Faucet/Minecraft.Client/BlazeRenderer.h
2026-03-09 16:37:23 +11:00

15 lines
349 B
C++

#pragma once
#include "MobRenderer.h"
class BlazeRenderer : public MobRenderer
{
private:
static ResourceLocation BLAZE_LOCATION;
int modelVersion;
public:
BlazeRenderer();
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};