4jcraft/Minecraft.Client/Rendering/EntityRenderers/BlazeRenderer.cpp
2026-03-05 03:29:23 -05:00

24 lines
862 B
C++

#include "../../Build/stdafx.h"
#include "../Models/BlazeModel.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
#include "BlazeRenderer.h"
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
this->modelVersion = ((BlazeModel *) model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = ((BlazeModel *) model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;
model = new BlazeModel();
}
MobRenderer::render(mob, x, y, z, rot, a);
}