"
#include "net.minecraft.world.level.tile.h"

ClayFeature::ClayFeature(int radius)
{
	this->tile = Tile::clay_Id;
	this->radius = radius;
}

bool ClayFeature::place(Level *level, Random *random, int x, int y, int z)
{
    if (level->getMaterial(x, y, z) != Material::water) return false;

    int r = random->nextInt(radius - 2) + 2;
    int yr = 1;
    for (int xx = x - r; xx <= x + r; xx++)
	{
        for (int zz = z - r; zz <= z + r; zz++)
		{
            int xd = xx - x;
            int zd = zz - z;
            if (xd * xd + zd * zd > r * r) continue;
            for (int yy = y - yr; yy <= y + yr; yy++)
			{
                int t = level->getTile(xx, yy, zz);
                if (t == Tile::dirt_Id || t == Tile::clay_Id)
				{
                    level->setTileNoUpdate(xx, yy, zz, tile);
                }
            }
        }
    }

    return true;
}
