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https://github.com/ytsodacan/Faucet.git
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more shit
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8c5de84884
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@ -218,6 +218,85 @@ void SDK::SaveAll(bool force) {
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if (list) list->saveAll(nullptr);
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}
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// ============================================================================
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// World / Level
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// ============================================================================
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void SDK::ExplodeAt(double x, double y, double z, float radius, bool fire, bool destroyBlocks, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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if (level) level->explode(nullptr, x, y, z, radius, fire, destroyBlocks);
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}
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void SDK::SendParticles(const std::wstring& name, double x, double y, double z, int count, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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if (level) level->sendParticles(name, x, y, z, count);
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}
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void SDK::SendParticlesEx(const std::wstring& name, double x, double y, double z, int count, double xDist, double yDist, double zDist, double speed, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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if (level) level->sendParticles(name, x, y, z, count, xDist, yDist, zDist, speed);
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}
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void SDK::SaveLevel(bool force, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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if (level) level->save(force, nullptr);
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}
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bool SDK::IsLevelLoaded(int dimension) {
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return GetServerLevel(dimension) != nullptr;
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}
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void SDK::SetLevelTime(__int64 time, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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if (level) level->setTimeAndAdjustTileTicks(time);
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}
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__int64 SDK::GetLevelTime(int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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return level ? level->getGameTime() : 0LL;
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}
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void SDK::QueueTileUpdate(int x, int y, int z, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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if (level) level->queueSendTileUpdate(x, y, z);
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}
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void SDK::AddTickNextTick(int x, int y, int z, int tileId, int tickDelay, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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if (level) level->addToTickNextTick(x, y, z, tileId, tickDelay);
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}
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bool SDK::MayPlayerInteract(int index, int x, int y, int z, int content, int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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auto* p = GetLocalPlayer(index);
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if (!level || !p) return false;
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return level->mayInteract(std::shared_ptr<Player>(p, [](Player*) {}), x, y, z, content);
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}
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// ============================================================================
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// Entity Limits
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// ============================================================================
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int SDK::GetPrimedTntCount(int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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return level ? level->m_primedTntCount : 0;
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}
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int SDK::GetFallingTileCount(int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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return level ? level->m_fallingTileCount : 0;
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}
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bool SDK::CanSpawnTnt(int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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return level ? level->newPrimedTntAllowed() : false;
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}
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bool SDK::CanSpawnFallingTile(int dimension) {
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ServerLevel* level = GetServerLevel(dimension);
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return level ? level->newFallingTileAllowed() : false;
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}
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// ============================================================================
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// Game Rules
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// ============================================================================
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@ -58,6 +58,24 @@ namespace SDK {
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// Player Info
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MODAPI std::wstring GetPlayerName(int index = 0);
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// World / Level
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MODAPI void ExplodeAt(double x, double y, double z, float radius, bool fire = false, bool destroyBlocks = true, int dimension = 0);
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MODAPI void SendParticles(const std::wstring& name, double x, double y, double z, int count, int dimension = 0);
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MODAPI void SendParticlesEx(const std::wstring& name, double x, double y, double z, int count, double xDist, double yDist, double zDist, double speed, int dimension = 0);
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MODAPI void SaveLevel(bool force = false, int dimension = 0);
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MODAPI bool IsLevelLoaded(int dimension = 0);
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MODAPI void SetLevelTime(__int64 time, int dimension = 0);
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MODAPI __int64 GetLevelTime(int dimension = 0);
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MODAPI void QueueTileUpdate(int x, int y, int z, int dimension = 0);
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MODAPI void AddTickNextTick(int x, int y, int z, int tileId, int tickDelay, int dimension = 0);
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MODAPI bool MayPlayerInteract(int index, int x, int y, int z, int content, int dimension = 0);
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// Entity Limits (read only)
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MODAPI int GetPrimedTntCount(int dimension = 0);
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MODAPI int GetFallingTileCount(int dimension = 0);
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MODAPI bool CanSpawnTnt(int dimension = 0);
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MODAPI bool CanSpawnFallingTile(int dimension = 0);
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// Messaging
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MODAPI void BroadcastMessage(const std::wstring& message);
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MODAPI void SendMessageToPlayer(const std::wstring& playerName, const std::wstring& message);
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