4jcraft/Minecraft.World/Blocks/BedTile.cpp
2026-03-21 15:52:50 -05:00

293 lines
9.4 KiB
C++

#include "../Platform/stdafx.h"
#include "../Level/Dimensions/Dimension.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.h"
#include "BedTile.h"
int BedTile::HEAD_DIRECTION_OFFSETS[4][2] = {{0, 1}, {-1, 0}, {0, -1}, {1, 0}};
BedTile::BedTile(int id)
: DirectionalTile(id, Material::cloth, false) {
setShape();
iconEnd = NULL;
iconSide = NULL;
iconTop = NULL;
}
// 4J Added override
void BedTile::updateDefaultShape() { setShape(); }
// 4J-PB - Adding a TestUse for tooltip display
bool BedTile::TestUse(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
// if (level->isClientSide) return true;
int data = level->getData(x, y, z);
if (!BedTile::isHeadPiece(data)) {
// fetch head piece instead
int direction = getDirection(data);
x += HEAD_DIRECTION_OFFSETS[direction][0];
z += HEAD_DIRECTION_OFFSETS[direction][1];
if (level->getTile(x, y, z) != id) {
return true;
}
data = level->getData(x, y, z);
}
if (!level->dimension->mayRespawn()) {
return false;
}
if (BedTile::isOccupied(data)) {
return false;
}
Player::BedSleepingResult result = player->startSleepInBed(
x, y, z, true); // true to just test the start sleep
if (result == Player::OK) {
return true;
}
return false;
}
bool BedTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace, float clickX,
float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
if (level->isClientSide) return true;
int data = level->getData(x, y, z);
if (!isHeadPiece(data)) {
// fetch head piece instead
int direction = getDirection(data);
x += HEAD_DIRECTION_OFFSETS[direction][0];
z += HEAD_DIRECTION_OFFSETS[direction][1];
if (level->getTile(x, y, z) != id) {
return true;
}
data = level->getData(x, y, z);
}
if (!level->dimension->mayRespawn() ||
level->getBiome(x, z) == Biome::hell) {
double xc = x + 0.5;
double yc = y + 0.5;
double zc = z + 0.5;
level->removeTile(x, y, z);
int direction = getDirection(data);
x += HEAD_DIRECTION_OFFSETS[direction][0];
z += HEAD_DIRECTION_OFFSETS[direction][1];
if (level->getTile(x, y, z) == id) {
level->removeTile(x, y, z);
xc = (xc + x + 0.5) / 2;
yc = (yc + y + 0.5) / 2;
zc = (zc + z + 0.5) / 2;
}
level->explode(nullptr, x + 0.5f, y + 0.5f, z + 0.5f, 5, true, true);
return true;
}
if (isOccupied(data)) {
std::shared_ptr<Player> sleepingPlayer = nullptr;
AUTO_VAR(itEnd, level->players.end());
for (AUTO_VAR(it, level->players.begin()); it != itEnd; it++) {
std::shared_ptr<Player> p = *it;
if (p->isSleeping()) {
Pos pos = p->bedPosition;
if (pos.x == x && pos.y == y && pos.z == z) {
sleepingPlayer = p;
}
}
}
if (sleepingPlayer == NULL) {
setOccupied(level, x, y, z, false);
} else {
player->displayClientMessage(IDS_TILE_BED_OCCUPIED);
return true;
}
}
Player::BedSleepingResult result = player->startSleepInBed(x, y, z);
if (result == Player::OK) {
setOccupied(level, x, y, z, true);
// 4J-PB added
// are there multiple players in the same world as us?
