4jcraft/Minecraft.World/Blocks/FenceTile.cpp
2026-03-21 15:52:50 -05:00

134 lines
3.5 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.h"
#include "FenceTile.h"
FenceTile::FenceTile(int id, const std::wstring& texture, Material* material)
: Tile(id, material, false) {
this->texture = texture;
}
void FenceTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source) {
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n) {
north = 0;
}
if (s) {
south = 1;
}
if (n || s) {
setShape(west, 0, north, east, 1.5f, south);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
north = 6.0f / 16.0f;
south = 10.0f / 16.0f;
if (w) {
west = 0;
}
if (e) {
east = 1;
}
if (w || e || (!n && !s)) {
setShape(west, 0, north, east, 1.5f, south);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
if (n) {
north = 0;
}
if (s) {
south = 1;
}
setShape(west, 0, north, east, 1.0f, south);
}
void FenceTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n) {
north = 0;
}
if (s) {
south = 1;
}
if (w) {
west = 0;
}
if (e) {
east = 1;
}
setShape(west, 0, north, east, 1.0f, south);
}
bool FenceTile::isSolidRender(bool isServerLevel) { return false; }
bool FenceTile::isCubeShaped() { return false; }
bool FenceTile::isPathfindable(LevelSource* level, int x, int y, int z) {
return false;
}
int FenceTile::getRenderShape() { return Tile::SHAPE_FENCE; }
bool FenceTile::connectsTo(LevelSource* level, int x, int y, int z) {
int tile = level->getTile(x, y, z);
if (tile == id || tile == Tile::fenceGate_Id) {
return true;
}
Tile* tileInstance = Tile::tiles[tile];
if (tileInstance != NULL) {
if (tileInstance->material->isSolidBlocking() &&
tileInstance->isCubeShaped()) {
return tileInstance->material != Material::vegetable;
}
}
return false;
}
bool FenceTile::isFence(int tile) {
return tile == Tile::fence_Id || tile == Tile::netherFence_Id;
}
void FenceTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(texture);
}
bool FenceTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
return true;
}
bool FenceTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ, bool soundOnly) {
if (level->isClientSide) return true;
if (LeashItem::bindPlayerMobs(player, level, x, y, z)) {
return true;
}
return false;
}