#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "HellFireFeature.h"
#include "net.minecraft.world.level.tile.h"

bool HellFireFeature::place(Level *level, Random *random, int x, int y, int z)
{
    for (int i = 0; i < 64; i++)
	{
        int x2 = x + random->nextInt(8) - random->nextInt(8);
        int y2 = y + random->nextInt(4) - random->nextInt(4);
        int z2 = z + random->nextInt(8) - random->nextInt(8);
        if (!level->isEmptyTile(x2, y2, z2)) continue;
        if (level->getTile(x2, y2 - 1, z2) != Tile::hellRock_Id) continue;
        level->setTile(x2, y2, z2, Tile::fire_Id);
    }

    return true;
}