#include "stdafx.h"
#include "Button.h"
#include "Textures.h"

Button::Button(int id, int x, int y, const wstring& msg)
{
	init(id, x, y, 200, 20, msg);
}

Button::Button(int id, int x, int y, int w, int h, const wstring& msg)
{
	init(id, x, y, w, h, msg);
}

// 4J - added
void Button::init(int id, int x, int y, int w, int h, const wstring& msg)
{
	active = true;
	visible = true;

	// this bit of code from original ctor
    this->id = id;
    this->x = x;
    this->y = y;
    this->w = w;
    this->h = h;
    this->msg = msg;
}

int Button::getYImage(bool hovered)
{
    int res = 1;
    if (!active) res = 0;
    else if (hovered) res = 2;
    return res;
}

void Button::render(Minecraft *minecraft, int xm, int ym)
{
    if (!visible) return;

    Font *font = minecraft->font;

    glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(TN_GUI_GUI));	// 4J was L"/gui/gui.png"
    glColor4f(1, 1, 1, 1);


    bool hovered = xm >= x && ym >= y && xm < x + w && ym < y + h;
    int yImage = getYImage(hovered);

    blit(x, y, 0, 46 + yImage * 20, w / 2, h);
    blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h);

    renderBg(minecraft, xm, ym);

    if (!active)
	{
        drawCenteredString(font, msg, x + w / 2, y + (h - 8) / 2, 0xffa0a0a0);
    }
	else
	{
        if (hovered)
		{
            drawCenteredString(font, msg, x + w / 2, y + (h - 8) / 2, 0xffffa0);
        }
		else
		{
            drawCenteredString(font, msg, x + w / 2, y + (h - 8) / 2, 0xe0e0e0);
        }
    }

}

void Button::renderBg(Minecraft *minecraft, int xm, int ym)
{
}

void Button::released(int mx, int my)
{
}

bool Button::clicked(Minecraft *minecraft, int mx, int my)
{
	return active && mx >= x && my >= y && mx < x + w && my < y + h;
}