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171 lines
6.2 KiB
C++
171 lines
6.2 KiB
C++
#pragma once
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#include "FileHeader.h"
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#include "ConsoleSavePath.h"
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#include "ConsoleSaveFile.h"
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class ProgressRenderer;
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class ConsoleSaveFileSplit : public ConsoleSaveFile {
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private:
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FileHeader header;
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static const int WRITE_BANDWIDTH_BYTESPERSECOND =
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1048576; // Average bytes per second we will cap to when writing region
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// files during the tick() method
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static const int WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS =
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10; // Time period over which the bytes per second average is
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// calculated
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static const int WRITE_TICK_RATE_MS =
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500; // Time between attempts to work out which regions we should write
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// during the tick
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static const int WRITE_MAX_WRITE_PER_TICK =
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WRITE_BANDWIDTH_BYTESPERSECOND; // Maximum number of bytes we can add
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// in a single tick
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class WriteHistory {
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public:
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std::int64_t writeTime;
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unsigned int writeSize;
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};
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class DirtyRegionFile {
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public:
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std::int64_t lastWritten;
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unsigned int fileRef;
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bool operator<(const DirtyRegionFile& rhs) const {
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return lastWritten < rhs.lastWritten;
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}
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};
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class RegionFileReference {
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public:
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RegionFileReference(int index, unsigned int regionIndex,
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unsigned int length = 0,
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unsigned char* data = NULL);
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~RegionFileReference();
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void Compress(); // Compress from data to dataCompressed
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void Decompress(); // Decompress from dataCompressed -> data
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unsigned int GetCompressedSize(); // Gets byte size for what this
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// region will compress to
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void ReleaseCompressed(); // Release dataCompressed
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FileEntry* fileEntry;
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unsigned char* data;
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unsigned char* dataCompressed;
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unsigned int dataCompressedSize;
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int index;
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bool dirty;
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std::int64_t lastWritten;
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};
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std::unordered_map<unsigned int, RegionFileReference*> regionFiles;
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std::vector<WriteHistory> writeHistory;
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std::int64_t m_lastTickTime;
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FileEntry* GetRegionFileEntry(unsigned int regionIndex);
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std::wstring m_fileName;
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bool m_autosave;
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// HANDLE hHeap;
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static void* pvHeap;
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static unsigned int pagesCommitted;
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#ifdef _LARGE_WORLDS
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static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
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static const unsigned int MAX_PAGE_COUNT =
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32 * 1024; // 2GB virtual allocation
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#else
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static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
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static const unsigned int MAX_PAGE_COUNT = 1024;
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#endif
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void* pvSaveMem;
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CRITICAL_SECTION m_lock;
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void PrepareForWrite(FileEntry* file, unsigned int nNumberOfBytesToWrite);
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void MoveDataBeyond(FileEntry* file, unsigned int nNumberOfBytesToWrite);
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bool GetNumericIdentifierFromName(const std::wstring& fileName,
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unsigned int* idOut);
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std::wstring GetNameFromNumericIdentifier(unsigned int idIn);
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void processSubfilesForWrite();
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void processSubfilesAfterWrite();
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public:
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static int SaveSaveDataCallback(void* lpParam, bool bRes);
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static int SaveRegionFilesCallback(void* lpParam, bool bRes);
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private:
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void _init(const std::wstring& fileName, void* pvSaveData,
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unsigned int fileSize, ESavePlatform plat);
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public:
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ConsoleSaveFileSplit(const std::wstring& fileName, void* pvSaveData = NULL,
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unsigned int fileSize = 0, bool forceCleanSave = false,
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ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
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ConsoleSaveFileSplit(ConsoleSaveFile* sourceSave,
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bool alreadySmallRegions = true,
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ProgressListener* progress = NULL);
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virtual ~ConsoleSaveFileSplit();
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// 4J Stu - Initial implementation is intended to have a similar interface
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// to the standard Xbox file access functions
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virtual FileEntry* createFile(const ConsoleSavePath& fileName);
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virtual void deleteFile(FileEntry* file);
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virtual void setFilePointer(FileEntry* file, unsigned int distanceToMove,
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SaveFileSeekOrigin seekOrigin);
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virtual bool writeFile(FileEntry* file, const void* lpBuffer,
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unsigned int nNumberOfBytesToWrite,
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unsigned int* lpNumberOfBytesWritten);
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virtual bool zeroFile(FileEntry* file, unsigned int nNumberOfBytesToWrite,
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unsigned int* lpNumberOfBytesWritten);
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virtual bool readFile(FileEntry* file, void* lpBuffer,
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unsigned int nNumberOfBytesToRead,
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unsigned int* lpNumberOfBytesRead);
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virtual bool closeHandle(FileEntry* file);
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virtual void finalizeWrite();
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virtual void tick();
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virtual bool doesFileExist(ConsoleSavePath file);
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virtual void Flush(bool autosave, bool updateThumbnail = true);
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#ifndef _CONTENT_PACKAGE
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virtual void DebugFlushToFile(void* compressedData = NULL,
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unsigned int compressedDataSize = 0);
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#endif
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virtual unsigned int getSizeOnDisk();
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virtual std::wstring getFilename();
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virtual std::vector<FileEntry*>* getFilesWithPrefix(
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const std::wstring& prefix);
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virtual std::vector<FileEntry*>* getRegionFilesByDimension(
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unsigned int dimensionIndex);
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#if defined(__PS3__) || defined(__ORBIS__)
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virtual std::wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
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virtual std::wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
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virtual std::vector<FileEntry*>* getValidPlayerDatFiles();
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#endif //__PS3__
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virtual int getSaveVersion();
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virtual int getOriginalSaveVersion();
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virtual void LockSaveAccess();
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virtual void ReleaseSaveAccess();
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virtual ESavePlatform getSavePlatform();
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virtual bool isSaveEndianDifferent();
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virtual void setLocalPlatform();
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virtual void setPlatform(ESavePlatform plat);
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virtual ByteOrder getSaveEndian();
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virtual ByteOrder getLocalEndian();
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virtual void setEndian(ByteOrder endian);
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virtual void ConvertRegionFile(File sourceFile);
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virtual void ConvertToLocalPlatform();
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};
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