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https://github.com/4jcraft/4jcraft.git
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97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
#include "../../Platform/stdafx.h"
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#include "InventoryScreen.h"
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#include "../../Player/MultiPlayerLocalPlayer.h"
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#include "../Font.h"
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#include "../../Rendering/EntityRenderers/EntityRenderDispatcher.h"
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#include "../../Rendering/Lighting.h"
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#include "../../Textures/Textures.h"
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#include "../Button.h"
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#include "AchievementScreen.h"
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#include "StatsScreen.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.stats.h"
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InventoryScreen::InventoryScreen(std::shared_ptr<Player> player)
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: AbstractContainerScreen(player->inventoryMenu) {
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xMouse = yMouse = 0.0f; // 4J added
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this->passEvents = true;
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player->awardStat(GenericStats::openInventory(),
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GenericStats::param_noArgs());
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}
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void InventoryScreen::init() { buttons.clear(); }
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void InventoryScreen::renderLabels() {
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font->draw(L"Crafting", 84 + 2, 8 * 2, 0x404040);
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}
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void InventoryScreen::render(int xm, int ym, float a) {
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AbstractContainerScreen::render(xm, ym, a);
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this->xMouse = (float)xm;
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this->yMouse = (float)ym;
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}
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void InventoryScreen::renderBg(float a) {
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// 4J Unused
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#ifdef ENABLE_JAVA_GUIS
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int tex = minecraft->textures->loadTexture(TN_GUI_INVENTORY);
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind(tex);
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int xo = (width - imageWidth) / 2;
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int yo = (height - imageHeight) / 2;
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this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_COLOR_MATERIAL);
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glPushMatrix();
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glTranslatef((float)xo + 51, (float)yo + 75, 50);
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float ss = 30;
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glScalef(-ss, ss, ss);
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glRotatef(180, 0, 0, 1);
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float oybr = minecraft->player->yBodyRot;
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float oyr = minecraft->player->yRot;
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float oxr = minecraft->player->xRot;
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float oyh = minecraft->player->yHeadRot;
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float oyhp = minecraft->player->yHeadRotO;
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float xd = (xo + 51) - xMouse;
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float yd = (yo + 75 - 50) - yMouse;
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glRotatef(45 + 90, 0, 1, 0);
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Lighting::turnOn();
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glRotatef(-45 - 90, 0, 1, 0);
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glRotatef(-(float)atan(yd / 40.0f) * 20, 1, 0, 0);
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minecraft->player->yBodyRot = (float)atan(xd / 40.0f) * 20;
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minecraft->player->yRot = (float)atan(xd / 40.0f) * 40;
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minecraft->player->xRot = -(float)atan(yd / 40.0f) * 20;
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minecraft->player->yHeadRot = (float)atan(xd / 40.0f) * 40;
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minecraft->player->yHeadRotO = (float)atan(xd / 40.0f) * 40;
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glTranslatef(0, minecraft->player->heightOffset, 0);
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EntityRenderDispatcher::instance->playerRotY = 180;
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EntityRenderDispatcher::instance->render(minecraft->player, 0, 0, 0, 0, 1);
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minecraft->player->yBodyRot = oybr;
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minecraft->player->yRot = oyr;
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minecraft->player->xRot = oxr;
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minecraft->player->yHeadRot = oyh;
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minecraft->player->yHeadRotO = oyhp;
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glPopMatrix();
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Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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#endif
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}
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void InventoryScreen::buttonClicked(Button* button) {
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if (button->id == 0) {
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minecraft->setScreen(new AchievementScreen(
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minecraft->stats[minecraft->player->GetXboxPad()]));
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}
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if (button->id == 1) {
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minecraft->setScreen(new StatsScreen(
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this, minecraft->stats[minecraft->player->GetXboxPad()]));
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}
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}
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