#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "FlyingMob.h"

FlyingMob::FlyingMob(Level *level) : Mob( level )
{
}

void FlyingMob::causeFallDamage(float distance)
{
	// this method is empty because flying creatures should
	// not trigger the "fallOn" tile calls (such as trampling crops)
}

void FlyingMob::travel(float xa, float ya)
{
	if (isInWater())
	{
		moveRelative(xa, ya, 0.02f);
		move(xd, yd, zd);

		xd *= 0.80f;
		yd *= 0.80f;
		zd *= 0.80f;
	}
	else if (isInLava())
	{
		moveRelative(xa, ya, 0.02f);
		move(xd, yd, zd);
		xd *= 0.50f;
		yd *= 0.50f;
		zd *= 0.50f;
	}
	else
	{
		float friction = 0.91f;
		if (onGround)
		{
			friction = 0.6f * 0.91f;
			int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
			if (t > 0)
			{
				friction = Tile::tiles[t]->friction * 0.91f;
			}
		}

		float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
		moveRelative(xa, ya, (onGround ? 0.1f * friction2 : 0.02f));

		friction = 0.91f;
		if (onGround)
		{
			friction = 0.6f * 0.91f;
			int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
			if (t > 0)
			{
				friction = Tile::tiles[t]->friction * 0.91f;
			}
		}

		move(xd, yd, zd);

		xd *= friction;
		yd *= friction;
		zd *= friction;
	}
	walkAnimSpeedO = walkAnimSpeed;
	double xxd = x - xo;
	double zzd = z - zo;
	float wst = (float) sqrt(xxd * xxd + zzd * zzd) * 4;
	if (wst > 1) wst = 1;
	walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
	walkAnimPos += walkAnimSpeed;
}

bool FlyingMob::onLadder()
{
	return false;
}