fixed level load stuff

This commit is contained in:
Soda Can 2026-03-10 15:37:09 +11:00
parent e4684d18db
commit b0857b5c04
2 changed files with 8 additions and 5 deletions

View file

@ -112,6 +112,7 @@ ServerLevel::ServerLevel(MinecraftServer *server, shared_ptr<LevelStorage>levelS
// 4J - The listener used to be added in MinecraftServer::loadLevel but we need it to be set up before we do the next couple of things, or else chunks get loaded before we have the entity tracker set up to listen to them
this->server = server;
server->setLevel(dimension, this); // The listener needs the server to have the level set up... this will be set up anyway on return of this ctor but setting up early here
ModLoader::Get().OnLevelLoad();
addListener(new ServerLevelListener(server, this));
tracker = new EntityTracker(this);
@ -162,6 +163,8 @@ ServerLevel::ServerLevel(MinecraftServer *server, shared_ptr<LevelStorage>levelS
ServerLevel::~ServerLevel()
{
ModLoader::Get().OnLevelUnload();
delete portalForcer;
delete mobSpawner;
@ -838,7 +841,6 @@ void ServerLevel::initializeLevel(LevelSettings *settings)
setInitialSpawn(settings);
Level::initializeLevel(settings);
ModLoader::Get().OnLevelLoad();
}
/**
@ -1213,7 +1215,7 @@ bool ServerLevel::doTileEvent(TileEventData *te)
void ServerLevel::closeLevelStorage()
{
levelStorage->closeAll();
ModLoader::Get().OnLevelUnload();
}
void ServerLevel::tickWeather()

View file

@ -1,3 +1,4 @@
[15:29:56] === Faucet ModLoader starting ===
[15:29:56] Found 0 mod(s) to load
[15:29:56] Initialization complete — 0 loaded, 0 failed, 118ms total
[15:33:32] === Faucet ModLoader starting ===
[15:33:32] Found 0 mod(s) to load
[15:33:32] Initialization complete — 0 loaded, 0 failed, 117ms total
[15:33:55] Shutting down ModLoader