4jcraft/Minecraft.Client/Rendering/EntityRenderers/OcelotRenderer.cpp

24 lines
789 B
C++

#include "../../Platform/stdafx.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
#include "OcelotRenderer.h"
OzelotRenderer::OzelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
void OzelotRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(_mob, x, y, z, rot, a);
}
void OzelotRenderer::scale(std::shared_ptr<Mob> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
std::shared_ptr<Ozelot> mob = std::dynamic_pointer_cast<Ozelot>(_mob);
MobRenderer::scale(mob, a);
if (mob->isTame())
{
glScalef(.8f, .8f, .8f);
}
}