4jcraft/Minecraft.World/Blocks/SignTile.cpp
2026-03-21 15:52:50 -05:00

112 lines
3.4 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.item.h"
#include "Material.h"
#include "TileEntities/SignTileEntity.h"
#include "SignTile.h"
SignTile::SignTile(int id, eINSTANCEOF clas, bool onGround)
: BaseEntityTile(id, Material::wood, false) {
this->onGround = onGround;
this->clas = clas;
updateDefaultShape();
}
Icon* SignTile::getTexture(int face, int data) {
return Tile::wood->getTexture(face);
}
void SignTile::updateDefaultShape() {
float r = 4 / 16.0f;
float h = 16 / 16.0f;
this->setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
AABB* SignTile::getAABB(Level* level, int x, int y, int z) { return NULL; }
AABB* SignTile::getTileAABB(Level* level, int x, int y, int z) {
updateShape(level, x, y, z);
return BaseEntityTile::getTileAABB(level, x, y, z);
}
void SignTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
if (onGround) return;
int face = level->getData(x, y, z);
float h0 = (4 + 0.5f) / 16.0f;
float h1 = (12 + 0.5f) / 16.0f;
float w0 = 0 / 16.0f;
float w1 = 16 / 16.0f;
float d0 = 2 / 16.0f;
setShape(0, 0, 0, 1, 1, 1);
if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1);
if (face == 3) setShape(w0, h0, 0, w1, h1, d0);
if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1);
if (face == 5) setShape(0, h0, w0, d0, h1, w1);
}
int SignTile::getRenderShape() { return Tile::SHAPE_INVISIBLE; }
bool SignTile::isCubeShaped() { return false; }
bool SignTile::isPathfindable(LevelSource* level, int x, int y, int z) {
return true;
}
bool SignTile::isSolidRender(bool isServerLevel) { return false; }
std::shared_ptr<TileEntity> SignTile::newTileEntity(Level* level) {
// try {
// 4J Stu - For some reason the newInstance wasn't working right, but doing
// it like the other TileEntities is fine
return std::shared_ptr<TileEntity>(new SignTileEntity());
// return std::dynamic_pointer_cast<TileEntity>( clas->newInstance() );
// } catch (Exception e) {
// TODO 4J Stu - Exception handling
// throw new RuntimeException(e);
// }
}
int SignTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::sign->id;
}
void SignTile::neighborChanged(Level* level, int x, int y, int z, int type) {
bool remove = false;
if (onGround) {
if (!level->getMaterial(x, y - 1, z)->isSolid()) remove = true;
} else {
int face = level->getData(x, y, z);
remove = true;
if (face == 2 && level->getMaterial(x, y, z + 1)->isSolid())
remove = false;
if (face == 3 && level->getMaterial(x, y, z - 1)->isSolid())
remove = false;
if (face == 4 && level->getMaterial(x + 1, y, z)->isSolid())
remove = false;
if (face == 5 && level->getMaterial(x - 1, y, z)->isSolid())
remove = false;
}
if (remove) {
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
BaseEntityTile::neighborChanged(level, x, y, z, type);
}
int SignTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::sign_Id;
}
void SignTile::registerIcons(IconRegister* iconRegister) {
// None
}