// Minecraft.cpp : Defines the entry point for the application.
//

#include "stdafx.h"

#include <assert.h>
#include "..\MinecraftServer.h"
#include "..\LocalPlayer.h"
#include "..\..\Minecraft.World\ItemInstance.h"
#include "..\..\Minecraft.World\MapItem.h"
#include "..\..\Minecraft.World\Recipes.h"
#include "..\..\Minecraft.World\Recipy.h"
#include "..\..\Minecraft.World\Language.h"
#include "..\..\Minecraft.World\StringHelpers.h"
#include "..\..\Minecraft.World\AABB.h"
#include "..\..\Minecraft.World\Vec3.h"
#include "..\..\Minecraft.World\Level.h"
#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"

#include "Leaderboards\GameProgress.h"
#include "..\ClientConnection.h"
#include "..\User.h"
#include "..\..\Minecraft.World\Socket.h"
#include "..\..\Minecraft.World\ThreadName.h"
#include "..\..\Minecraft.Client\StatsCounter.h"
#include "..\ConnectScreen.h"
#include "Leaderboards\DurangoLeaderboardManager.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include <agile.h>

//using namespace Windows::Xbox::Input;
using namespace Windows::Foundation::Collections;

#define THEME_NAME		"584111F70AAAAAAA"
#define THEME_FILESIZE	2797568

//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)

//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES	5
#define NUM_PROFILE_SETTINGS 4
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
{
#ifdef _XBOX
	XPROFILE_OPTION_CONTROLLER_VIBRATION,
	XPROFILE_GAMER_YAXIS_INVERSION,
	XPROFILE_GAMER_CONTROL_SENSITIVITY,
	XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
	XPROFILE_TITLE_SPECIFIC1,
#else
	0,0,0,0,0
#endif
};

//-------------------------------------------------------------------------------------
// Time             Since fAppTime is a float, we need to keep the quadword app time 
//                  as a LARGE_INTEGER so that we don't lose precision after running
//                  for a long time.
//-------------------------------------------------------------------------------------


BOOL g_bWidescreen = TRUE;


void DefineActions(void)
{
	// The app needs to define the actions required, and the possible mappings for these

	// Split into Menu actions, and in-game actions

	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A,							_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B,							_360_JOY_BUTTON_B | _360_GTC_BACK);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X,							_360_JOY_BUTTON_X);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y,							_360_JOY_BUTTON_Y);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK,							_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL,						_360_JOY_BUTTON_B | _360_GTC_BACK);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP,							_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN,						_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT,						_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT,						_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP,						_360_JOY_BUTTON_LT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN,					_360_JOY_BUTTON_RT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL,				_360_JOY_BUTTON_RB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL,					_360_JOY_BUTTON_LB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU,					_360_JOY_BUTTON_START | _360_GTC_MENU);

	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_PAUSE,					_360_GTC_PAUSE);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_RESUME,					_360_GTC_PLAY);

	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS,					_360_JOY_BUTTON_LTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS,			_360_JOY_BUTTON_RTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP,				_360_JOY_BUTTON_RSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN,			_360_JOY_BUTTON_RSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT,			_360_JOY_BUTTON_RSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT,			_360_JOY_BUTTON_RSTICK_RIGHT);

	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP,					_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD,				_360_JOY_BUTTON_LSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD,				_360_JOY_BUTTON_LSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT,					_360_JOY_BUTTON_LSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT,					_360_JOY_BUTTON_LSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT,				_360_JOY_BUTTON_RSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT,				_360_JOY_BUTTON_RSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP,				_360_JOY_BUTTON_RSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN,				_360_JOY_BUTTON_RSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE,					_360_JOY_BUTTON_LT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION,					_360_JOY_BUTTON_RT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL,			_360_JOY_BUTTON_RB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL,			_360_JOY_BUTTON_LB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY,				_360_JOY_BUTTON_Y);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU,				_360_JOY_BUTTON_START | _360_GTC_MENU);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP,					_360_JOY_BUTTON_B);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE,			_360_JOY_BUTTON_RTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING,				_360_JOY_BUTTON_X);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON,	_360_JOY_BUTTON_LTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO,				_360_JOY_BUTTON_BACK | _360_GTC_VIEW);
	
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT,				_360_JOY_BUTTON_DPAD_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT,				_360_JOY_BUTTON_DPAD_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP,				_360_JOY_BUTTON_DPAD_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN,				_360_JOY_BUTTON_DPAD_DOWN);		