if (level->AllPlayersAreSleeping() == false) {
player->displayClientMessage(IDS_TILE_BED_PLAYERSLEEP);
}
return true;
}
if (result == Player::NOT_POSSIBLE_NOW) {
player->displayClientMessage(IDS_TILE_BED_NO_SLEEP);
} else if (result == Player::NOT_SAFE) {
player->displayClientMessage(IDS_TILE_BED_NOTSAFE);
}
return true;
}
Icon* BedTile::getTexture(int face, int data) {
if (face == Facing::DOWN) {
return Tile::wood->getTexture(face);
}
int direction = getDirection(data);
int tileFacing = Direction::RELATIVE_DIRECTION_FACING[direction][face];
int part = isHeadPiece(data) ? PART_HEAD : PART_FOOT;
if ((part == PART_HEAD && tileFacing == Facing::NORTH) ||
(part == PART_FOOT && tileFacing == Facing::SOUTH)) {
return iconEnd[part];
}
if (tileFacing == Facing::EAST || tileFacing == Facing::WEST) {
return iconSide[part];
}
return iconTop[part];
}
void BedTile::registerIcons(IconRegister* iconRegister) {
iconTop = new Icon*[2];
iconTop[0] = iconRegister->registerIcon(L"bed_feet_top");
iconTop[1] = iconRegister->registerIcon(L"bed_head_top");
iconEnd = new Icon*[2];
iconEnd[0] = iconRegister->registerIcon(L"bed_feet_end");
iconEnd[1] = iconRegister->registerIcon(L"bed_head_end");
iconSide = new Icon*[2];
iconSide[0] = iconRegister->registerIcon(L"bed_feet_side");
iconSide[1] = iconRegister->registerIcon(L"bed_head_side");
}
int BedTile::getRenderShape() { return Tile::SHAPE_BED; }
bool BedTile::isCubeShaped() { return false; }
bool BedTile::isSolidRender(bool isServerLevel) { return false; }
void BedTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
setShape();
}
void BedTile::neighborChanged(Level* level, int x, int y, int z, int type) {
int data = level->getData(x, y, z);
int direction = getDirection(data);
if (isHeadPiece(data)) {
if (level->getTile(x - HEAD_DIRECTION_OFFSETS[direction][0], y,
z - HEAD_DIRECTION_OFFSETS[direction][1]) != id) {
level->removeTile(x, y, z);
}
} else {
if (level->getTile(x + HEAD_DIRECTION_OFFSETS[direction][0], y,
z + HEAD_DIRECTION_OFFSETS[direction][1]) != id) {
level->removeTile(x, y, z);
if (!level->isClientSide) {
Tile::spawnResources(
level, x, y, z, data,
0); // 4J - had to add Tile:: here for C++ since this class
// doesn't have this overloaded method itself
}
}
}
}
int BedTile::getResource(int data, Random* random, int playerBonusLevel) {
if (isHeadPiece(data)) {
return 0;
}
return Item::bed->id;
}
void BedTile::setShape() { Tile::setShape(0, 0, 0, 1, 9 / 16.0f, 1); }
bool BedTile::isHeadPiece(int data) { return (data & HEAD_PIECE_DATA) != 0; }
bool BedTile::isOccupied(int data) { return (data & OCCUPIED_DATA) != 0; }
void BedTile::setOccupied(Level* level, int x, int y, int z, bool occupied) {
int data = level->getData(x, y, z);
if (occupied) {
data = data | OCCUPIED_DATA;
} else {
data = data & ~OCCUPIED_DATA;
}
level->setData(x, y, z, data, Tile::UPDATE_NONE);
}
Pos* BedTile::findStandUpPosition(Level* level, int x, int y, int z,
int skipCount) {
int data = level->getData(x, y, z);
int direction = DirectionalTile::getDirection(data);
// try to find a clear location near the bed
for (int step = 0; step <= 1; step++) {
int startX = x - HEAD_DIRECTION_OFFSETS[direction][0] * step - 1;
int startZ = z - HEAD_DIRECTION_OFFSETS[direction][1] * step - 1;
int endX = startX + 2;
int endZ = startZ + 2;
for (int standX = startX; standX <= endX; standX++) {
for (int standZ = startZ; standZ <= endZ; standZ++) {
// 4J Stu - Changed to check isSolidBlockingTile rather than
// isEmpty for the blocks that we wish to place the player This
// allows the player to spawn in blocks with snow, grass etc
if (level->isTopSolidBlocking(standX, y - 1, standZ) &&
!level->getMaterial(standX, y, standZ)->isSolidBlocking() &&
!level->getMaterial(standX, y + 1, standZ)
->isSolidBlocking()) {
if (skipCount > 0) {
skipCount--;
continue;
}
return new Pos(standX, y, standZ);
}
}
}
}
return NULL;
}
void BedTile::spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonus) {
if (!isHeadPiece(data)) {
Tile::spawnResources(level, x, y, z, data, odds, 0);
}
}
int BedTile::getPistonPushReaction() { return Material::PUSH_DESTROY; }
int BedTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::bed_Id;
}
void BedTile::playerWillDestroy(Level* level, int x, int y, int z, int data,
std::shared_ptr<Player> player) {
if (player->abilities.instabuild) {
if (isHeadPiece(data)) {
int direction = getDirection(data);
x -= HEAD_DIRECTION_OFFSETS[direction][0];
z -= HEAD_DIRECTION_OFFSETS[direction][1];
if (level->getTile(x, y, z) == id) {
level->removeTile(x, y, z);
}
}
}
}