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33 lines
1,007 B
C++
33 lines
1,007 B
C++
#include "../Platform/stdafx.h"
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#include "MelonTile.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.h"
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#include "../Util/Facing.h"
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MelonTile::MelonTile(int id) : Tile(id, Material::vegetable) { iconTop = NULL; }
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Icon* MelonTile::getTexture(int face, int data) {
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if (face == Facing::UP || face == Facing::DOWN) return iconTop;
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return icon;
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}
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int MelonTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Item::melon->id;
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}
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int MelonTile::getResourceCount(Random* random) {
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return 3 + random->nextInt(5);
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}
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int MelonTile::getResourceCountForLootBonus(int bonusLevel, Random* random) {
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int total = getResourceCount(random) + random->nextInt(1 + bonusLevel);
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if (total > 9) {
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total = 9;
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}
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return total;
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}
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void MelonTile::registerIcons(IconRegister* iconRegister) {
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icon = iconRegister->registerIcon(getIconName() + L"_side");
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iconTop = iconRegister->registerIcon(getIconName() + L"_top");
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} |