	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A,							_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B,							_360_JOY_BUTTON_B | _360_GTC_BACK);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X,							_360_JOY_BUTTON_X);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y,							_360_JOY_BUTTON_Y);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK,							_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL,						_360_JOY_BUTTON_B | _360_GTC_BACK);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP,							_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN,						_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT,						_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT,						_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP,						_360_JOY_BUTTON_LB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN,					_360_JOY_BUTTON_RT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL,				_360_JOY_BUTTON_RB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL,					_360_JOY_BUTTON_LB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU,					_360_JOY_BUTTON_START | _360_GTC_MENU);

	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_PAUSE,					_360_GTC_PAUSE);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_RESUME,					_360_GTC_PLAY);

	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS,					_360_JOY_BUTTON_LTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS,			_360_JOY_BUTTON_RTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP,				_360_JOY_BUTTON_RSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN,			_360_JOY_BUTTON_RSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT,			_360_JOY_BUTTON_RSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT,			_360_JOY_BUTTON_RSTICK_RIGHT);

	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP,					_360_JOY_BUTTON_RB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD,				_360_JOY_BUTTON_LSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD,				_360_JOY_BUTTON_LSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT,					_360_JOY_BUTTON_LSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT,					_360_JOY_BUTTON_LSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT,				_360_JOY_BUTTON_RSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT,				_360_JOY_BUTTON_RSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP,				_360_JOY_BUTTON_RSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN,				_360_JOY_BUTTON_RSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE,					_360_JOY_BUTTON_RT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION,					_360_JOY_BUTTON_LT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL,			_360_JOY_BUTTON_DPAD_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL,			_360_JOY_BUTTON_DPAD_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY,				_360_JOY_BUTTON_Y);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU,				_360_JOY_BUTTON_START | _360_GTC_MENU);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP,					_360_JOY_BUTTON_B);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE,			_360_JOY_BUTTON_LTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING,				_360_JOY_BUTTON_X);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON,	_360_JOY_BUTTON_RTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO,				_360_JOY_BUTTON_BACK | _360_GTC_VIEW);
	
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT,				_360_JOY_BUTTON_DPAD_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT,				_360_JOY_BUTTON_DPAD_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP,				_360_JOY_BUTTON_DPAD_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN,				_360_JOY_BUTTON_DPAD_DOWN);	
	
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A,							_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B,							_360_JOY_BUTTON_B | _360_GTC_BACK);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X,							_360_JOY_BUTTON_X);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y,							_360_JOY_BUTTON_Y);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK,							_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL,						_360_JOY_BUTTON_B | _360_GTC_BACK);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP,							_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN,						_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT,						_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT,						_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP,						_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN,					_360_JOY_BUTTON_RT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL,				_360_JOY_BUTTON_RB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL,					_360_JOY_BUTTON_LB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU,					_360_JOY_BUTTON_START | _360_GTC_MENU);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS,					_360_JOY_BUTTON_LTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS,			_360_JOY_BUTTON_RTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP,				_360_JOY_BUTTON_RSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN,			_360_JOY_BUTTON_RSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT,			_360_JOY_BUTTON_RSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT,			_360_JOY_BUTTON_RSTICK_RIGHT);

	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_PAUSE,					_360_GTC_PAUSE);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_RESUME,					_360_GTC_PLAY);

	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP,					_360_JOY_BUTTON_LT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD,				_360_JOY_BUTTON_LSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD,				_360_JOY_BUTTON_LSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT,					_360_JOY_BUTTON_LSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT,					_360_JOY_BUTTON_LSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT,				_360_JOY_BUTTON_RSTICK_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT,				_360_JOY_BUTTON_RSTICK_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP,				_360_JOY_BUTTON_RSTICK_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN,				_360_JOY_BUTTON_RSTICK_DOWN);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE,					_360_JOY_BUTTON_RT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION,					_360_JOY_BUTTON_A);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL,			_360_JOY_BUTTON_DPAD_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL,			_360_JOY_BUTTON_DPAD_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY,				_360_JOY_BUTTON_Y);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU,				_360_JOY_BUTTON_START | _360_GTC_MENU);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP,					_360_JOY_BUTTON_B);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE,			_360_JOY_BUTTON_LB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING,				_360_JOY_BUTTON_X);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON,	_360_JOY_BUTTON_LTHUMB);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO,				_360_JOY_BUTTON_BACK | _360_GTC_VIEW);
	
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT,				_360_JOY_BUTTON_DPAD_LEFT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT,				_360_JOY_BUTTON_DPAD_RIGHT);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP,				_360_JOY_BUTTON_DPAD_UP);
	InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN,				_360_JOY_BUTTON_DPAD_DOWN);	
}

#if 0
HRESULT InitD3D( IDirect3DDevice9 **ppDevice, 
	D3DPRESENT_PARAMETERS *pd3dPP )
{
	IDirect3D9 *pD3D;

	pD3D = Direct3DCreate9( D3D_SDK_VERSION );

	// Set up the structure used to create the D3DDevice
	// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
	// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
	// mode so don't need this functionality.

	ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
	XVIDEO_MODE VideoMode;
	XGetVideoMode( &VideoMode );
	g_bWidescreen = VideoMode.fIsWideScreen;
	pd3dPP->BackBufferWidth        = 1280;
	pd3dPP->BackBufferHeight       = 720;
	pd3dPP->BackBufferFormat       = D3DFMT_A8R8G8B8;
	pd3dPP->BackBufferCount        = 1;
	pd3dPP->EnableAutoDepthStencil = TRUE;
	pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
	pd3dPP->SwapEffect             = D3DSWAPEFFECT_DISCARD;
	pd3dPP->PresentationInterval   = D3DPRESENT_INTERVAL_ONE;
	//pd3dPP->Flags				   = D3DPRESENTFLAG_NO_LETTERBOX;
	//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
	//	in the launcher/dashboard.
	if(g_bWidescreen) 
		pd3dPP->Flags=0;
	else 
		pd3dPP->Flags				   = D3DPRESENTFLAG_NO_LETTERBOX;

	// Create the device.
	return pD3D->CreateDevice(
		0, 
		D3DDEVTYPE_HAL,
		NULL,
		D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
		pd3dPP,
		ppDevice );
}
#endif
//#define MEMORY_TRACKING

#ifdef MEMORY_TRACKING
void ResetMem();
void DumpMem();
void MemPixStuff();
#else
void MemSect(int sect)
{
}
#endif


HINSTANCE               g_hInst = NULL;

Platform::Agile<Windows::UI::Core::CoreWindow> g_window;
Windows::Foundation::Rect                       g_windowBounds;

D3D_DRIVER_TYPE         g_driverType = D3D_DRIVER_TYPE_NULL;
D3D_FEATURE_LEVEL       g_featureLevel = D3D_FEATURE_LEVEL_11_0;
Microsoft::WRL::ComPtr<ID3D11Device1> g_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext1>    g_d3dContext;
Microsoft::WRL::ComPtr<IDXGISwapChain1>         g_swapChain;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView>  g_renderTargetView;
Microsoft::WRL::ComPtr<ID3D11DepthStencilView>  g_depthStencilView;
Microsoft::WRL::ComPtr<ID3D11Texture2D>         g_depthStencil;

void CreateDevice();
void CreateResources();
void InitializeDurango(Windows::UI::Core::CoreWindow^ window)
{
	SetThreadAffinityMask(GetCurrentThread(),1);

    g_window = window;

    CreateDevice();

    CreateResources();

    // TODO: Begin asynchronous loading of game assets.

	C4JThread::StaticInit();
}

namespace DX
{
    inline void ThrowIfFailed(HRESULT hr)
    {
        if (FAILED(hr))
        {
            // Set a breakpoint on this line to catch DirectX API errors
            throw Platform::Exception::CreateException(hr);
        }
    }
}

void CreateDevice()
{
    // This flag adds support for surfaces with a different color channel ordering than the API default.
    // It is recommended usage, and is required for compatibility with Direct2D.
    UINT creationFlags = D3D11_CREATE_DEVICE_FAST_KICKOFFS;
#ifndef _CONTENT_PACKAGE
	creationFlags |= D3D11_CREATE_DEVICE_VALIDATED;
	creationFlags |= D3D11_CREATE_DEVICE_INSTRUMENTED;
#endif

    // This array defines the set of DirectX hardware feature levels this app will support.
    // Note the ordering should be preserved.
    // Don't forget to declare your application's minimum required feature level in its
    // description.  All applications are assumed to support 9.1 unless otherwise stated.
    D3D_FEATURE_LEVEL featureLevels[] =
    {
        D3D_FEATURE_LEVEL_11_0
    };

    // Create the DX11 API device object, and get a corresponding context.
    Microsoft::WRL::ComPtr<ID3D11Device> device;
    Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;

