4jcraft/Minecraft.Client/Platform/Common/GameRules/GameRuleDefinition.h
2026-03-09 00:17:42 -05:00

67 lines
2.2 KiB
C++

#pragma once
//using namespace std;
#include <unordered_map>
#include <string>
#include "../../Minecraft.World/Items/ItemInstance.h"
#include "ConsoleGameRulesConstants.h"
#include "GameRulesInstance.h"
class GameRule;
class LevelRuleset;
class Player;
class WstringLookup;
class GameRuleDefinition
{
private:
// Owner type defines who this rule applies to
GameRulesInstance::EGameRulesInstanceType m_ownerType;
protected:
// These attributes should map to those in the XSD GameRuleType
std::wstring m_descriptionId;
std::wstring m_promptId;
int m_4JDataValue;
public:
GameRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() = 0;
void setOwnerType(GameRulesInstance::EGameRulesInstanceType ownerType) { m_ownerType = ownerType;}
virtual void write(DataOutputStream *);
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void getChildren(std::vector<GameRuleDefinition *> *);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
bool getComplete(GameRule *rule);
void setComplete(GameRule *rule, bool val);
virtual int getGoal() { return 0; }
virtual int getProgress(GameRule *rule) { return 0; }
virtual int getIcon() { return -1; }
virtual int getAuxValue() { return 0; }
// Here we should have functions for all the hooks, with a GameRule* as the first parameter
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z) { return false; }
virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item) { return false; }
virtual void postProcessPlayer(std::shared_ptr<Player> player) { }
std::vector<GameRuleDefinition *> *enumerate();
std::unordered_map<GameRuleDefinition *, int> *enumerateMap();
// Static functions
static GameRulesInstance *generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection);
static std::wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const std::wstring &description, void *data = NULL, int dataLength = 0);
};