#pragma once
#include "Tile.h"

class TheEndPortalFrameTile : public Tile
{
public:
	static const int EYE_BIT = 4;
	static const wstring TEXTURE_EYE;

private:
	Icon *iconTop;
	Icon *iconEye;

public:
    TheEndPortalFrameTile(int id);
    virtual Icon *getTexture(int face, int data);
	void registerIcons(IconRegister *iconRegister);
	Icon *getEye();
    virtual bool isSolidRender(bool isServerLevel = false);
    virtual int getRenderShape();
    virtual void updateDefaultShape();
    virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
    static bool hasEye(int data);
    virtual int getResource(int data, Random *random, int playerBonusLevel);
    virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
};