    DX::ThrowIfFailed(
        D3D11CreateDevice(
            nullptr,                    // specify null to use the default adapter
            D3D_DRIVER_TYPE_HARDWARE,
            nullptr,                    // leave as nullptr unless software device
            creationFlags,              // optionally set debug and Direct2D compatibility flags
            featureLevels,              // list of feature levels this app can support
            ARRAYSIZE(featureLevels),   // number of entries in above list
            D3D11_SDK_VERSION,          // always set this to D3D11_SDK_VERSION
            &device,                    // returns the Direct3D device created
            &g_featureLevel,            // returns feature level of device created
            &context                    // returns the device immediate context
            )
        );

    // Get the DirectX11.1 device by QI off the DirectX11 one.
    DX::ThrowIfFailed(device.As(&g_d3dDevice));

    // And get the corresponding device context in the same way.
    DX::ThrowIfFailed(context.As(&g_d3dContext));
}

// Allocate all memory resources that change on a window SizeChanged event.
void CreateResources()
{
    // Store the window bounds so the next time we get a SizeChanged event we can
    // avoid rebuilding everything if the size is identical.
    g_windowBounds = g_window.Get()->Bounds;

    // If the swap chain already exists, resize it,
    // otherwise create one.
    if(g_swapChain != nullptr)
    {
        DX::ThrowIfFailed(g_swapChain->ResizeBuffers(2, 0, 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0));
    }
    else
    {
       // First, retrieve the underlying DXGI Device from the D3D Device
        Microsoft::WRL::ComPtr<IDXGIDevice1>  dxgiDevice;
        DX::ThrowIfFailed(g_d3dDevice.As(&dxgiDevice));

        // Identify the physical adapter (GPU or card) this device is running on.
        Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
        DX::ThrowIfFailed(dxgiDevice->GetAdapter(&dxgiAdapter));

        // And obtain the factory object that created it.
        Microsoft::WRL::ComPtr<IDXGIFactory2> dxgiFactory;
        DX::ThrowIfFailed(dxgiAdapter->GetParent(__uuidof(IDXGIFactory2), &dxgiFactory));

        // Create a descriptor for the swap chain.
        DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};

        swapChainDesc.Width = 1920;
        swapChainDesc.Height = 1080;
        swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
		swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
        swapChainDesc.BufferCount = 2;
        swapChainDesc.Stereo = false;
        swapChainDesc.SampleDesc.Count = 1;
        swapChainDesc.SampleDesc.Quality = 0;
        swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
        swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
        swapChainDesc.Flags = 0;

        // Create a SwapChain from a CoreWindow.
        DX::ThrowIfFailed(dxgiFactory->CreateSwapChainForCoreWindow(g_d3dDevice.Get(), reinterpret_cast<IUnknown*>(g_window.Get()), &swapChainDesc, nullptr, &g_swapChain));
    }

    // Obtain the backbuffer for this window which will be the final 3D rendertarget.
    Microsoft::WRL::ComPtr<ID3D11Texture2D> backBuffer;
    DX::ThrowIfFailed(g_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &backBuffer));

    // Create a view interface on the rendertarget to use on bind.
    DX::ThrowIfFailed(g_d3dDevice->CreateRenderTargetView(backBuffer.Get(), nullptr, &g_renderTargetView));

    // Cache the rendertarget dimensions in our helper class for convenient use.
    D3D11_TEXTURE2D_DESC backBufferDesc = {0};
    backBuffer->GetDesc(&backBufferDesc);

    // Allocate a 2-D surface as the depth/stencil buffer and
    // create a DepthStencil view on this surface to use on bind.
    CD3D11_TEXTURE2D_DESC depthStencilDesc(DXGI_FORMAT_D24_UNORM_S8_UINT, backBufferDesc.Width, backBufferDesc.Height, 1, 1, D3D11_BIND_DEPTH_STENCIL);

    Microsoft::WRL::ComPtr<ID3D11Texture2D> depthStencil;
    DX::ThrowIfFailed(g_d3dDevice->CreateTexture2D(&depthStencilDesc, nullptr, &depthStencil));

    CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
    DX::ThrowIfFailed(g_d3dDevice->CreateDepthStencilView(depthStencil.Get(), &depthStencilViewDesc, &g_depthStencilView));

    // Create a viewport descriptor of the full window size.
    CD3D11_VIEWPORT viewPort(0.0f, 0.0f, static_cast<float>(backBufferDesc.Width), static_cast<float>(backBufferDesc.Height));

