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@ -7,8 +7,8 @@ Faucet lets you load custom DLL mods into Minecraft Legacy Console Edition using
## Requirements ## Requirements
- [Faucet (custom LCE fork)](https://github.com/ytsodacan/FaucetBuilds/releases/tag/build) — the modified game executable required to run mods - [Faucet (custom LCE fork)](https://github.com/ytsodacan/Faucet/releases/tag/Alpha_Release) — the modified game executable required to run mods
- [FaucetSDK](https://github.com/ytsodacan/FaucetBuilds/releases/tag/buildSDK/tree/main) — headers, lib, and example mod for building your own mods - [FaucetSDK](https://github.com/ytsodacan/Faucet/releases/tag/Alpha_ReleaseSDK/tree/main) — headers, lib, and example mod for building your own mods
- Visual Studio 2022 with the **Desktop development with C++** workload - Visual Studio 2022 with the **Desktop development with C++** workload
- Windows x64 - Windows x64
@ -27,7 +27,7 @@ Faucet lets you load custom DLL mods into Minecraft Legacy Console Edition using
### Project Setup ### Project Setup
1. In Visual Studio 2022, create a new **Dynamic-Link Library (DLL)** project targeting **x64**. 1. In Visual Studio 2022, create a new **Dynamic-Link Library (DLL)** project targeting **x64**.
2. Download the [FaucetSDK](https://github.com/ytsodacan/FaucetBuilds/releases/tag/buildSDK/tree/main) and copy these files into your project folder: 2. Download the [FaucetSDK](https://github.com/ytsodacan/Faucet/releases/tag/Alpha_ReleaseSDK/tree/main) and copy these files into your project folder:
- `IMod.h` - `IMod.h`
- `SDK.h` - `SDK.h`
- `ModExport.h` - `ModExport.h`
@ -163,5 +163,5 @@ if (level) {
## Links ## Links
- **Faucet (game fork)**: https://github.com/ytsodacan/FaucetBuilds/releases/tag/build - **Faucet (game fork)**: https://github.com/ytsodacan/Faucet/releases/tag/Alpha_Release
- **FaucetSDK (mod tools)**: https://github.com/ytsodacan/FaucetBuilds/releases/tag/buildSDK/tree/main - **FaucetSDK (mod tools)**: https://github.com/ytsodacan/Faucet/releases/tag/Alpha_ReleaseSDK/tree/main