#pragma once
using namespace std;

#include "Packet.h"

class PlayerActionPacket : public Packet, public enable_shared_from_this<PlayerActionPacket>
{
public:
	static const int START_DESTROY_BLOCK;
    static const int ABORT_DESTROY_BLOCK;
    static const int STOP_DESTROY_BLOCK;
    static const int GET_UPDATED_BLOCK;
    static const int DROP_ITEM;
	static const int RELEASE_USE_ITEM;

	int x, y, z, face, action;

	PlayerActionPacket();
	PlayerActionPacket(int action, int x, int y, int z, int face);

	virtual void read(DataInputStream *dis);
	virtual void write(DataOutputStream *dos);
	virtual void handle(PacketListener *listener);
	virtual int getEstimatedSize();

public:
	static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerActionPacket()); }
	virtual int getId() { return 14; }
};


