#pragma once
#include "ConsoleGameRulesConstants.h"

#include "GameRuleManager.h"

#include "GameRule.h"

#include "GameRuleDefinition.h"

#include "LevelRuleset.h"
#include "NamedAreaRuleDefinition.h"

#include "CollectItemRuleDefinition.h"
#include "CompleteAllRuleDefinition.h"
#include "CompoundGameRuleDefinition.h"
#include "UseTileRuleDefinition.h"
#include "UpdatePlayerRuleDefinition.h"
#include "AddItemRuleDefinition.h"
#include "AddEnchantmentRuleDefinition.h"

#include "LevelGenerationOptions.h"
#include "ApplySchematicRuleDefinition.h"
#include "ConsoleGenerateStructure.h"
#include "ConsoleGenerateStructureAction.h"
#include "XboxStructureActionGenerateBox.h"
#include "XboxStructureActionPlaceBlock.h"
#include "XboxStructureActionPlaceContainer.h"
#include "XboxStructureActionPlaceSpawner.h"
#include "BiomeOverride.h"
#include "StartFeature.h"

#include "GameRulesInstance.h"