    // Set the current viewport using the descriptor.
    g_d3dContext->RSSetViewports(1, &viewPort);
	g_d3dContext->OMSetRenderTargets( 1, g_renderTargetView.GetAddressOf(), g_depthStencilView.Get() );
}

//--------------------------------------------------------------------------------------
// Render the frame
//--------------------------------------------------------------------------------------
void Render()
{
    // Just clear the backbuffer
    float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha

    g_d3dContext->ClearRenderTargetView( g_renderTargetView.Get(), ClearColor );
    g_swapChain->Present( 0, 0 );
}


void oldWinMainInit()
{
#if 0
    // Main message loop
    MSG msg = {0};
    while( WM_QUIT != msg.message )
    {
        if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
        {
            TranslateMessage( &msg );
            DispatchMessage( &msg );
        }
        else
        {
            Render();
        }
    }

	return (int) msg.wParam;
#endif


#ifdef MEMORY_TRACKING
	ResetMem();
	MEMORYSTATUS memStat;
	GlobalMemoryStatus(&memStat);
	printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
#endif

#if 0
	// Initialize D3D
	hr = InitD3D( &pDevice, &d3dpp );
	g_pD3DDevice = pDevice;
	if( FAILED(hr) )
	{
		app.DebugPrintf
			( "Failed initializing D3D.\n" );
		return -1;
	}

	// Initialize the application, assuming sharing of the d3d interface.
	hr = app.InitShared( pDevice, &d3dpp, 
		XuiPNGTextureLoader );

	if ( FAILED(hr) )
	{
		app.DebugPrintf
			( "Failed initializing application.\n" );
		
		return -1;
	}
	
	
#endif

	app.loadMediaArchive();

	RenderManager.Initialise(g_d3dDevice.Get(), g_swapChain.Get());

	app.loadStringTable();

	ui.init(g_d3dDevice,g_d3dContext,g_renderTargetView,g_depthStencilView,1920,1080);

	////////////////
	// Initialise //
	////////////////

#if 0
	// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
	// are just copied from a sample app and may need changed for our purposes
	// Start XAudio2
    hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
    if( FAILED( hr ) )
    {
        app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
		app.FatalLoadError();
    }

    // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
    hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
    if ( FAILED( hr ) )
    {
        app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
		app.FatalLoadError();
    }
#endif
	app.InitTime();

	// Set the number of possible joypad layouts that the user can switch between, and the number of actions
	InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);

	// Set the default joypad action mappings for Minecraft
	DefineActions();
	InputManager.SetJoypadMapVal(0,0);
	InputManager.SetKeyRepeatRate(0.3f,0.2f);

	// looks like the Durango controller is a good bit more sensitive than XBOX360/PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range
	InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);

	// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
	ProfileManager.Initialise(SERVICE_CONFIG_ID, TITLE_PRODUCT_ID);

	ProfileManager.RegisterPresence(CONTEXT_PRESENCE_IDLE,L"Idle");
	ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MENUS,L"InMenus");
	ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER,L"PlayingMultiplayer");
	ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,L"PlayingMultiplayerOffline");
	ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1P,L"PlayingAlone");
	ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,L"PlayingAloneOffline");

	// Fix for XboxOne #165025 - XR-049: Compliance: Title does not display Rich Presence strings for profiles in main menu.
	ProfileManager.SetGameActivityForAllActiveUsers(CONTEXT_PRESENCE_IDLE);

	Compression::CreateNewThreadStorage();	
	app.ReadLocalDLCList();

	// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
	StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app, app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID);

	StorageManager.SetMaxSaves(99);

	byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");

	StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14,
		NUM_PROFILE_VALUES,
		NUM_PROFILE_SETTINGS,
		dwProfileSettingsA,
		app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
		&app.uiGameDefinedDataChangedBitmask);

	StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);

	// Set function to be called if a save game operation can't complete due to running out of storage space etc.
	StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);

	// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
	ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);

	// Set a callback for the default player options to be set - when there is no profile data for the player
	StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
	StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);


	// Set a callback to deal with old profile versions needing updated to new versions
	StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);

	g_NetworkManager.Initialise();


	// Initialise TLS for tesselator, for this main thread
	Tesselator::CreateNewThreadStorage(1024*1024);
	// Initialise TLS for AABB and Vec3 pools, for this main thread
	AABB::CreateNewThreadStorage();
	Vec3::CreateNewThreadStorage();
	IntCache::CreateNewThreadStorage();
	OldChunkStorage::CreateNewThreadStorage();
	Level::enableLightingCache();
	Tile::CreateNewThreadStorage();

