4jcraft/Minecraft.World/Blocks/FenceTile.h
2026-03-06 11:50:22 -06:00

23 lines
911 B
C++

#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
class FenceTile : public Tile
{
private:
std::wstring texture;
public:
FenceTile(int id, const std::wstring &texture, Material *material);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
bool connectsTo(LevelSource *level, int x, int y, int z);
static bool isFence(int tile);
void registerIcons(IconRegister *iconRegister);
};