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https://github.com/4jcraft/4jcraft.git
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528 lines
14 KiB
C++
528 lines
14 KiB
C++
#include "../../Platform/stdafx.h"
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#include "CreativeInventoryScreen.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
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#include "../../../Minecraft.World/Containers/Inventory.h"
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#include "../../../Minecraft.World/Containers/SimpleContainer.h"
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#include "../../../Minecraft.World/Containers/Slot.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.locale.h"
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#include "../../Minecraft.h"
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#include "../../Textures/Textures.h"
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#include "../../Rendering/EntityRenderers/ItemRenderer.h"
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#include "../../Rendering/Lighting.h"
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#include "../../../Minecraft.World/Containers/InventoryMenu.h"
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#include <algorithm>
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#include <cmath>
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// Static member initialization
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int CreativeInventoryScreen::selectedTabIndex = IUIScene_CreativeMenu::eCreativeInventoryTab_BuildingBlocks;
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std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory = std::make_shared<SimpleContainer>(0, ITEMS_PER_PAGE);
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// ContainerCreative implementation
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CreativeInventoryScreen::ContainerCreative::ContainerCreative(std::shared_ptr<Player> player) : AbstractContainerMenu()
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{
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std::shared_ptr<Inventory> inventoryplayer = player->inventory;
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// Add creative inventory slots (5 rows x 9 columns = 45 slots)
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for (int i = 0; i < ROWS; ++i)
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{
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for (int j = 0; j < COLUMNS; ++j)
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{
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addSlot(new Slot(basicInventory, i * COLUMNS + j, 9 + j * 18, 18 + i * 18));
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}
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}
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// Add hotbar slots (9 slots at bottom)
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for (int k = 0; k < 9; ++k)
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{
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addSlot(new Slot(inventoryplayer, k, 9 + k * 18, 112));
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}
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scrollTo(0.0f);
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}
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bool CreativeInventoryScreen::ContainerCreative::stillValid(std::shared_ptr<Player> player)
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{
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return true;
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}
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std::shared_ptr<ItemInstance> CreativeInventoryScreen::ContainerCreative::clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player)
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{
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std::shared_ptr<Inventory> inventory = player->inventory;
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std::shared_ptr<ItemInstance> carried = inventory->getCarried();
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// Handle clicks outside the GUI
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if (slotIndex == CLICKED_OUTSIDE)
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{
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// Drop the carried item
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if (carried != NULL)
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{
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if (buttonNum == 0)
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{
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player->drop(carried, true);
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inventory->setCarried(std::shared_ptr<ItemInstance>());
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}
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else if (buttonNum == 1)
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{
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std::shared_ptr<ItemInstance> single = carried->copy();
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single->count = 1;
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player->drop(single, true);
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carried->count--;
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if (carried->count <= 0)
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{
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inventory->setCarried(std::shared_ptr<ItemInstance>());
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}
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}
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}
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return std::shared_ptr<ItemInstance>();
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}
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// Validate slot index
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if (slotIndex < 0 || slotIndex >= (int)slots->size())
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{
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return std::shared_ptr<ItemInstance>();
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}
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Slot* slot = slots->at(slotIndex);
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// Handle creative inventory slots (0-44)
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if (slotIndex >= 0 && slotIndex < ITEMS_PER_PAGE)
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{
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std::shared_ptr<ItemInstance> slotItem = slot->getItem();
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// Handle SWAP (number key) - copy item to hotbar
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if (clickType == CLICK_SWAP)
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{
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if (slotItem != NULL && buttonNum >= 0 && buttonNum < 9)
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{
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = copy->getMaxStackSize();
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inventory->setItem(buttonNum, copy);
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}
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return std::shared_ptr<ItemInstance>();
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}
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// Handle CLONE (middle click)
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if (clickType == CLICK_CLONE)
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{
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if (slotItem != NULL)
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{
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = copy->getMaxStackSize();
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inventory->setCarried(copy);
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}
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return std::shared_ptr<ItemInstance>();
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}
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// Handle normal clicks
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if (slotItem != NULL)
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{
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if (buttonNum == 0) // Left click
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{
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = copy->getMaxStackSize();
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inventory->setCarried(copy);
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}
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else if (buttonNum == 1) // Right click
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{
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = 1;
