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https://github.com/4jcraft/4jcraft.git
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198 lines
6.9 KiB
C++
198 lines
6.9 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "TorchTile.h"
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TorchTile::TorchTile(int id) : Tile(id, Material::decoration, false) {
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this->setTicking(true);
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}
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AABB* TorchTile::getAABB(Level* level, int x, int y, int z) { return NULL; }
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AABB* TorchTile::getTileAABB(Level* level, int x, int y, int z) {
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updateShape(level, x, y, z);
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return Tile::getTileAABB(level, x, y, z);
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}
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void TorchTile::updateShape(
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LevelSource* level, int x, int y, int z, int forceData,
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std::shared_ptr<TileEntity>
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forceEntity) // 4J added forceData, forceEntity param
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{
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setShape(level->getData(x, y, z));
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}
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void TorchTile::setShape(int data) {
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int dir = data & 7;
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float r = 0.15f;
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if (dir == 1) {
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setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
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} else if (dir == 2) {
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setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
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} else if (dir == 3) {
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setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
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} else if (dir == 4) {
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setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
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} else {
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r = 0.1f;
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setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
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}
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}
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bool TorchTile::isSolidRender(bool isServerLevel) { return false; }
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bool TorchTile::isCubeShaped() { return false; }
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int TorchTile::getRenderShape() { return Tile::SHAPE_TORCH; }
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bool TorchTile::isConnection(Level* level, int x, int y, int z) {
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if (level->isTopSolidBlocking(x, y, z)) {
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return true;
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}
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int tile = level->getTile(x, y, z);
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if (tile == Tile::fence_Id || tile == Tile::netherFence_Id ||
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tile == Tile::glass_Id || tile == Tile::cobbleWall_Id) {
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return true;
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}
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return false;
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}
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bool TorchTile::mayPlace(Level* level, int x, int y, int z) {
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if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) {
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return true;
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} else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) {
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return true;
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} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) {
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return true;
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} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) {
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return true;
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} else if (isConnection(level, x, y - 1, z)) {
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return true;
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}
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return false;
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}
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int TorchTile::getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
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int face, float clickX, float clickY,
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float clickZ, int itemValue) {
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int dir = itemValue;
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if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5;
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if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
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dir = 4;
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if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
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dir = 3;
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if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
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dir = 2;
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if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
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dir = 1;
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return dir;
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}
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void TorchTile::tick(Level* level, int x, int y, int z, Random* random) {
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Tile::tick(level, x, y, z, random);
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if (level->getData(x, y, z) == 0) onPlace(level, x, y, z);
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}
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void TorchTile::onPlace(Level* level, int x, int y, int z) {
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if (level->getData(x, y, z) == 0) {
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if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) {
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level->setData(x, y, z, 1, Tile::UPDATE_CLIENTS);
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} else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) {
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level->setData(x, y, z, 2, Tile::UPDATE_CLIENTS);
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} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) {
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level->setData(x, y, z, 3, Tile::UPDATE_CLIENTS);
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} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) {
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level->setData(x, y, z, 4, Tile::UPDATE_CLIENTS);
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} else if (isConnection(level, x, y - 1, z)) {
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level->setData(x, y, z, 5, Tile::UPDATE_CLIENTS);
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}
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}
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checkCanSurvive(level, x, y, z);
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}
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void TorchTile::neighborChanged(Level* level, int x, int y, int z, int type) {
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checkDoPop(level, x, y, z, type);
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}
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bool TorchTile::checkDoPop(Level* level, int x, int y, int z, int type) {
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if (checkCanSurvive(level, x, y, z)) {
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int dir = level->getData(x, y, z);
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bool replace = false;
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if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) &&
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dir == 1)
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replace = true;
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if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) &&
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dir == 2)
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replace = true;
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if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) &&
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dir == 3)
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replace = true;
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if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) &&
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dir == 4)
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replace = true;
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if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true;
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if (replace) {
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return true;
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}
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} else {
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return true;
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}
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return false;
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}
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bool TorchTile::checkCanSurvive(Level* level, int x, int y, int z) {
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if (!mayPlace(level, x, y, z)) {
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if (level->getTile(x, y, z) == id) {
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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return false;
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}
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return true;
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}
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HitResult* TorchTile::clip(Level* level, int x, int y, int z, Vec3* a,
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Vec3* b) {
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setShape(level->getData(x, y, z));
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return Tile::clip(level, x, y, z, a, b);
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}
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void TorchTile::animateTick(Level* level, int xt, int yt, int zt,
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Random* random) {
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int dir = level->getData(xt, yt, zt);
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double x = xt + 0.5f;
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double y = yt + 0.7f;
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double z = zt + 0.5f;
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double h = 0.22f;
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double r = 0.27f;
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if (dir == 1) {
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level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0);
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level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0);
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} else if (dir == 2) {
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level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0);
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level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0);
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} else if (dir == 3) {
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level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0);
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level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0);
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} else if (dir == 4) {
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level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0);
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level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0);
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} else {
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level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0);
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level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0);
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}
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}
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bool TorchTile::shouldTileTick(Level* level, int x, int y, int z) {
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return level->getData(x, y, z) == 0;
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}
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