	//4J-PB - after the init, which will have read all the local DLC, update the product ids by reading the local dlc file
	StorageManager.UpdateDLCProductIDs();

	Minecraft::main();
	Minecraft *pMinecraft=Minecraft::GetInstance();	
	app.InitGameSettings();

	// read the options here for controller 0
	// 4J-PB - we have no valid user to read a profile for on Xbox One, and there's no EULA anyway
	//StorageManager.ReadFromProfile(0);

	app.InitialiseDLCDetails();
	StorageManager.SetLicenseChangeFn(&app.HandleDLCLicenseChange);


	// debug switch to trial version
	ProfileManager.SetDebugFullOverride(true);
	
	// set default values for controllers
// 	for(int i=0;i<4;i++)
// 	{
// 		//app.SetDefaultOptions(app.GetGameDefinedProfileData(i),i);
// 		app.SetDefaultOptions(ProfileManager.GetGameDefinedProfileData(i),i);
// 	}


#if 0
	//bool bDisplayPauseMenu=false;

	// set the default gamma level
	float fVal=50.0f*327.68f;
	RenderManager.UpdateGamma((unsigned short)fVal);

	// load any skins
	//app.AddSkinsToMemoryTextureFiles();

	// set the achievement text for a trial achievement, now we have the string table loaded
	ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
	ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
	ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
	ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
	ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
	ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);

	// Set up a debug character press sequence
#ifndef _FINAL_BUILD
	app.SetDebugSequence("LRLRYYY");
#endif

	// Initialise the social networking manager.
	CSocialManager::Instance()->Initialise();

	// Update the base scene quick selects now that the minecraft class exists
	//CXuiSceneBase::UpdateScreenSettings(0);
#endif
	app.InitialiseTips();
#if 0

	DWORD initData=0;



#ifndef _FINAL_BUILD
#ifndef _DEBUG
	#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
#endif
#endif

	// Set the default sound levels
	pMinecraft->options->set(Options::Option::MUSIC,1.0f);
	pMinecraft->options->set(Options::Option::SOUND,1.0f);

	app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif



	//app.TemporaryCreateGameStart();

	//Sleep(10000);
#if 0
	// Intro loop ?
	while(app.IntroRunning())
	{
		ProfileManager.Tick();
		// Tick XUI
		app.RunFrame();

		// 4J : WESTY : Added to ensure we always have clear background for intro.
		RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
		RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

		// Render XUI
		hr = app.Render();

		// Present the frame.
		RenderManager.Present();

		// Update XUI Timers
		hr = XuiTimersRun();
	}
#endif
}
void oldWinMainTick()
{
	static bool bTrialTimerDisplayed=true;

		Minecraft *pMinecraft=Minecraft::GetInstance();
		RenderManager.StartFrame();
#if 0
		if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
			!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
			!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
		{
			// play some music in the menus
			pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
		}
#endif
		app.UpdateTime();
		PIXBeginNamedEvent(0,"Input manager tick");
		InputManager.Tick();
		PIXEndNamedEvent();
		PIXBeginNamedEvent(0,"Profile manager tick");
		ProfileManager.Tick();
		PIXEndNamedEvent();
		PIXBeginNamedEvent(0,"Storage manager tick");
		StorageManager.Tick();
		PIXEndNamedEvent();
		PIXBeginNamedEvent(0,"Render manager tick");
		RenderManager.Tick();
		PIXEndNamedEvent();

		// Tick the social networking manager.
		PIXBeginNamedEvent(0,"Social network manager tick");
//		CSocialManager::Instance()->Tick();
		PIXEndNamedEvent();
		
		// Tick sentient.
		PIXBeginNamedEvent(0,"Sentient tick");
		MemSect(37);
//		SentientManager.Tick();
		MemSect(0);
		PIXEndNamedEvent();

		GameProgress::Tick();

		PIXBeginNamedEvent(PIX_COLOR_INDEX(2),"Network manager do work #1");
		g_NetworkManager.DoWork();
		PIXEndNamedEvent();

		LeaderboardManager::Instance()->Tick();
		// Render game graphics.
		if(app.GetGameStarted()) 
		{
			pMinecraft->run_middle();
			app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
		}
		else
		{
			MemSect(28);
			pMinecraft->soundEngine->tick(NULL, 0.0f);
			MemSect(0);
			pMinecraft->textures->tick(true,false);
			IntCache::Reset();
			if( app.GetReallyChangingSessionType() )
			{
				pMinecraft->tickAllConnections();		// Added to stop timing out when we are waiting after converting to an offline game
			}
		}

		pMinecraft->soundEngine->playMusicTick();