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inventory->setCarried(copy);
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}
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}
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else if (carried != NULL)
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{
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// Clicking on empty creative slot with item - clear the carried item
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inventory->setCarried(std::shared_ptr<ItemInstance>());
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}
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return std::shared_ptr<ItemInstance>();
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}
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// For hotbar slots (45-53), use normal container behavior
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return AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
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}
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void CreativeInventoryScreen::ContainerCreative::scrollTo(float pos)
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{
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int i = (itemList.size() + COLUMNS - 1) / COLUMNS - ROWS;
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int j = (int)((double)(pos * (float)i) + 0.5);
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if (j < 0)
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{
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j = 0;
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}
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for (int k = 0; k < ROWS; ++k)
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{
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for (int l = 0; l < COLUMNS; ++l)
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{
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int i1 = l + (k + j) * COLUMNS;
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if (i1 >= 0 && i1 < (int)itemList.size())
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{
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basicInventory->setItem(l + k * COLUMNS, itemList[i1]);
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}
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else
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{
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basicInventory->setItem(l + k * COLUMNS, std::shared_ptr<ItemInstance>());
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}
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}
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}
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}
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bool CreativeInventoryScreen::ContainerCreative::canScroll()
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{
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return itemList.size() > ITEMS_PER_PAGE;
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}
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CreativeInventoryScreen::CreativeInventoryScreen(std::shared_ptr<Player> player)
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: AbstractContainerScreen(new ContainerCreative(player))
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{
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this->player = player;
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player->containerMenu = menu;
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currentScroll = 0.0f;
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isScrolling = false;
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wasClicking = false;
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isLeftMouseDown = false;
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imageHeight = 136;
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imageWidth = 195;
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}
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void CreativeInventoryScreen::removed()
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{
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AbstractContainerScreen::removed();
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}
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void CreativeInventoryScreen::init()
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{
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buttons.clear();
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int i = selectedTabIndex;
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selectedTabIndex = -1;
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setCurrentCreativeTab(i);
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}
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void CreativeInventoryScreen::updateEvents()
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{
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#ifdef ENABLE_JAVA_GUIS
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// Handle mouse wheel scrolling.
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// We use ButtonDown with the scroll actions rather than GetScrollDelta() because
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// both share s_scrollTicksForButtonPressed; whichever is called first in a tick
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// zeroes it, so GetScrollDelta() would return 0 if hotbar scroll ran first.
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// ButtonDown/ScrollSnap() snapshots once per tick so all callers see the same value.
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if (needsScrollBars())
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{
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ContainerCreative* container = (ContainerCreative*)menu;
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int totalRows = ((int)container->itemList.size() + COLUMNS - 1) / COLUMNS;
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int scrollableRows = totalRows - ROWS;
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if (scrollableRows > 0)
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{
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float step = 1.0f / (float)scrollableRows;
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if (InputManager.ButtonDown(0, MINECRAFT_ACTION_LEFT_SCROLL))
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{
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currentScroll -= step;
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currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
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container->scrollTo(currentScroll);
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}
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else if (InputManager.ButtonDown(0, MINECRAFT_ACTION_RIGHT_SCROLL))
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{
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currentScroll += step;
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currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
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container->scrollTo(currentScroll);
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}
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}
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}
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#endif
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Screen::updateEvents();
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}
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void CreativeInventoryScreen::containerTick()
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{
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}
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void CreativeInventoryScreen::tick()
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{
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Screen::tick();
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}
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void CreativeInventoryScreen::keyPressed(wchar_t eventCharacter, int eventKey)
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{
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AbstractContainerScreen::keyPressed(eventCharacter, eventKey);
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}
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void CreativeInventoryScreen::mouseClicked(int x, int y, int buttonNum)
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{
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if (buttonNum == 0) isLeftMouseDown = true;
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Screen::mouseClicked(x, y, buttonNum);
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if (buttonNum == 0 || buttonNum == 1)
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{
