mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 11:23:43 +00:00
126 lines
4.5 KiB
C++
126 lines
4.5 KiB
C++
#include "../Platform/stdafx.h"
|
|
#include "FenceGateTile.h"
|
|
#include "../Util/AABB.h"
|
|
#include "../Headers/net.minecraft.world.level.h"
|
|
#include "../Headers/net.minecraft.h"
|
|
#include "../Level/Events/LevelEvent.h"
|
|
|
|
FenceGateTile::FenceGateTile(int id)
|
|
: DirectionalTile(id, Material::wood, false) {}
|
|
|
|
Icon* FenceGateTile::getTexture(int face, int data) {
|
|
return Tile::wood->getTexture(face);
|
|
}
|
|
|
|
bool FenceGateTile::mayPlace(Level* level, int x, int y, int z) {
|
|
if (!level->getMaterial(x, y - 1, z)->isSolid()) return false;
|
|
return Tile::mayPlace(level, x, y, z);
|
|
}
|
|
|
|
AABB* FenceGateTile::getAABB(Level* level, int x, int y, int z) {
|
|
int data = level->getData(x, y, z);
|
|
if (isOpen(data)) {
|
|
return NULL;
|
|
}
|
|
// 4J Brought forward change from 1.2.3 to fix hit box rotation
|
|
if (data == Direction::NORTH || data == Direction::SOUTH) {
|
|
return AABB::newTemp(x, y, z + 6.0f / 16.0f, x + 1, y + 1.5f,
|
|
z + 10.0f / 16.0f);
|
|
}
|
|
return AABB::newTemp(x + 6.0f / 16.0f, y, z, x + 10.0f / 16.0f, y + 1.5f,
|
|
z + 1);
|
|
// return AABB::newTemp(x, y, z, x + 1, y + 1.5f, z + 1);
|
|
}
|
|
|
|
// 4J - Brought forward from 1.2.3 to fix hit box rotation
|
|
void FenceGateTile::updateShape(
|
|
LevelSource* level, int x, int y, int z, int forceData,
|
|
std::shared_ptr<TileEntity>
|
|
forceEntity) // 4J added forceData, forceEntity param
|
|
{
|
|
int data = getDirection(level->getData(x, y, z));
|
|
if (data == Direction::NORTH || data == Direction::SOUTH) {
|
|
setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f);
|
|
} else {
|
|
setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1);
|
|
}
|
|
}
|
|
|
|
bool FenceGateTile::blocksLight() { return false; }
|
|
|
|
bool FenceGateTile::isSolidRender(bool isServerLevel) { return false; }
|
|
|
|
bool FenceGateTile::isCubeShaped() { return false; }
|
|
|
|
bool FenceGateTile::isPathfindable(LevelSource* level, int x, int y, int z) {
|
|
return isOpen(level->getData(x, y, z));
|
|
}
|
|
|
|
int FenceGateTile::getRenderShape() { return Tile::SHAPE_FENCE_GATE; }
|
|
|
|
void FenceGateTile::setPlacedBy(Level* level, int x, int y, int z,
|
|
std::shared_ptr<LivingEntity> by,
|
|
std::shared_ptr<ItemInstance> itemInstance) {
|
|
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4;
|
|
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
|
|
}
|
|
|
|
bool FenceGateTile::use(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Player> player, int clickedFace,
|
|
float clickX, float clickY, float clickZ,
|
|
bool soundOnly /*=false*/) // 4J added soundOnly param
|
|
{
|
|
if (soundOnly) {
|
|
// 4J - added - just do enough to play the sound
|
|
level->levelEvent(
|
|
player, LevelEvent::SOUND_OPEN_DOOR, x, y, z,
|
|
0); // 4J - changed event to pass player rather than NULL as the
|
|
// source of the event so we can filter the broadcast properly
|
|
return false;
|
|
}
|
|
|
|
int data = level->getData(x, y, z);
|
|
if (isOpen(data)) {
|
|
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
|
|
} else {
|
|
// open the door from the player
|
|
int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4;
|
|
int current = getDirection(data);
|
|
if (current == ((dir + 2) % 4)) {
|
|
data = dir;
|
|
}
|
|
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
|
|
}
|
|
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
|
|
return true;
|
|
}
|
|
|
|
void FenceGateTile::neighborChanged(Level* level, int x, int y, int z,
|
|
int type) {
|
|
if (level->isClientSide) return;
|
|
|
|
int data = level->getData(x, y, z);
|
|
|
|
bool signal = level->hasNeighborSignal(x, y, z);
|
|
if (signal ||
|
|
((type > 0 && Tile::tiles[type]->isSignalSource()) || type == 0)) {
|
|
if (signal && !isOpen(data)) {
|
|
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
|
|
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
|
|
} else if (!signal && isOpen(data)) {
|
|
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
|
|
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FenceGateTile::isOpen(int data) { return (data & OPEN_BIT) != 0; }
|
|
|
|
void FenceGateTile::registerIcons(IconRegister* iconRegister) {
|
|
// None
|
|
}
|
|
|
|
bool FenceGateTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
|
|
int face) {
|
|
return true;
|
|
} |