#ifdef MEMORY_TRACKING
		static bool bResetMemTrack = false;
		static bool bDumpMemTrack = false;

		MemPixStuff();

		if( bResetMemTrack )
		{
			ResetMem();
			MEMORYSTATUS memStat;
			GlobalMemoryStatus(&memStat);
			printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
			bResetMemTrack = false;
		}

		if( bDumpMemTrack )
		{
			DumpMem();
			bDumpMemTrack = false;
			MEMORYSTATUS memStat;
			GlobalMemoryStatus(&memStat);
			printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
			printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
		}
#endif
#if 0
		static bool bDumpTextureUsage = false;
		if( bDumpTextureUsage )
		{
			RenderManager.TextureGetStats();
			bDumpTextureUsage = false;
		}
#endif
		ui.tick();
		ui.render();
#if 0
		app.HandleButtonPresses();

		// store the minecraft renderstates, and re-set them after the xui render
		GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);

		// Tick XUI
		PIXBeginNamedEvent(0,"Xui running");
		app.RunFrame();
		PIXEndNamedEvent();

		// Render XUI

		PIXBeginNamedEvent(0,"XUI render");
		MemSect(7);
		hr = app.Render();
		MemSect(0);
		GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
		PIXEndNamedEvent();

		for(int i=0;i<8;i++)
		{
			if(RenderStateA2[i]!=RenderStateA[i]) 
			{
				//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
				pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
			}
		}
		for(int i=0;i<5;i++)
		{
			if(SamplerStateA2[i]!=SamplerStateA[i]) 
			{
				//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
				pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
			}
		}

		RenderManager.Set_matrixDirty();
#endif

#if 0 // ndef _CONTENT_PACKAGE
		if( InputManager.ButtonPressed(0,MINECRAFT_ACTION_DPAD_LEFT) || 
			InputManager.ButtonPressed(0,ACTION_MENU_STICK_PRESS))
		{
			RenderManager.DoScreenGrabOnNextPresent();
		}
#endif

		// Present the frame.
		RenderManager.Present();

		ui.CheckMenuDisplayed();

		PIXBeginNamedEvent(0,"Profile load check");
		// has the game defined profile data been changed (by a profile load)
		if(app.uiGameDefinedDataChangedBitmask!=0)
		{
			void *pData;
			for(int i=0;i<XUSER_MAX_COUNT;i++)
			{
				if(app.uiGameDefinedDataChangedBitmask&(1<<i))
				{
					// It has - game needs to update its values with the data from the profile
					pData=StorageManager.GetGameDefinedProfileData(i);
					// reset the changed flag
					app.ClearGameSettingsChangedFlag(i);
					app.DebugPrintf("***  - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
					app.ApplyGameSettingsChanged(i);

#ifdef _DEBUG_MENUS_ENABLED
					if(app.DebugSettingsOn())
					{
						app.ActionDebugMask(i);		
					}
					else
					{
						// force debug mask off
						app.ActionDebugMask(i,true);
					}
#endif
					// clear the stats first - there could have beena signout and sign back in in the menus
					// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
					pMinecraft->stats[ i ]->clear();
					pMinecraft->stats[i]->parse(pData);
				}
			}

#if 0
			// Check to see if we can post to social networks.
			CSocialManager::Instance()->RefreshPostingCapability();
#endif

			// clear the flag
			app.uiGameDefinedDataChangedBitmask=0;

			// Check if any profile write are needed
			app.CheckGameSettingsChanged();

		}
		PIXEndNamedEvent();
		app.TickTMSPPFilesRetrieved();

		app.TickDLCOffersRetrieved();

		PIXBeginNamedEvent(0,"Network manager do work #2");
		// 4J Stu - Added this back as it was causing horrendous lag (and eventually a crash on a client) when playing with multiple clients
		g_NetworkManager.DoWork();		// TODO - consider putting this back in. Removed because we are having trouble with how long the tick is taking on Durango
		PIXEndNamedEvent();

#if 0
		PIXBeginNamedEvent(0,"Misc extra xui");
		// Update XUI Timers
		hr = XuiTimersRun();
#endif
		// Any threading type things to deal with from the xui side?
		app.HandleXuiActions();
#if 0
		PIXEndNamedEvent();
#endif

