#include "stdafx.h"
#include "SuspendedParticle.h"
#include "..\Minecraft.World\Random.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\net.minecraft.world.level.material.h"

SuspendedParticle::SuspendedParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x, y - 2 / 16.0f, z, xa, ya, za)
{
	// 4J-JEV: Set particle colour from colour-table.
	unsigned int col = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Suspend );
	rCol = ( (col>>16)&0xFF )/255.0f, gCol = ( (col>>8)&0xFF )/255.0, bCol = ( col&0xFF )/255.0;

	//rCol = 0.4f;
	//gCol = 0.4f;
	//bCol = 0.7f;

	setMiscTex(0);
	this->setSize(0.01f, 0.01f);

	size = size * (random->nextFloat() * 0.6f + 0.2f);

	xd = xa * 0.0f;
	yd = ya * 0.0f;
	zd = za * 0.0f;

	lifetime = (int) (16 / (Math::random() * 0.8 + 0.2));
}

void SuspendedParticle::tick()
{
	xo = x;
	yo = y;
	zo = z;

	move(xd, yd, zd);

	if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();

	if (lifetime-- <= 0) remove();
}