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20 lines
796 B
C++
20 lines
796 B
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.commands.h"
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#include "../Headers/net.minecraft.world.entity.player.h"
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#include "../Headers/net.minecraft.world.damagesource.h"
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#include "../Util/BasicTypeContainers.h"
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#include "KillCommand.h"
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EGameCommand KillCommand::getId() { return eGameCommand_Kill; }
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int KillCommand::getPermissionLevel() { return LEVEL_ALL; }
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void KillCommand::execute(std::shared_ptr<CommandSender> source,
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byteArray commandData) {
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(source);
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player->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
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source->sendMessage(L"Ouch. That look like it hurt.");
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// source.sendMessage(ChatMessageComponent.forTranslation("commands.kill.success"));
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} |