		// 4J-PB - Update the trial timer display if we are in the trial version
		if(!ProfileManager.IsFullVersion())
		{
			// display the trial timer
			if(app.GetGameStarted()) 
			{
				// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
				if(app.IsAppPaused())
				{
					app.UpdateTrialPausedTimer();
				}
				ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
			}
		}
		else
		{
			// need to turn off the trial timer if it was on , and we've unlocked the full version
			if(bTrialTimerDisplayed)
			{
				ui.ShowTrialTimer(false);
				bTrialTimerDisplayed=false;
			}
		}

		// Fix for #7318 - Title crashes after short soak in the leaderboards menu
		// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
		Vec3::resetPool();
}

#ifdef MEMORY_TRACKING

int totalAllocGen = 0;
unordered_map<int,int> allocCounts;
bool trackEnable = false;
bool trackStarted = false;
volatile size_t sizeCheckMin = 1160;
volatile size_t sizeCheckMax = 1160;
volatile int sectCheck = 48;
CRITICAL_SECTION memCS;
DWORD tlsIdx;

LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
{
	if( !trackStarted )
	{
		void *p = XMemAllocDefault(dwSize,dwAllocAttributes); 
		size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
		totalAllocGen += realSize;
		return p;
	}

	EnterCriticalSection(&memCS);

	void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); 
	size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;

	if( trackEnable )
	{
#if 1
		int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
		*(((unsigned char *)p)+realSize) = sect;

		if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
		{
			app.DebugPrintf("Found one\n");
		}
#endif

		if( p )
		{
			totalAllocGen += realSize;
			trackEnable = false;
			int key = ( sect << 26 ) | realSize;
			int oldCount = allocCounts[key];
			allocCounts[key] = oldCount + 1;

			trackEnable = true;
		}
	}
	 
	LeaveCriticalSection(&memCS);

	return p;
}

void* operator new (size_t size)
{
	return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}

void operator delete (void *p)
{
	XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}

void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
{
	bool special = false;
	if( dwAllocAttributes == 0 )
	{
		dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
		special = true;
	}
	if(!trackStarted )
	{
		size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
		XMemFreeDefault(pAddress, dwAllocAttributes);
		totalAllocGen -= realSize;
		return;
	}
	EnterCriticalSection(&memCS);
	if( pAddress )
	{
		size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
		
		if(trackEnable)
		{
			int sect = *(((unsigned char *)pAddress)+realSize);
			totalAllocGen -= realSize;
			trackEnable = false;
			int key = ( sect << 26 ) | realSize;
			int oldCount = allocCounts[key];
			allocCounts[key] = oldCount - 1;
			trackEnable = true;

		}
		XMemFreeDefault(pAddress, dwAllocAttributes);
	}
	LeaveCriticalSection(&memCS);
}

SIZE_T WINAPI XMemSize(
         PVOID pAddress,
         DWORD dwAllocAttributes
)
{
	if( trackStarted )
	{
		return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
	}
	else
	{
		return XMemSizeDefault(pAddress, dwAllocAttributes);
	}
}


void DumpMem()
{
	int totalLeak = 0;
	for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
	{
		if(it->second > 0 )
		{
			app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
			totalLeak += ( it->first & 0x03ffffff ) * it->second;
		}
	}
	app.DebugPrintf("Total %d\n",totalLeak);
}

void ResetMem()
{
	if( !trackStarted )
	{
		trackEnable = true;
		trackStarted = true;
		totalAllocGen = 0;
		InitializeCriticalSection(&memCS);
		tlsIdx = TlsAlloc();
	}
	EnterCriticalSection(&memCS);
	trackEnable = false;
	allocCounts.clear();
	trackEnable = true;
	LeaveCriticalSection(&memCS);
}

void MemSect(int section)
{
	unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
	if( section == 0 ) // pop
	{
		value = (value >> 6) & 0x03ffffff;
	}
	else
	{
		value = (value << 6) | section;
	}
	TlsSetValue(tlsIdx, (LPVOID)value);
}

void MemPixStuff()
{
	const int MAX_SECT = 46;

	int totals[MAX_SECT] = {0};

	for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
	{
		if(it->second > 0 )
		{
			int sect = ( it->first >> 26 ) & 0x3f;
			int bytes = it->first & 0x03ffffff;
			totals[sect] += bytes * it->second;
		}
	}

	unsigned int allSectsTotal = 0;
	for( int i = 0; i < MAX_SECT; i++ )
	{
		allSectsTotal += totals[i];
		PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
	}

	PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
}

#endif
