#include "stdafx.h"
#include "WaterlilyFeature.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.h"

bool WaterlilyFeature::place(Level *level, Random *random, int x, int y, int z)
{
    for (int i = 0; i < 10; i++)
	{
        int x2 = x + random->nextInt(8) - random->nextInt(8);
        int y2 = y + random->nextInt(4) - random->nextInt(4);
        int z2 = z + random->nextInt(8) - random->nextInt(8);
        if (level->isEmptyTile(x2, y2, z2))
		{
            if (Tile::waterLily->mayPlace(level, x2, y2, z2))
			{
                level->setTileNoUpdate(x2, y2, z2, Tile::waterLily_Id);
            }
        }
    }

    return true;
}