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89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Util/SharedConstants.h"
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#include "WoolCarpetTile.h"
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WoolCarpetTile::WoolCarpetTile(int id)
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: Tile(id, Material::clothDecoration, false) {
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setShape(0, 0, 0, 1, 1 / 16.0f, 1);
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setTicking(true);
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updateShape(0);
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}
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Icon* WoolCarpetTile::getTexture(int face, int data) {
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return Tile::wool->getTexture(face, data);
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}
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AABB* WoolCarpetTile::getAABB(Level* level, int x, int y, int z) {
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int height = 0;
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float offset = 1.0f / SharedConstants::WORLD_RESOLUTION;
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ThreadStorage* tls = (ThreadStorage*)TlsGetValue(Tile::tlsIdxShape);
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// 4J Stu - Added this so that the TLS shape is correct for this tile
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if (tls->tileId != this->id) updateDefaultShape();
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return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1,
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y + (height * offset), z + tls->zz1);
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}
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bool WoolCarpetTile::blocksLight() { return false; }
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bool WoolCarpetTile::isSolidRender(bool isServerLevel) { return false; }
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bool WoolCarpetTile::isCubeShaped() { return false; }
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void WoolCarpetTile::updateDefaultShape() { updateShape(0); }
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void WoolCarpetTile::updateShape(LevelSource* level, int x, int y, int z,
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int forceData,
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std::shared_ptr<TileEntity> forceEntity) {
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updateShape(level->getData(x, y, z));
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}
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void WoolCarpetTile::updateShape(int data) {
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int height = 0;
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float o = 1 * (1 + height) / 16.0f;
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setShape(0, 0, 0, 1, o, 1);
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}
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bool WoolCarpetTile::mayPlace(Level* level, int x, int y, int z) {
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return Tile::mayPlace(level, x, y, z) && canSurvive(level, x, y, z);
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}
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void WoolCarpetTile::neighborChanged(Level* level, int x, int y, int z,
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int type) {
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checkCanSurvive(level, x, y, z);
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}
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bool WoolCarpetTile::checkCanSurvive(Level* level, int x, int y, int z) {
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if (!canSurvive(level, x, y, z)) {
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return false;
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}
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return true;
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}
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bool WoolCarpetTile::canSurvive(Level* level, int x, int y, int z) {
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return !level->isEmptyTile(x, y - 1, z);
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}
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bool WoolCarpetTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face) {
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if (face == 1) return true;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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int WoolCarpetTile::getSpawnResourcesAuxValue(int data) { return data; }
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int WoolCarpetTile::getTileDataForItemAuxValue(int auxValue) {
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return (~auxValue & 0xf);
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}
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int WoolCarpetTile::getItemAuxValueForTileData(int data) {
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return (~data & 0xf);
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}
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void WoolCarpetTile::registerIcons(IconRegister* iconRegister) {
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// None, delegates to cloth tile
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}
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