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82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
#pragma once
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#include "LargeFeature.h"
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#include "../StructureFeatureSavedData.h"
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class StructureStart;
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// #define ENABLE_STRUCTURE_SAVING
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class StructureFeature : public LargeFeature {
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public:
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// 4J added - Maps to values in the game rules xml
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enum EFeatureTypes {
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eFeature_Mineshaft,
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eFeature_NetherBridge,
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eFeature_Temples,
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eFeature_Stronghold,
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eFeature_Village,
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};
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#ifdef ENABLE_STRUCTURE_SAVING
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private:
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std::shared_ptr<StructureFeatureSavedData> savedData;
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#endif
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protected:
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std::unordered_map<int64_t, StructureStart*> cachedStructures;
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public:
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StructureFeature();
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~StructureFeature();
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virtual std::wstring getFeatureName() = 0;
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virtual void addFeature(Level* level, int x, int z, int xOffs, int zOffs,
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byteArray blocks);
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bool postProcess(Level* level, Random* random, int chunkX, int chunkZ);
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bool isIntersection(int cellX, int cellZ);
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bool isInsideFeature(int cellX, int cellY, int cellZ);
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protected:
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StructureStart* getStructureAt(int cellX, int cellY, int cellZ);
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public:
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bool isInsideBoundingFeature(int cellX, int cellY, int cellZ);
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TilePos* getNearestGeneratedFeature(Level* level, int cellX, int cellY,
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int cellZ);
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protected:
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std::vector<TilePos>* getGuesstimatedFeaturePositions();
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private:
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virtual void restoreSavedData(Level* level);
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virtual void saveFeature(int chunkX, int chunkZ, StructureStart* feature);
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/**
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* Returns true if the given chunk coordinates should hold a structure
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* source.
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*
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* @param x
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* chunk x
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* @param z
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* chunk z
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* @return
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*/
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat = false) = 0;
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/**
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* Creates a new instance of a structure source at the given chunk
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* coordinates.
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*
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* @param x
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* chunk x
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* @param z
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* chunk z
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* @return
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*/
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virtual StructureStart* createStructureStart(int x, int z) = 0;
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};
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