#pragma once

enum EGameCommand
{
	eGameCommand_DefaultGameMode,
	eGameCommand_EnchantItem,
	eGameCommand_Experience,
	eGameCommand_GameMode,
	eGameCommand_Give,
	eGameCommand_Kill,
	eGameCommand_Time,
	eGameCommand_ToggleDownfall,
	eGameCommand_Teleport,
	eGameCommand_COUNT
};