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int i = x - (width - imageWidth) / 2;
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int j = y - (height - imageHeight) / 2;
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// Check for tab clicks first; let mouseReleased handle the actual tab switch
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for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
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{
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if (isMouseOverTab(tab, i, j))
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{
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return;
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}
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}
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// Determine which slot (if any) was clicked
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Slot *slot = findSlot(x, y);
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int xo = (width - imageWidth) / 2;
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int yo = (height - imageHeight) / 2;
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bool clickedOutside = (x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
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int slotId = -1;
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if (slot != NULL) slotId = slot->index;
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if (clickedOutside) slotId = AbstractContainerMenu::CLICKED_OUTSIDE;
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if (slotId == -1) return;
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bool quickKey = slotId != AbstractContainerMenu::CLICKED_OUTSIDE &&
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(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) || Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
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int clickType = quickKey ? AbstractContainerMenu::CLICK_QUICK_MOVE : AbstractContainerMenu::CLICK_PICKUP;
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// 4jcraft: bypass AbstractContainerScreen::mouseClicked / handleInventoryMouseClick
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// here intentionally. The normal path sends a ContainerClickPacket to the server,
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// where player->containerMenu is still the InventoryMenu (45 slots). Creative slot
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// indices 0-44 are valid in ContainerCreative but not in InventoryMenu, and hotbar
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// indices 45-53 exceed InventoryMenu's slot count entirely, causing an out-of-range
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// crash in AbstractContainerMenu::clicked on the server side.
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// Instead we apply the click locally and sync hotbar changes via SetCreativeModeSlotPacket.
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menu->clicked(slotId, buttonNum, clickType, minecraft->player);
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// 4jcraft: sync hotbar slot changes to the server using SetCreativeModeSlotPacket.
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// The packet handler (PlayerConnection::handleSetCreativeModeSlot) validates slots
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// against InventoryMenu coordinates where the hotbar starts at USE_ROW_SLOT_START (36),
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// so we must offset the local hotbar index (0-8) accordingly.
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if (slotId >= ITEMS_PER_PAGE && slotId < ITEMS_PER_PAGE + 9)
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{
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int hotbarSlot = slotId - ITEMS_PER_PAGE;
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std::shared_ptr<ItemInstance> hotbarItem = minecraft->player->inventory->getItem(hotbarSlot);
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minecraft->gameMode->handleCreativeModeItemAdd(hotbarItem, hotbarSlot + InventoryMenu::USE_ROW_SLOT_START);
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}
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}
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}
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void CreativeInventoryScreen::mouseReleased(int x, int y, int buttonNum)
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{
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if (buttonNum == 0) isLeftMouseDown = false;
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if (buttonNum == 0)
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{
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int i = x - (width - imageWidth) / 2;
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int j = y - (height - imageHeight) / 2;
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// Check for tab clicks
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for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
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{
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if (isMouseOverTab(tab, i, j))
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{
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setCurrentCreativeTab(tab);
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return;
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}
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}
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}
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AbstractContainerScreen::mouseReleased(x, y, buttonNum);
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}
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void CreativeInventoryScreen::render(int xm, int ym, float a)
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{
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// Java: drawDefaultBackground()
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renderBackground();
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// Handle scrollbar dragging
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bool mouseDown = isLeftMouseDown;
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int i = (width - imageWidth) / 2;
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int j = (height - imageHeight) / 2;
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int k = i + 175;
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int l = j + 18;
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int i1 = k + 14;
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int j1 = l + 112;
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if (!wasClicking && mouseDown && xm >= k && ym >= l && xm < i1 && ym < j1)
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{
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isScrolling = needsScrollBars();
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}
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if (!mouseDown)
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{
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isScrolling = false;
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}
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wasClicking = mouseDown;
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if (isScrolling)
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{
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currentScroll = ((float)(ym - l) - 7.5f) / ((float)(j1 - l) - 15.0f);
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currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
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((ContainerCreative*)menu)->scrollTo(currentScroll);
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}
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AbstractContainerScreen::render(xm, ym, a);
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}
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void CreativeInventoryScreen::renderLabels()
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{
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#ifdef ENABLE_JAVA_GUIS
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if (IUIScene_CreativeMenu::specs && selectedTabIndex >= 0 && selectedTabIndex < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
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{
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IUIScene_CreativeMenu::TabSpec* spec = IUIScene_CreativeMenu::specs[selectedTabIndex];
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if (spec)
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{
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std::wstring tabName = app.GetString(spec->m_descriptionId);
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font->draw(tabName, 8, 6, 0x404040);
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}
