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17 lines
558 B
C++
17 lines
558 B
C++
#pragma once
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#include "ZombieModel.h"
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class SkeletonModel : public ZombieModel {
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private:
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void _init(float g);
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public:
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SkeletonModel();
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SkeletonModel(float g);
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virtual void prepareMobModel(std::shared_ptr<LivingEntity> mob, float time,
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float r, float a);
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virtual void setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim = 0);
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}; |