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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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#include "../ChunkSource.h"
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#include "../LevelChunk.h"
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#include "../EmptyLevelChunk.h"
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#include "ChunkStorage.h"
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class ProgressListener;
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class ReadOnlyChunkCache : public ChunkSource {
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private:
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static const int LEN = 16;
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static const int LEN_MASK = LEN - 1;
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LevelChunkArray chunks;
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Level* level;
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ChunkStorage* storage;
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public:
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ReadOnlyChunkCache(Level* level, ChunkStorage* storage);
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virtual ~ReadOnlyChunkCache();
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virtual bool hasChunk(int x, int z);
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byteArray emptyPixels;
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virtual LevelChunk* create(int x, int z);
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virtual LevelChunk* getChunk(int x, int z);
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private:
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LevelChunk* load(int x, int z); // 4J - TODO - was synchronized
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public:
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virtual void postProcess(ChunkSource* parent, int x, int z);
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virtual bool save(bool force, ProgressListener* progressListener);
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virtual bool tick();
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virtual bool shouldSave();
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virtual std::wstring gatherStats();
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virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
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MobCategory* mobCategory, int x, int y, int z);
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virtual TilePos* findNearestMapFeature(Level* level,
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const std::wstring& featureName,
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int x, int y, int z);
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};
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