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}
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#endif
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}
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void CreativeInventoryScreen::renderBg(float a)
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{
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int x = (width - imageWidth) / 2;
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int y = (height - imageHeight) / 2;
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#ifdef ENABLE_JAVA_GUIS
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// Render all non-selected tabs first
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for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
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{
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if (tab != selectedTabIndex)
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{
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drawTab(tab);
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}
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}
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// Load and render main creative inventory background
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int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEMS);
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind(tex);
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blit(x, y, 0, 0, imageWidth, imageHeight);
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// Render scrollbar
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tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
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minecraft->textures->bind(tex);
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int scrollX = x + 175;
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int scrollY = y + 18;
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int scrollHeight = 112;
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if (needsScrollBars())
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{
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int scrollPos = (int)((float)(scrollHeight - 17) * currentScroll);
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blit(scrollX, scrollY + scrollPos, 232, 0, 12, 15);
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}
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else
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{
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blit(scrollX, scrollY + (scrollHeight - 17) / 2, 244, 0, 12, 15);
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}
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// Render selected tab last (on top)
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drawTab(selectedTabIndex);
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#endif
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}
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void CreativeInventoryScreen::setCurrentCreativeTab(int tab)
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{
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if (tab < 0 || tab >= IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
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return;
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int oldTab = selectedTabIndex;
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selectedTabIndex = tab;
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ContainerCreative* container = (ContainerCreative*)menu;
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container->itemList.clear();
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// Populate itemList from the tab's category groups
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if (IUIScene_CreativeMenu::specs && IUIScene_CreativeMenu::specs[tab])
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{
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IUIScene_CreativeMenu::TabSpec* spec = IUIScene_CreativeMenu::specs[tab];
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// Add items from static groups
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for (int i = 0; i < spec->m_staticGroupsCount; ++i)
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{
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int groupIdx = spec->m_staticGroupsA[i];
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if (groupIdx >= 0 && groupIdx < IUIScene_CreativeMenu::eCreativeInventoryGroupsCount)
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{
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auto& group = IUIScene_CreativeMenu::categoryGroups[groupIdx];
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for (auto& item : group)
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{
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container->itemList.push_back(item);
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}
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}
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}
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}
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currentScroll = 0.0f;
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container->scrollTo(0.0f);
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}
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void CreativeInventoryScreen::selectTab(int tab)
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{
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setCurrentCreativeTab(tab);
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}
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bool CreativeInventoryScreen::needsScrollBars()
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{
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return ((ContainerCreative*)menu)->canScroll();
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}
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bool CreativeInventoryScreen::isMouseOverTab(int tab, int mouseX, int mouseY)
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{
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int i = tab;
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int j = 28 * i;
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int k = 0;
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if (i > 0)
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{
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j += i;
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}
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// Tabs are in the top row
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k = k - 32;
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return mouseX >= j && mouseX <= j + 28 && mouseY >= k && mouseY <= k + 32;
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}
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void CreativeInventoryScreen::drawTab(int tab)
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{
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#ifdef ENABLE_JAVA_GUIS
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bool isSelected = (tab == selectedTabIndex);
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int i = tab;
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int j = i * 28;
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int k = 0;
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int l = (width - imageWidth) / 2 + 28 * i;
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int i1 = (height - imageHeight) / 2;
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int j1 = 32;
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if (isSelected)
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{
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k += 32;
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}
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if (i > 0)
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{
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l += i;
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}
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// Tabs are in the top row
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i1 = i1 - 28;
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// Render tab background
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int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
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minecraft->textures->bind(tex);
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glColor4f(1, 1, 1, 1);
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blit(l, i1, j, k, 28, 32);
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// TODO: Render tab icon (would need item icons)
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#endif
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}
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