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245 lines
8 KiB
C++
245 lines
8 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.entity.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.damagesource.h"
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#include "../Headers/com.mojang.nbt.h"
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#include "FallingTile.h"
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// 4J - added for common ctor code
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void FallingTile::_init() {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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tile = 0;
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data = 0;
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time = 0;
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dropItem = true;
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cancelDrop = false;
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hurtEntities = false;
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fallDamageMax = 40;
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fallDamageAmount = 2;
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tileData = NULL;
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// 4J Added so that client-side falling tiles can fall through blocks
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// This fixes a bug on the host where the tile update from the server comes
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// in before the client-side falling tile has reached that level, causing it
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// to stop at one block higher.
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m_ignoreVerticalCollisions = level->isClientSide;
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}
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FallingTile::FallingTile(Level* level) : Entity(level) { _init(); }
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FallingTile::FallingTile(Level* level, double x, double y, double z, int tile,
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int data)
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: Entity(level) {
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_init();
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this->tile = tile;
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this->data = data;
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blocksBuilding = true;
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setSize(0.98f, 0.98f);
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heightOffset = bbHeight / 2.0f;
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setPos(x, y, z);
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xd = 0;
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yd = 0;
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zd = 0;
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xo = x;
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yo = y;
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zo = z;
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// 4J added - without this newly created falling tiles weren't interpolating
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// their render positions correctly
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xOld = x;
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yOld = y;
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zOld = z;
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}
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FallingTile::~FallingTile() { delete tileData; }
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bool FallingTile::makeStepSound() { return false; }
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void FallingTile::defineSynchedData() {}
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bool FallingTile::isPickable() { return !removed; }
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void FallingTile::tick() {
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if (tile == 0) {
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remove();
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return;
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}
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xo = x;
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yo = y;
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zo = z;
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time++;
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yd -= 0.04f;
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move(xd, yd, zd);
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xd *= 0.98f;
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yd *= 0.98f;
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zd *= 0.98f;
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if (!level->isClientSide) {
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int xt = Mth::floor(x);
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int yt = Mth::floor(y);
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int zt = Mth::floor(z);
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if (time == 1) {
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if (level->getTile(xt, yt, zt) == tile) {
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level->removeTile(xt, yt, zt);
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} else {
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remove();
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return;
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}
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}
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if (onGround) {
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xd *= 0.7f;
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zd *= 0.7f;
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yd *= -0.5f;
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if (level->getTile(xt, yt, zt) != Tile::pistonMovingPiece_Id) {
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remove();
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if (!cancelDrop &&
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level->mayPlace(tile, xt, yt, zt, true, 1, nullptr,
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nullptr) &&
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!HeavyTile::isFree(level, xt, yt - 1, zt) &&
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level->setTileAndData(xt, yt, zt, tile, data,
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Tile::UPDATE_ALL)) {
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HeavyTile* hv = dynamic_cast<HeavyTile*>(Tile::tiles[tile]);
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if (hv) {
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hv->onLand(level, xt, yt, zt, data);
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}
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if (tileData != NULL && Tile::tiles[tile]->isEntityTile()) {
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std::shared_ptr<TileEntity> tileEntity =
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level->getTileEntity(xt, yt, zt);
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if (tileEntity != NULL) {
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CompoundTag* swap = new CompoundTag();
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tileEntity->save(swap);
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std::vector<Tag*>* allTags = tileData->getAllTags();
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for (AUTO_VAR(it, allTags->begin());
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it != allTags->end(); ++it) {
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Tag* tag = *it;
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if (tag->getName().compare(L"x") == 0 ||
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tag->getName().compare(L"y") == 0 ||
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tag->getName().compare(L"z") == 0)
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continue;
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swap->put(tag->getName(), tag->copy());
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}
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delete allTags;
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tileEntity->load(swap);
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tileEntity->setChanged();
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}
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}
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} else {
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if (dropItem && !cancelDrop)
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spawnAtLocation(
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std::shared_ptr<ItemInstance>(new ItemInstance(
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tile, 1,
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Tile::tiles[tile]->getSpawnResourcesAuxValue(
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data))),
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0);
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}
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}
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} else if ((time > 20 * 5 && !level->isClientSide &&
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(yt < 1 || yt > Level::maxBuildHeight)) ||
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(time > 20 * 30)) {
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if (dropItem)
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spawnAtLocation(
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std::shared_ptr<ItemInstance>(new ItemInstance(
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tile, 1,
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Tile::tiles[tile]->getSpawnResourcesAuxValue(data))),
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0);
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remove();
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}
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}
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}
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void FallingTile::causeFallDamage(float distance) {
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if (hurtEntities) {
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int dmg = Mth::ceil(distance - 1);
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if (dmg > 0) {
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// 4J: Copy vector since it might be modified when we hurt the
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// entities (invalidating our iterator)
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std::vector<std::shared_ptr<Entity> >* entities =
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new std::vector<std::shared_ptr<Entity> >(
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*level->getEntities(shared_from_this(), bb));
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DamageSource* source = tile == Tile::anvil_Id
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? DamageSource::anvil
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: DamageSource::fallingBlock;
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// for (Entity entity : entities)
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for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
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(*it)->hurt(source, std::min(Mth::floor(dmg * fallDamageAmount),
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fallDamageMax));
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}
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delete entities;
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if (tile == Tile::anvil_Id &&
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random->nextFloat() < 0.05f + (dmg * 0.05)) {
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int damage = data >> 2;
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int dir = data & 3;
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if (++damage > 2) {
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cancelDrop = true;
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} else {
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data = dir | (damage << 2);
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}
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}
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}
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}
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}
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void FallingTile::addAdditonalSaveData(CompoundTag* tag) {
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tag->putByte(L"Tile", (uint8_t)tile);
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tag->putInt(L"TileID", tile);
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tag->putByte(L"Data", (uint8_t)data);
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tag->putByte(L"Time", (uint8_t)time);
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tag->putBoolean(L"DropItem", dropItem);
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tag->putBoolean(L"HurtEntities", hurtEntities);
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tag->putFloat(L"FallHurtAmount", fallDamageAmount);
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tag->putInt(L"FallHurtMax", fallDamageMax);
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if (tileData != NULL) tag->putCompound(L"TileEntityData", tileData);
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}
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void FallingTile::readAdditionalSaveData(CompoundTag* tag) {
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if (tag->contains(L"TileID")) {
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tile = tag->getInt(L"TileID");
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} else {
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tile = tag->getByte(L"Tile") & 0xff;
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}
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data = tag->getByte(L"Data") & 0xff;
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time = tag->getByte(L"Time") & 0xff;
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if (tag->contains(L"HurtEntities")) {
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hurtEntities = tag->getBoolean(L"HurtEntities");
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fallDamageAmount = tag->getFloat(L"FallHurtAmount");
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fallDamageMax = tag->getInt(L"FallHurtMax");
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} else if (tile == Tile::anvil_Id) {
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hurtEntities = true;
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}
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if (tag->contains(L"DropItem")) {
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dropItem = tag->getBoolean(L"DropItem");
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}
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if (tag->contains(L"TileEntityData")) {
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tileData = tag->getCompound(L"TileEntityData");
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}
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if (tile == 0) {
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tile = Tile::sand_Id;
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}
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}
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float FallingTile::getShadowHeightOffs() { return 0; }
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Level* FallingTile::getLevel() { return level; }
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void FallingTile::setHurtsEntities(bool value) { this->hurtEntities = value; }
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bool FallingTile::displayFireAnimation() { return false; } |