4jcraft/Minecraft.Client/Rendering/Particles/FootstepParticle.cpp
2026-03-21 22:28:58 -05:00

70 lines
2 KiB
C++

#include "../../Platform/stdafx.h"
#include "FootstepParticle.h"
#include "../../Textures/Textures.h"
#include "../Tesselator.h"
#include "../../../Minecraft.World/Util/Mth.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../Textures/ResourceLocation.h"
ResourceLocation FootstepParticle::FOOTPRINT_LOCATION =
ResourceLocation(TN_MISC_FOOTSTEP);
FootstepParticle::FootstepParticle(Textures* textures, Level* level, double x,
double y, double z)
: Particle(level, x, y, z, 0, 0, 0) {
// 4J added initialisers
life = 0;
lifeTime = 0;
this->textures = textures;
xd = yd = zd = 0;
lifeTime = 200;
}
void FootstepParticle::render(Tesselator* t, float a, float xa, float ya,
float za, float xa2, float za2) {
float time = (life + a) / lifeTime;
time = time * time;
float alpha = 2 - time * 2;
if (alpha > 1) alpha = 1;
alpha = alpha * 0.2f;
glDisable(GL_LIGHTING);
float r = 2 / 16.0f;
float xx = (float)(x - xOff);
float yy = (float)(y - yOff);
float zz = (float)(z - zOff);
float br =
level->getBrightness(Mth::floor(x), Mth::floor(y), Mth::floor(z));
textures->bindTexture(&FOOTPRINT_LOCATION);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
t->begin();
t->color(br, br, br, alpha);
t->vertexUV((float)(xx - r), (float)(yy), (float)(zz + r), (float)(0),
(float)(1));
t->vertexUV((float)(xx + r), (float)(yy), (float)(zz + r), (float)(1),
(float)(1));
t->vertexUV((float)(xx + r), (float)(yy), (float)(zz - r), (float)(1),
(float)(0));
t->vertexUV((float)(xx - r), (float)(yy), (float)(zz - r), (float)(0),
(float)(0));
t->end();
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
}
void FootstepParticle::tick() {
life++;
if (life == lifeTime) remove();
}
int FootstepParticle::getParticleTexture() {
return ParticleEngine::ENTITY_PARTICLE_TEXTURE;
}